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jrodriguez

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Everything posted by jrodriguez

  1. You are right. Although I think laser type of weapon (non ballistic) at least in the past were working fine from orbit https://youtu.be/JveKmzM5ACg
  2. Sorry for the late replay. At this moment it only works for Hullcam but I guess it should be very difficult to add other cameras Hi all, I'm glad to announce that I have released a new version of OCISLY Changelog: Now it is possible to change Width and Height camera resolution in the settings.cfg file! Finally fixed a major bug making TweakScale to not load due to the stupid KSP loader trying to load every single assembly even it can't do it. Frameworks upgraded to .NET Fw 4.8 for mod and NET6 for streaming server and Avalonia Desktop App. Greater performance at all levels. OCISLY icon only shown during FLIGHT scene. You can download the new release from here: https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.111 Enjoy!
  3. No it is not the same. BDA " Runway project" is a better and newer version forked from BDAC 2 years ago. The version released for 1.12.3 is just a maintenance release of BDAc. Yes
  4. Sorry but this is not the BDA Project Runway thread. This is the legacy BDA thread
  5. I could use the default fov of the hullcam camera, the reason why I'm using a lower fov for all of them is performance. Watching/Streaming one camera is fine, but watching/streaming 3 or 4 cameras like CCTV has a significant performance cost. Resolution and FOV are the 2 factors that impact the performance. But I will try to implement something to allow the user to use the original fovs from hullcam.
  6. I think It should be doable, I haven't implemented it because it had low priority on my to-do list. Next version will allow to configure the resolution of the cameras.
  7. I'm not sure if it will work in Runway Project maybe they have changed the way it work and in that case I suggest to ask to the RP developers first. If you don't find out how to make it work then I'd go for the legacy Bdarmory and my Modular Missile Parts
  8. No it is not possible. But I agree that it would be nice to have a mod with that functionality. However, you can track/follow a vessel using CameraTools mod, from a different vessel you can select a part of the vessel you want to focus the camera and track it
  9. Hi Papa, your assessment is correct. From my point of view, it doesn't make sense to merge the code from the Runway Project because it is in my opinion the natural successor of our Bdarmory Continued. If any, maybe it could make sense to do some basic maintenance to ensure that BDAc continue working without fatal errors or exceptions just in case someone prefers the legacy Bdarmory Continued
  10. Chillout guys . You are both right. OCISLY has 3 components: the mod itself that of course is .NET Framework/Mono compatible and a .NET Core 5.0 Server and Desktop Client which are compiled for Mac, Linux and Windows .
  11. The multiplayer version will only work when playing in multiplayer with LMP. If you want to play in single player you should go the Runway Project version of BDArmory
  12. Hi all, I just released a new version of BDAMultiplayer for KSP 1.12.2 and LMP 0.28, you can find it here: https://github.com/jrodrigv/BDAMultiplayer/releases/tag/0.4
  13. I will do a recompile for KSP 1.12 and latest LMP but merging Runway it is not really feasible because it has changed quite a lot.
  14. It works in KSP 1.12.2 now. For the next release I'd like to support to change the camera aspect ratio - resolution
  15. Docker is a platform that runs on Linux/Windows/Mac that provides OS-level virtualization. A Docker Container is similar to a Virtual Machine running on your PC, the main difference is that a VM requires a full OS installed whether a container uses your OS kernel instead so it doesn't require a new OS installation, it is very lightweight. Which are the benefits of running an application in a container then? For example in the case of OCISLY, it requires to install NET5, but with the container, this dependency is already installed inside! So you don't need to install it on your computer OCISLY is not a great a example because it is a really simple app, however if you have a much more complex app then containers will really start to shine You can find more information about Docker containers here: https://www.docker.com/resources/what-container
  16. I have been thinking about creating a co-op/multiplayer KSP game using just one KSP and multiple clients with support for keyboard/mouse, some button for triggering staging etc
  17. KSP uses DX11 by default. You can override it to use DX12 if your GPU/OS supports DX12 but it will likely end up in crash depending on the mods installed, etc.
  18. I will answer myself in case any mod developers are reading the thread. If your mod depends on a 3rd party assembly that has no version, KSP will get stuck during loading. The easiest way to avoid the issue is to patch the 3rd party assembly adding a version number with Visual Studio.
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