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jrodriguez

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Everything posted by jrodriguez

  1. Module Manager is mod itself, that means is not included by KSP. I suggest to always use CKAN to manage mods. If you try to install BDArmory with CKAN it will automatically download PRE as a dependency.
  2. New release for KSP 1.9.0 is here https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.3.3 I really recommend to update to KSP 1.9.0 and to use latest BDArmory and PRE releases ASAP! KSP dev team has fixed the issue that I reported regarding the vessel sounds not fading with distance so now BDArmory is not the crazy engines sounds party as it was before . Besides the performance is better than ever
  3. Hi all, New version ready for KSP 1.9.0 you can download it from https://github.com/jrodrigv/PhysicsRangeExtender/releases/tag/1.18.0 Also available in CKAN as usual. Changelog: = v1.18.0 Recompiled for KSP 1.9.0 Fixed issue were the camera was broken after switching to a new landed vessel if the active vessel was in IVA. If you have installed it properly you should use the PRE icon, if you click on it you will see the UI.
  4. Hi all, I just released a new version for KSP 1.9.0 https://github.com/jrodrigv/VesselMover/releases/tag/v1.9.0 Enjoy!
  5. Of course it is yours . I should have use the word "my RSS setup" instead of my texture package, if I didn't mention you it was because I didn't really remember from where I took it. Regarding the 32k issues I have also suffered from that problem, but I found a nice tool that it is better than the old nvidia dds converter or than the photoshop plugin. https://github.com/Microsoft/DirectXTex/wiki/Texconv
  6. @VaNnadin @pingopete Do you think if it is possible to create a single higher res surface texture (for Kopernicus) using the RVE 64k surface cube map? I know 64k it is not supported but maybe a 32k*16k? BTW I have created an issue for Kopernicus in order to add cubemap support. https://github.com/Kopernicus/Kopernicus/issues/396
  7. You are right. KSPedia for BDArmory was done by @DoctorDavinci sometime ago and I think it needs to be recompiled used latest Unity2019. I will try to do it for next release.
  8. I didn't have much time to work in BDAM yet. Let see if during christmas holidays I can invest some time on it
  9. Please report the bug on the GitHub issues section and attach the KSP.log file
  10. Yes I did it. This mod is something that I need not only to design beautiful planes but for BDArmory Modular missiles
  11. Nope. I suggest to review all the commits of the last release to see if there is anything that could affect this. Most part of the code changes were done by @Eidahlil Or @SuicidalInsanity
  12. And new version for KSP 1.8.1! https://github.com/jrodrigv/PhysicsRangeExtender/releases/tag/1.17.0
  13. Hi all, I just did a new release of this awesome and must-have mod. You can download it from here: https://github.com/jrodrigv/ProceduralParts/releases/tag/v1.3.20 I have also done a Pull Request to the latest KSP-RO fork. Enjoy!
  14. Hi all, I have done a new release of this awesome mod for KSP 1.8.1. You can download it from here: https://github.com/jrodrigv/B9-PWings-Fork/releases/tag/V0.92 @Jebman82 I have done a PR too if you want to integrate it.
  15. When you mix KS3P with BDArmory, you get this
  16. Hi all, I just released a new version of BDArmory for KSP 1.8.1. You can download it from here: https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.3.2 or from CKAN as soon as it is indexed. Changelog Special thanks to: @SuicidalInsanity , @Eidahlil and @HebaruSan for their contributions. I'd like also to remark that there is an annoying issue in KSP since 1.7.x regarding sounds that it is affecting BDArmory. Every sound from every vessel will not fade with distance that means that you will be hearing all the engines from all your vessels at the same time! (not only the engines but every single part emitting sound) I have opened a bug in the squad bug tracker, It would be great if you could upvote these two bugs: https://bugs.kerbalspaceprogram.com/issues/23445 https://bugs.kerbalspaceprogram.com/issues/23302 Finally, I'd to announce that this mod will enter in the Basic Maintenance mode for me. That means that I don't have plans to implement nothing new. Of course I will review and release new features, enhancements or fixes implemented by other contributors or even hand over the development to other developers with enough motivation. On the other hand I have plans to continue working a BDAMultiplayer for LMP and eventually to provide a BDAMultiplayer version that works for both single player and multiplayer, thus making obsolete the current BDArmory.
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