CodeFantastic

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  1. This is what I have so far So I made a texture for one side of the tank tank, as I thought I could just put the image in the UV map, but the rectangles in the UV map not in order. the UV map split the outside surface into 4 sides, and two of the sides are upsidedown in the UV map. Not only that, but when using the UV map as an overlay in paint.net, the overlay lines are just slightly off the pixel grid, meaning I can't align the textures properly.
  2. Thanks for the link! It was definitely helpful, but now I've hit another stag. When exported the UV map, the "guide lines" don't align with the background grid, which has made it impossible to get my textures to align properly with the mesh. Any ideas on how to fix that? I'm using Blender and paint.net
  3. So I'm trying out modding for the first time, and at the moment I'm just trying to model a fuel tank, but I'm having trouble with texturing. What is the best way to make a texture that doesn't just look flat? I'm trying to go for a orange tank based off this image but I don't know how to go about giving the tank that insulated texture look.
  4. Does anyone know a good place to find textures to use for procedural parts or a good way to create some? I've tried using a lot of the already existing textures and add on textures for procedural parts but many textures are low quality.
  5. I'm not saying I hate the gold texture, I'm just saying I'd like another texture options to match some newer real life probes
  6. I do care to much if it reflective or not, just interested in a white texture
  7. The new structural panels add a lot more freedom with constructing unique ships, and the texture variants are also great. Though, I'd like to see a texture simular to the gold texture, but white to match newer real life probes, such as the TESS space telescope's foil. If there is a way to do this by editing the game files or a mod, I'd very much like to know.
  8. How do I go about downloading your patch? Do I just copy your code into one of the configs? Also, do I need a special program to edit the texture files? Because when I open them in a program like Paint.net, the textures are transparent.
  9. This is propably a known issue, but the wheels are acting very odd for me. For one, suspension doesn't work for many of them, and sterring is broke as well as just by holding A or D causes my rover to spin in a circle at absurd speeds
  10. Sorry, didn't see your edit. Here's the KSP.log https://www.dropbox.com/s/a5eplh8sjraogjf/KSP.log?dl=0
  11. Not surprised that's the problem, I've had it installed for a week and have been unable to get the mod to work even though I have the launch options in steam set to force open GL. I'll try re-installing it Edit: I've installed all the dependcies and re-installed TU. In the steam launch options I have "-force-opengl" (without the quotes), and the models still are not appearing
  12. Here's my output log: https://www.dropbox.com/s/8jhowji13sixibr/output_log.txt?dl=0
  13. I understand that this is a WIP mod, but I was wondering, are all the parts not supposed to have textures or did I install the mod incorrectly? The only parts with textures are the shuttle and lander parts.
  14. Unfortunately, this is not compatible with Ven's SR, which is unfortunate.