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Everything posted by jrodriguez

  1. That's expected. It is mandatory to have Hullcam installed . Regarding CameraTool I suggest to disable the sounds effects for stationary camera. It is bugged
  2. @damonvv I have been playing with the waterfall config for the Superheavy Raptor Cluster to give it a more realistic touch instead of the sci-fi magenta - red . It begins with the initial blueish-white noozle then to yellow and ending with a green touch (the green is to represent what it is usually happening with raptors when they do a rich combustion and it starts eating the bell) EDIT- I forgot to mention that I also added Waterfall to the one-engine mode, the effects are exactly the same apart from the scale. The scale for the one-engine mode is 0.8 and the scale for the allengines mode is 1.2
  3. Hi all, there is a new release available with an improved Desktop Client UI: https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.99 Changelog: - Desktop client: Now it is borderless! All the controls can be hidden by double-click on the camera image - Documentation updated with Desktop client usage.
  4. Not sure if this is the case, but there is known issue in PRE in which if a Vessel X is entering the Physics Range but there is a Vessel Y that is within the physics range of X but is not in the range of your active vessel then...BOOM! There is no fix for this and my suggestion is to increase the physics range until all the vessels that you want to interact with are within physics radius
  5. Today I was playing adding cameras to my beloved modular missiles . BTW did you notice something different? The UI are now borderless!
  6. It is strange, I just did a quick test using KSP and ModuleManager.4.1.4.dll and I don't see that error message. Can you try to clean the module manager cache?
  7. Hi all, I just released a new version which will improve the massive performance impact in KSP when rendering multiple cameras https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.98 Performance improvements: - Locking to 25 fps max the cameras rendering and streaming - Locking cameras FOV to 50 - Reducing desktop client refresh rate
  8. Thanks. Yes, I think that feature is feasible for future updates. Regarding the .NET 5 plugin, yes you need it. But to be honest .NET frameworks are very common and some of them are already installed by default on Windows. Most part of Windows apps require to have a .NET framework or Visual C++ libraries. It is like having DirectX installed.
  9. Thanks, I tried to optimize the mod as much as possible, but yes, there is significant performance impact if you try to display 2 or 3 cameras at the same time
  10. Hi all, I have done a new release: https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.97 Changelog: Desktop Client: For better cinematic view it is possible now to hide telemetry and UI controls by doing double-tap on the UI. Fixes #1 Desktop Client: Adding camera name to window title.
  11. Sure. Would you mind to create a feature request on my Github? @Zoeille made me the same request actually
  12. Hi all, I have finally made the official release, I think all Hullcam fans will find it very interesting
  13. MAKING POSSIBLE TO WATCH ALL YOUR BOOSTERS AND STAGES AT THE SAME TIME! WITHIN KSP OR ON DIFFERENT MONITORS OR PCs! Requirements: KSP 1.12.3 Latest HullcamVDS https://github.com/linuxgurugamer/HullcamVDSContinued/releases Highly recommended mods: Physics Range Extender Latest Scatterer https://github.com/LGhassen/Scatterer/releases If you want to use TUFX you need to use this version -> TUFX JR edition https://github.com/jrodrigv/TUFX/releases Mod Only Installation: Download the zip file for Windows, Linux or Mac from https://github.com/jrodrigv/OfCourseIStillLoveYou/releases Copy the GameData folder into your KSP root folder Desktop & Server app setup: Execute the server located in \OfCourseIStillLoveYou.DesktopClient\OfCourseIStillLoveYou.DesktopClient.exe Execute the desktop client located in \OfCourseIStillLoveYou.Server\OfCourseIStillLoveYou.Server.exe By default the mod, the server and the desktop client will connect to localhost:5077 but you can modify it: Server: OfCourseIStillLoveYou.Server.exe --endpoint --port 5001 . DesktopClient: Open the settings.json inside OfCourseIStillLoveYou.DesktopClient and modify the endpoint and port. Mod: Inside the mod folder there is a settings.cfg file with the endpoint and port. Execute the OfCourseIStillLoveYou.Server.exe first, then OfCourseIStillLoveYou.DesktopClient.exe and finally start KSP Running the server as a Docker Container Pull the image docker pull jrodrigv/ofcourseistillloveyou:latest Create a new container - example overriding endpoint to listen everything and from port 5000: docker run -d -p ofcourseistillloveyou:server_v1.0 --port 5000 --endpoint Tutorial Full multi-camera tracking heavy launch SpaceX style
  14. I think it should not be blocker, at the end of the day I just need a camera transform to position properly all the Camera copies. Let me know if at some point you have a branch with Neptune camera thing and I will begin adapting the mod
  15. They stay, IVA works just fine, however in mapview KSP renders differents stuff that will affect the camera views (terrain, skybox and light sources) At this moment both. I'm looking for MuMechModuleHullCamera modules and using the cameraTransformName etc to properly set all the Camera copies for each camera that wants to be displayed.
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