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Sampa

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Everything posted by Sampa

  1. Ok. I guess I could also attempt to throw everything out of the game data folder and start new with mods
  2. Also, I made an arm using infernal robotics, for now...but, wanted to report an interesting issue. The node for attaching an arm is on the wrong side of the orbiter payload bay
  3. so, was updating tweakscale from an older version, and encountered this on load up:
  4. Hey Raidernick! Long time lover of your probes and russian spacecraft packs... Question: do you still take requests? because I was wondering if you would consider making a few satellites which were launched (or repaired) by the space shuttle, like Solar Max, Hubble Space Telescope, Palapa, Weststar, Etc.? I absolutely love your TDRS satellites in this! with some modifications to the part files on your part, Blue dog might have identical parts to what you need.
  5. First, is there any chance of your version getting its own page? Second, would it be possible to create a kanadarm 1 for this, . 3rd, could we get a better way to mount payloads into the payload bay, rather than users creating ingredients their own methods?
  6. I cannot yet give a direct answer as to how much longer. I have been burned out on KSP for a while so had to take some leave from it after I finished my Air Force Basic Training. I have since resparked my interest in Kerbal, so I intend to get back to work as soon as possible. As for Mir... I had thought I saw someone working on Mir, but it was several months ago, so will go seek it out again. if it is not being worked on, I can certainly work to bring it up to date. I WILL however, make the ISS mod completely independent of Mir, as I will be placing Zvesda and Zarya (and whatever parts needed to function with ISS) inside the ISS folder, so there would be no need to get both to build this. More information will follow.
  7. So, I encountered an interesting bug, not sure if it is coming from this mod's end or not: https://imgur.com/a/tjyx8wE
  8. It will be a bit, but, I have had some guys working on it in my absence (been at military training for several weeks). That is all I will say here, for the sake of keeping this page on topic.
  9. Ok, sorry for being out of contact for a while. Been at military basic training. Should be getting back to work on this shortly. Some news, we will soon be adding a new part to this mod, the P/S6 truss.
  10. Oh, I was wondering how this was doing. Been out of the loop for several weeks due to being in USAF basic training! Will try the new update as soon as I receive my laptop from home at my tech school
  11. One step ahead. Already have a team working on resurrecting and updating the ISS Community mod.
  12. Hey DECQ, unless someone else has done so, I would be willing to adopt the Mir section of the mod for updates...just to have it out as a sister to the ISS mod I am working on (been out of loop for several weeks due to military training)
  13. yeah, in mine, the gear comes out in the VAB and never goes back in (not even an option to retract it) but will try KSPwheel
  14. also, in the most recent update of KSP
  15. Just a heads up, the current version of the shuttle has malfunctioning landing gear also, a wishlist item, full compatibility with AlphaMensae's launch pad mod
  16. unknown, but from what I could tell, he is not eager about taking on more projects that require a ton of work
  17. Nevermind, I accidentally downloaded the wrong version...
  18. so, just installed the present version of this mod, and... https://www.dropbox.com/s/u8by8gyxhdllncq/Screenshot 2021-05-26 00.08.11.png?dl=0 in case the screenshot is not openable, KSP claims that node helper is not compatible with the current version of KSP
  19. well, if you are early in station building, that comes in time, as you learn more.
  20. Also, I have made an agreement with the guys making Inverse Kinemetics to link each other's mods (once mine is running) for the Kanadarm 2 replacement
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