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Everything posted by Sampa
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Sampa replied to raidernick's topic in KSP1 Mod Releases
alright, I understand and respect that! -
Ok. I guess I could also attempt to throw everything out of the game data folder and start new with mods
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- tweakscale
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Also, I made an arm using infernal robotics, for now...but, wanted to report an interesting issue. The node for attaching an arm is on the wrong side of the orbiter payload bay
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so, was updating tweakscale from an older version, and encountered this on load up:
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looking forward to it!
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Sampa replied to raidernick's topic in KSP1 Mod Releases
Hey Raidernick! Long time lover of your probes and russian spacecraft packs... Question: do you still take requests? because I was wondering if you would consider making a few satellites which were launched (or repaired) by the space shuttle, like Solar Max, Hubble Space Telescope, Palapa, Weststar, Etc.? I absolutely love your TDRS satellites in this! with some modifications to the part files on your part, Blue dog might have identical parts to what you need. -
First, is there any chance of your version getting its own page? Second, would it be possible to create a kanadarm 1 for this, . 3rd, could we get a better way to mount payloads into the payload bay, rather than users creating ingredients their own methods?
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Ok, thank you. I could have sworn I deleted it when I updated, but can try again today
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- launch pad
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I cannot yet give a direct answer as to how much longer. I have been burned out on KSP for a while so had to take some leave from it after I finished my Air Force Basic Training. I have since resparked my interest in Kerbal, so I intend to get back to work as soon as possible. As for Mir... I had thought I saw someone working on Mir, but it was several months ago, so will go seek it out again. if it is not being worked on, I can certainly work to bring it up to date. I WILL however, make the ISS mod completely independent of Mir, as I will be placing Zvesda and Zarya (and whatever parts needed to function with ISS) inside the ISS folder, so there would be no need to get both to build this. More information will follow.
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So, I encountered an interesting bug, not sure if it is coming from this mod's end or not: https://imgur.com/a/tjyx8wE
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- launch pad
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[WIP] Boring Crew Services - Stockalike Starliner Mod
Sampa replied to DylanSemrau's topic in KSP1 Mod Development
It will be a bit, but, I have had some guys working on it in my absence (been at military training for several weeks). That is all I will say here, for the sake of keeping this page on topic.- 322 replies
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Ok, sorry for being out of contact for a while. Been at military basic training. Should be getting back to work on this shortly. Some news, we will soon be adding a new part to this mod, the P/S6 truss.
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Oh, I was wondering how this was doing. Been out of the loop for several weeks due to being in USAF basic training! Will try the new update as soon as I receive my laptop from home at my tech school
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[WIP] Boring Crew Services - Stockalike Starliner Mod
Sampa replied to DylanSemrau's topic in KSP1 Mod Development
One step ahead. Already have a team working on resurrecting and updating the ISS Community mod.- 322 replies
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Hey DECQ, unless someone else has done so, I would be willing to adopt the Mir section of the mod for updates...just to have it out as a sister to the ISS mod I am working on (been out of loop for several weeks due to military training)
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yeah, in mine, the gear comes out in the VAB and never goes back in (not even an option to retract it) but will try KSPwheel
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also, in the most recent update of KSP
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Just a heads up, the current version of the shuttle has malfunctioning landing gear also, a wishlist item, full compatibility with AlphaMensae's launch pad mod
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unknown, but from what I could tell, he is not eager about taking on more projects that require a ton of work
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- kosmos sspp
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[1.12.x] NodeHelper - tool used to edit node positions
Sampa replied to linuxgurugamer's topic in KSP1 Mod Releases
Nevermind, I accidentally downloaded the wrong version... -
[1.12.x] NodeHelper - tool used to edit node positions
Sampa replied to linuxgurugamer's topic in KSP1 Mod Releases
so, just installed the present version of this mod, and... https://www.dropbox.com/s/u8by8gyxhdllncq/Screenshot 2021-05-26 00.08.11.png?dl=0 in case the screenshot is not openable, KSP claims that node helper is not compatible with the current version of KSP -
SPACE STATIONS! Post your pictures here
Sampa replied to tsunam1's topic in KSP1 The Spacecraft Exchange
well, if you are early in station building, that comes in time, as you learn more. -
Also, I have made an agreement with the guys making Inverse Kinemetics to link each other's mods (once mine is running) for the Kanadarm 2 replacement
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SPACE STATIONS! Post your pictures here
Sampa replied to tsunam1's topic in KSP1 The Spacecraft Exchange
oh! based on Skylab?