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Everything posted by jrodriguez

  1. My apologise if that is the case, I don't want to make your life harder at all.
  2. Yeah, me too. But in the meantime I'm trying to make my life easier
  3. Hi all, I have developed a tool (based on Cerebrate/x64-unfixer) to remove all the x64 compatibility checks of your GameData folder in one click. I decided to do this app because I'm using more than 17 mods like Realism Overhaul, RSS, Real Fuels,... and it is a bit painful to go one by one removing the compatibility checks in order to play x64. This tool is not going to make you x64 more stable, but at least it will allow you to try all your mods without the x86 memory limitations. Last Release here: https://github.com/jrodrigv/KSPx64TotalUnfixer/releases Changelog v2.2 Module Manager added to the White List v2.1 Contract Configurator mod added to the white list because it has specific support for x64. v2.0 White List support for mods like GCMonitor Backup and Restore functionality (new extension *.unfixerbk) Better UI to show the results of the unfixing process. New method to unfix "tough" code. KSPx64TotalUnfixer is in the public domain. License: https://github.com/jrodrigv/KSPx64TotalUnfixer/blob/master/LICENSE.txt Kind Regards, Jesus
  4. Hi Pellinor, I have been trying the pre-release version but I still having problems to scale more than 5m. My DefaultScales file is looking like this, as you can see I set the maxScale to 50 expecting to be able to scale much more the part that you can see below SCALETYPE. But is not working and the limit still 5m. I'm wondering if I'm missing something? Thanks. [I]DefaultScales.cfg[/I] SCALETYPE { name = stack freeScale = true minScale = 0.1 [B] maxScale = 50[/B] defaultScale = 1.25 incrementLarge = 1.25 incrementSmall = 0.625 incrementSlide = 0.025 suffix = m // scaleFactors = 0.625, 1.25, 2.5, 3.75, 5.0, 6.25, 7.5 // scaleNames = 62.5cm, 1.25m, 2.5m, 3.75m, 5m, 6.25m, 7.5m // ATTACHNODES // { // base = 1 // top = Stack:1 // top01 = Stack:1 // top02 = Stack:1 // top03 = Stack:1 // bottom = Stack:1 // bottom01 = Stack:1 // bottom02 = Stack:1 // bottom03 = Stack:1 // bottom04 = Stack:1 // } } [I]NFT_TweakScale.cfg[/I] @PART[adapter-25-0625-7] // SE-6B Stack Hexa-Adapter { MODULE { name = TweakScale type = stack defaultScale = 2.5 } } EDIT Sorry. I just found the reason! I need to add the maxscale to the part. It is working perfect know! Thanks Pellinor!
  5. Hi all, I would like to know if it is possible to scale beyond the 5m parts like adapters 21 or 41, etc.. I have tried to add more scale factors up to 50 m on the defaultScale file, to change the freeScale to true,etc... But I haven't been able to achieve this. Thanks. Jesus
  6. Hi all! I'm from Spain (currently living in the UK). I'm a .NET software engineer very passionate about astronomy, astrophysics and aeronautics. I have been playing Kerbal very intensively during the last two months (sometimes I think I need to stop this addiction haha) And I'm proud to present my project during the last 10 days. An almost full replica of the DELTA IV Orion with LAS. In this first video I'm testing the LAS system. Kind Regards, Jesus
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