Jump to content


  • Posts

  • Joined

  • Last visited

Posts posted by jrodriguez

  1. 4 minutes ago, Manul said:

    Lack of gravity and drag doesn't break BDArmory ballistics, velocity does. Guns work just fine at stationary orbits or at a low orbital velocity. Looks like not all components of  the shooting vessel's velocity are added to the projectile's velocity.

    You are right. Although I think laser type of weapon (non ballistic) at least in the past were working fine from orbit https://youtu.be/JveKmzM5ACg

  2. On 4/7/2022 at 10:48 PM, akyyy said:

    Dear jrodriguez!

    Can the KURS camera be shown in the OfCourseIstillLoveYou camera window?

    Sorry for the late replay. At this moment it only works for Hullcam but I guess it should be very difficult to add other cameras

    Hi all,

    I'm glad to announce that I have released a new version of OCISLY

    • Now it is possible to change Width and Height camera resolution in the settings.cfg file!
    • Finally fixed a major bug making TweakScale to not load due to the stupid KSP loader trying to load every single assembly even it can't do it.
    • Frameworks upgraded to .NET Fw 4.8 for mod and NET6 for streaming server and Avalonia Desktop App.
    • Greater performance at all levels.
    • OCISLY icon only shown during FLIGHT scene.

    You can download the new release from here:


  3. 3 hours ago, Kerbal Combat said:

    Is the BDAc  still being updated? I saw a post saying BDA 1.12.3 was released. Is that not the same as the project runway?

    No it is not the same. BDA " Runway project" is a better and newer version forked from BDAC   2 years ago. The version released for 1.12.3 is just a maintenance release of BDAc.

    2 hours ago, Kerbal Combat said:

    So is BDA compatible with 1.12.3 now? 


  4. 6 hours ago, dok_377 said:

    Is it possible to add the fov of the cameras to the client? Right now all the cameras when viewed on the desktop client have the same fov, but in the game each camera has a different one. 

    I could use the default fov of the hullcam camera, the reason why I'm using a lower fov for all of them is performance. Watching/Streaming one camera is fine, but watching/streaming 3 or 4 cameras like CCTV has a significant performance cost. Resolution and FOV are the 2 factors that impact the performance.

    But I will try to implement something to allow the user to use the original fovs from hullcam.

  5. 2 hours ago, SOXBLOX said:

    @jrodriguez Thank you, sir! I've watched those, but I'm not sure if they work with BDArmory for Runway Project. Do you think it would be better if I uninstall Runway Project's version and use BDAc & your Modular Missile Parts mod instead? Thanks again!

    I'm not sure if it will work in Runway Project maybe they have changed the way it work and in that case I suggest to ask to the RP developers first. If you don't find out how to make it work then I'd go for the legacy Bdarmory and my Modular Missile Parts

  6. 7 hours ago, RurouniDonut said:

    Hello, is there anyway I can use just the camera tracker portion of the mod? I want to use it with ofcourseistillloveyou without introducing too much new content or part modules.

    No it is not possible. But I agree that it would be nice to have a mod with that functionality. However, you can track/follow  a vessel using CameraTools mod, from a different vessel you can select a part of the vessel you want to focus the camera and track it :)

  7. 3 hours ago, Papa_Joe said:

    I'm getting requests to look into merging code from Project Runway and BDA Continued.  As I understood things, during my absence, the BDA team disbanded, and Project Runway took over maintenance.  @jrodriguez started a multiplayer fork, as far as I know.  Is this a correct assessment?  I've not heard from the other members of the old BDA team in a while, so I'm just putting out feelers to see what the state of BDA Continued is.  What are the differences between the two forks, and is there a reason to bring BDAc "up to date?  What is the value proposition in doing so?

    Hi Papa, your assessment is correct.  From my point of view, it doesn't make sense to merge  the code from the Runway Project because it is in my opinion the natural successor of our Bdarmory Continued. 

    If any, maybe it could make sense to do some basic maintenance to ensure that BDAc continue working without fatal errors or exceptions just in case someone prefers the legacy Bdarmory Continued

  8. On 9/19/2021 at 10:21 PM, Climberfx said:

    But to be clear, you are wrong again.

    You show again what both of us already know, KSP mod's use "framework" 4.5 (or compatible).

    But I wrote there on "Of course..." about the external use of "runtime" 5.0, not framework, my dear negator.

    So, NO for you too.



    Chillout guys ;) . You are both right. OCISLY has 3 components: the mod itself that of course is .NET Framework/Mono compatible and a .NET Core 5.0 Server and Desktop Client which are compiled for Mac, Linux and Windows .

  9. 33 minutes ago, xD-FireStriker said:

    Thanks fort all the work you have done keeping this mod alive over the years. 
    I would love one last version for 1.12 and LMP maybe merge the improvements made in the Runway Project Fork.

    Don't ask for ETA's, it will come out when it comes out. Besides its a maybe and not a guarantee. 

    I will do a recompile for KSP 1.12 and latest LMP but merging Runway it is not really feasible because it has changed quite a lot.

  10. 10 minutes ago, tg626 said:

    Except one thing, and sorry if I'm being dense, but what is a Docker Container?

    Docker is a platform that runs on Linux/Windows/Mac  that provides OS-level virtualization. A Docker Container is similar to a Virtual Machine running on your PC, the main difference is that a VM requires a full OS installed whether a container uses your OS kernel instead so it doesn't require a new OS installation, it is very lightweight.

    Which are the benefits of running an application in a container then? For example in the case of OCISLY, it requires to install NET5, but with the container, this dependency is already installed inside! So you don't need to install it on your computer :)

    OCISLY is not a great a example because it is a really simple app, however if you have a much more complex app then  containers will really start to shine :)

    You can find more information about Docker containers here: https://www.docker.com/resources/what-container

  11. 12 minutes ago, tg626 said:

    This is fun!! I'm exploring a whole new way to play. 

    I set up the cameras using a couple clients. *HIDE* KSP, and let a KOS script do my control of the craft. I then operate KOS using an Apple II I have connected to my PC. 

    KSP Ground Control Simulator! :D

    I have been thinking about creating a co-op/multiplayer KSP game using just one KSP and multiple clients with support for keyboard/mouse, some button for triggering staging etc

  12. 1 hour ago, bigboibru said:

    It only matters what DirectX version KSP uses, right? Can the rest of my system use a different version (DX12) while KSP uses DX11?

    KSP uses DX11 by default. You can override it to use DX12 if your GPU/OS supports DX12 but it will likely end up in crash depending on the mods installed, etc.

  13. On 9/4/2021 at 8:20 PM, jrodriguez said:

    What happens if the assembly has no readable version? I'm having an issue with my OCISLY mod which uses gRPC. KSP gets stuck loading the DLLs reading that versions

    I will answer myself in case any mod developers are reading the thread. If your mod depends on a 3rd party assembly that has no version, KSP will get stuck during loading.

    The easiest way to avoid the  issue is to patch the 3rd party assembly adding a version number with Visual Studio. 

  • Create New...