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pandaman

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Posts posted by pandaman

  1. I'm not against adding things to the Kerbol system, but I don't think it would add a lot gameplay wise overall.

    Maybe a Pluto - Charon type binary system as a 'practice ground' for Rask and Rusk would work.   Asteroids and comets would be good, of course, and maybe a couple of new small rocky moons.  But I'd rather they flesh out the existing bodies with more places of interest than just adding more planets.

  2. I'm of the opinion that LS is too critical an aspect of space flight to just ignore.  I think it should be represented in some way.

    Probably two 'resources' - Air and Food (which includes water), or perhaps have water as a specific third resource.

    But with toggleable effects -   None, Death, and Hibernation as the default.

  3. I think, rather than all anomalies/discoverables detectable by orbital  scanning it could be nice to have a mixture.

    Some could emit detectable 'signals' such as heat, radiation, gravity spike's etc, that orbital scanners might pick up.  Others would just be big enough to be visible from low orbit or if you get within a few km.   And some maybe give off weak signals that may help you 'home in' if you are close enough.

  4. 6 minutes ago, Vl3d said:

    I've always said that the location of the death of every Kerbal should be marked with a little grave stone and map symbol. Remembering the sacrifices of kerbals for the progress of the space program is a core game element. I still have strong memories about the time when Jeb and Bill suffocated 2 days before Kerbin reentry after a heroic Duna mission. The capsule brought them back in one piece.

    Hmm .  That could work as a toggled option.  But the marker couldn't be too elaborate or the graphics performance would take a serious hit. :D

  5. Optional original UI?  No, not a good idea.

    whatever one's feelings about the respective styles are, two completely different arrangements to maintain is just plain silly.

    Making the 'new' UI more customisable is much more practical.  Colour options and individually scalable entites (both good for visually impaired) and some facility for repositioning some items etc.

     

  6. 1 hour ago, Alexoff said:

    As far as I remember, today the developers should announce the release date of the patch. It seems to me that this is not a very significant event. If the developers cannot even formulate a release date for the patch, then it will be just some kind of shame. I don't think they've reached that level yet.

    Whilst I see your point, would you rather them give a date they know they can achieve, as opposed to 'making one up' when they aren't sure?  There has been enough moving of dates already over the last few years, even if 'specific' dates weren't given. 

  7. I fail to see the real relevance of that metric, other than deliberately trying to paint a gloomy picture.

    Sure, that number is small, but I (and I assume) many others won't show at all.

    True, I'm not playing it as much as I would if it were in a better state, but that doesn't mean I have lost interest.  And I would guess that many others are the same.

  8. I am a little disappointed at the prospect of less frequent patches, as I do feel there are some issues that need addressing sooner rather than later, however that wouldn't in itself guarantee that my pet peeves would be addressed in them.  Some issues are just harder to fix so take longer, or may be affected by 'future  stuff' so why waste time on a non critical fix that will need changing again anyway before too long.

    Overall I would much rather fewer, but better, patches than more frequent ones that do very little or break stuff.

    Reducing, patch/update frequency does not in itself  indicate slower development, and may even speed it up a little...  If you are traveling from A to B and you need to keep stopping to tell your Mum where you are every few minutes your journey will likely take longer than if you just call every hour.

     

  9. 2 hours ago, BowlerHatGuy3 said:

    My intention was more of a “do you think the game is gonna be cancelled or not”

    Hmmmm.  No... 

    But, I do think it's a serious possibility.

    I think they certainly see it as a long-term investment and intend to give it a good chance, but there are obviously limits.

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