-
Posts
142 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Tynton
-
@The White Guardian I don't think it worked, given this result (with my EVE clouds on the same planet): The EVE clouds extend 80-90 KM above the planet's surface. The scatterer haze would otherwise be present, although not necessarily 'above' the clouds as I'd intend. Also, by any chance should I change the planet template from Laythe to Eve? I'm not entirely certain whether that would work or not.
-
By any chance, is there a way to make scatterer atmospheres 'extend' above a small radius above a planet? I'm making a relatively small moon with a large atmosphere, here: Although the atmosphere extends to 315 KM above the surface, I planned to add EVE clouds to the planet (Kniedas), which may or may not present complications with its appearance.
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
Changelog for Suthe V 1.9.1 -Fixed scatterer configs (I didn't know they were legitimately broken), -Added an alternate version for the stock skybox featuring a new nebula and several blue stars inspired by Orion's belt. - Changelog for Suthe V 1.9.2 (Asford) -Fixed Asford's appearance overall, in which endless bugs would previously de-render the oceans, and make the terrain black. Also the atmosphere was broken.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Arthas_ImmortalDK I'm not certain but it's likely that Kopernicus is prioritizing other mods' rewritings of planets over mine. I'm not certain if it's that you want more planets from SSSO (Suthe), but you'll likely want to delete planet configs from other mods so only the Suthe ones show up. From what it seems on scatterer, a similar situation is probably occurring, although I can't say for certain since all of the stock scatterer configs are the only ones present, apparently. It's likely a mod incompatibility. Also, could you tell me what you've customized? I think some of the planets' home-star has been changed, and as such they won't load. If this is the case, try changing "Sun" to "Amphion" for the parent star for the planets.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Gameslinx I'd be happy to collaborate with you for compatibility patches. This also goes for all other planet-mod designers, as well.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Arthas_ImmortalDK You will need to add the code from one of the planetList.cfg to the other. If that doesn't work, then you're likely doing something wrong but all of that requires a compatibility patch for Suthe to work with @Gameslinx's planet mod.- 100 replies
-
- 1
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
@GregroxMun Nice addon! But I would suggest two things: -Gilly Space Program -Jool Space Program
- 71 replies
-
- laythe space program
- eve space program
- (and 3 more)
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
I personally felt this warranted its own post, but I have a question for my audience. It is hosted on strawpoll (https://strawpoll.com/495we6d) I wanted to hear if I should use Space-Engine esque clouds to keep for consitency, or use realistic cloud textures for realism.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
My bad. I was sort-of distracted and for some reason, never picked that up when reading.- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
@Galileo I also wanted to know what DDS compression you're using on the bump and standard textures, I assume DTX1?- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
@Galileo I'm curious as to how you've managed to add what appears to be 'bump' maps or 'normal' maps to your surface textures for GPP. I'd like to know how you made them since I'm trying to make some realistic textures for my own mod.- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Gameslinx Ok, I'll (within a few days, hopefully) work on that, since at the moment I'm taking time to work on EVE compatibility. --- Suthe 1.9 2.0 plans -3 new objects (optional addons) -Anthopolis, a gas giant that which (optionally) Talia will orbit, and will be accompanied by several other moons. -Opithannis, a sand/ice planet and its orbit is elliptical to a degree from Athode (or Asford, unknown yet) to the next object. -Liannocus, an ice giant that which is likely larger than most other objects (currently rooting or 5-7K radius, but it could go as far down as 3K). It has anywhere from 3-5 moons (all of which are spherical, although none have atmospheres of their own). I'd like to hear input from anyone else/suggestions on new objects in this mod. I'd also like an assistant for a Delta-V map, but it's likely I'd prefer they'd be available after 2.0 or planets being constructed for it. I'm fine with a pre-2.0 one, however.- 100 replies
-
- 2
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Gameslinx Does your mod feature Mac/Linux compatibility? I might use those for reference when adding compatibilities.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@Gameslinx Thanks a lot! I'm looking forward to the compatibility patches. I finalized a more optimized scatterer configuration, so hopefully I can toss that out soon.- 100 replies
-
- 1
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
@blackrack I tried it earlier, and it didn't work. I'm getting the same result, and I'm wondering if, by chance, do I need to replace the atmospheric/ocean shaders for Talia? I'm losing new ideas onto what the problem could be, but "Talia" is a replacement for Kerbin (I deleted Kerbin in the .cfg, and made Talia be its clone replacement and to a degree it stopped lag from the game trying to search for the shaders).
-
I'm trying to get a 'procedural scatterer' configuration to work for my Suthe mod. I can get all of the planets to work, barring Kerbin (renamed to Talia in Suthe), even replacing Kerbin with Talia entirely, works from a Kopernicus standpoint, but not for scatterer. Here's a comparison with its moon, Eaglio. For some reason, no matter what I attempt, even looking at other configurations that do the exact thing that I'm trying, Kerbin (Talia) does not work.
-
[1.3 of KSP] [1.9.4] Suthe Planet Overhaul Mod
Tynton replied to Tynton's topic in KSP1 Mod Releases
@SneakyGunz Most of the dependencies required work on 1.2.2. It should work.- 100 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
Ok, I assume making a module configuration to force MM to not recognize the pre-existing scatterer configuration? I was looking at the one in GPP for reference, and it seemed rather simple.- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
Are there any specific parts that I need to look at?- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
@Galileo I haven't used it. Is there any tutorial or guides for this procedure? I'd doubt it, but it'd be great.- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tynton replied to Galileo's topic in KSP1 Mod Releases
@Galileo Can you offer me a little advice as to how to make scatterer load a custom configuration over the normal configuration? I'm trying to make it easier for customizable configurations to be loaded (and not require a reinstallation of scatterer) in the event of uninstallation.- 7,349 replies
-
- galileos planet pack
- gpp
-
(and 1 more)
Tagged with:
-
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Tynton replied to Gameslinx's topic in KSP1 Mod Releases
Thanks. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Tynton replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Did you use any particular visual enhancement mod for the auroras? If so, which one (and if the user will let you make compatibilities for it)?