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xxhansonmaxx

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Everything posted by xxhansonmaxx

  1. I was just thinking very long lasting burns, constant burns are impossible in ksp Made some textures
  2. They are around 2.5, some parts are 3.5 and 5m. The ring is multiple parts. ^ not final
  3. We plan on putting everything together for the release, if we combine everything in the dev phase the thread would be crowded as hell
  4. Thanks guys.. The engine is ion that uses argon, it says that in the Ares Mission Guide . I might do VASIMR, im not sure yet
  5. They have inflatables... this is constructed in LKO piece by piece. I not exactly sure how IR would perform, I need to get the parts in-game and test it.
  6. jfull You get more sunlight NateDaBeast I think it would require infernal robotics to rotate, animations wouldn't work if things are attached to it
  7. sashan The ones around the middle are all kinda tilted progress!
  8. jfull Benefiting from Near Future would be pretty useful. The ring is built piece by piece, just use a space tug or something Sgt.Shutesie I think benjee10's DIRECT launchers would be pretty cool to launch the pieces. MajorLeaugeRocketScience Yeah we should put them all together for a release thread when everything is done. NateDaBeast I'm still modeling the parts, got lots of stuff to do.
  9. The Tainyangshen from the movie looked nothing like this...
  10. kiwiak I don't think that's possible lol Did some work on the Ring. Gonna go see The Martian later!
  11. Thanks, I smooth it in unity...just personal preference Everybody has a different idea of the Hermes from the book, the one in the movie basically shows Ridley Scott's version of the Hermes
  12. _Augustus_ Thanks, I find working with fewer people a lot more efficient XD davidy12 Thanks, It's going to be sort of stock alike and sort of real NuclearNut ? Sgt.Shutesie Yes definitely, I'm hyped for the movie!
  13. Hermes Interplanetary Spacecraft Me and OrbitalEscape are working on a mod that replicates the Hermes from the movie "The Martian". It will contain individual parts that will allow you to construct the Hermes in LKO, then send your crew to Duna! With 1.1 coming right around the corner, part lag wouldn't be that much of a problem DOWNLOAD v0.3 Added MDV IVA SAVE BREAKER! v0.2 Texture/Model Revamps, Added IRIS, Added Individual Ring Segments, Added IR parts, Added 3 new crew modules, Added Adapters, Crew Modules now hold crew, Removed old single Ring part, Mod now requires Infernal Robotics v0.1 - Initial Release https://github.com/xxhansonmaxx/hermesIS Try not to use this in your current saves since future updates will most likely destroy crafts... REQUIRED MODS Magic Smoke Industries Infernal Robotics by sirkut http://forum.kerbalspaceprogram.com/index.php?/topic/104535-105-magic-smoke-industries-infernal-robotics-0214/ Development Pics: Follow the development every Sunday on Twitch! Created By: xxhansonnmaxx: Owner/Models/Textures OrbitalEscape: Co-Owner/Unity/Configs LICENSE: CC BY-NC 4.0
  14. I don't think I would be making a 2.5 because then I would have to make another IVA. If you scale this down to 2.5 it's smaller than the MK1-2 Pod, which holds 3... "The Starliner is to support larger crews of up to seven people." -Wikipedia
  15. Can you guys move my CST 100 mod to the release section?
  16. NEW UPDATE 0.7 -Updated IVA to closely resemble real life version, Added bump maps to textures You can get the latest version on KerbalStuff! https://kerbalstuff.com/mod/1111/CST-100%20Replica
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