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kithylin

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Posts posted by kithylin

  1. Yep I can officially confirm, KSP -DOES NOT- use nvidia physx for physics calculations. For some reason they chose not to take advantage of the most important performance aspect of Unity 5, and I read in the changes up there that they even -REMOVED- some physx acceleration for wheels and using their own "whatever" instead.......................

     

    I will still not understand why KSP does not take advantage of advanced technologies like this that already exist. Especially for a super physics-heavy game like KSP. One would think they would want all the advantages they could get in terms of performance, especially "free" ones by just tapping in to existing technologies. :( Such a sad day.

  2. Well.. rolled bacy to some older drivers, and connected a GTX-260 below my GTX 770 so I can dedicate it to physx and monitor utilization.. I'm about to verify if KSP actually uses nvida physx for physics calculations yet... Which, in general is -SUPPOSED- to be the "Big reason" to update to Unity 5, it offers that acceleration that unity 4 did not. I'll write back in a bit with my findings.

     

    First thing I notice, we can't seem to delete parts selected in the VAB anymore. Does anyone know how to do this? Delete button on keyboard doesn't do anything anymore.

  3. Kind of off topic, but kind of not. Some of us can't afford "the latest and greatest" systems.. I've just recently made an "upgrade" from a 4.4 ghz i7-920 to a 3.6 ghz i3-2130, with plans to go up to a 3770K some time next year. I've noticed a significant boost (nearly +60%) in KSP performance vs my ollllld 2008 i7 system, even with lower clock speeds on this newer platform.

    Just thought I would note that out there to others.

  4. I don't know what went wrong last time, perhaps it was something to do with me letting windows 7 create a boot partition during install or whatever... I realized it had done that and I was a little upset and went back in setup again and wiped it and re-re-installed windows all over again, this time did it right and rolled the boot section in to the main partition so windows has 'one large partition', makes it easier for backing up and cloning to other devices and stuff.

    Anyway, all up and running.. yet again.. and now KSP works flawlessly.

    Not sure what I did wrong the first time but it's great now. So.. this is resolved. now to figure out how to mark it as such.

    EDIT: Marked solved. Thank you two for your help in trying for me anyway, it was awful nice of you.

  5. The Steam file verification failing repeatedly makes me suspect misconfigured antivirus software or other security features.

    As I said in the above post, not using -any- security software, it's all disabled/removed/deleted. Even the microsoft stuff that comes with win7.

    If raid 0 worked before then yeah it should work now, I assumed it was a new setup, unless there just happens to be a bad file but the Steam verification should have solved that.

    Your edit is making me think this is driver related though, what driver version are you using? And did you remember to reboot after installing it?

    Using nvidia drivers 355.60 for the video card off the nvidia website. And yes, several reboots.

    I'm still trying other things to try and figure this out.

  6. Yeah, on a standard Windows install with suitable graphics drivers installed it should work fine, not crash when clicking.

    Did you try the KSP.exe? That'd rule out the Steam overlay and directory/shortcut issues.

    And testing KSP from a memory stick would rule out issues with the raid configuration.

    KSP can also have issues if it can't write to its own files, do you have any anti-virus programs installed?

    I have heard recently that some firewalls can cause issues, comodo firewall especially.

    I'll try the EXE now. And... I'm the weird person out there... I'm running with no anti-virus and no fire-wall installed, not even the microsoft ones, got windows firewall disabled, and windows defender disabled too. So none of that is the issue.

    EDIT: Tried the EXE, same clicky problem.. this is crazy :( And no memory stick.. not one fre around here big enough to hold KSP. I might can try to find the cable for my usb hard drive. But booting KSP over USB would take forever. It shouldn't be an SSD problem, I had both of these in raid-0 on my older computer for the past 6 months and KSP worked great there.

  7. The logs aren't giving many clues, just that KSP was able to write that it had crashed and a stack trace which I just can't read anyway, it does say it had no memory though.


    Error occurred at 2015-08-22_165824.
    C:\Games\Steam-Temp-Install\steamapps\common\Kerbal Space Program\KSP.exe, run by Administrator.
    34% memory in use.
    0 MB physical memory [0 MB free].
    0 MB paging file [0 MB free].
    0 MB user address space [2523 MB free].
    Write to location 00000000 caused an access violation.

    Have you tried the KSP.exe directly? Also are you using encryption on your drives? The log says cryptbase.dll is loaded.

    Raid 0 may be overkill for SSD's, if you have a memory stick spare you could try copying KSP to it and see if that copy runs.

    Sorry but I can't think of anything else yet, KSP shouldn't be crashing like that.

    And it's not that overkill for SSD's, doubles the speed vs a single one, from 550 MB/s single up to 1100 MB/s two. That's kinda beside it anyway... shouldn't effect KSP starting.

    Anyway, this is the craziest thing ever. There's no encryption anywhere, no bitlocker, nothing.

    Standard windows install, all other games work fine.. just no KSP.

    EDIT: OH GOD I FIXED IT!!!! .... no idea how what I did had anything to do with it.

    When KSP Was in windowed mode, I just..... clicked the window's title bar and dragged it, and a whole bunch of flashing all over the screen and other windows elsewhere on the computer went all-white and then the outline for the KSP window disappeared as if it was borderless. But.... then I could click on things!

    Went in to settings, clicked full screen, and then saved, exited game, and re-started it to check and now I'm back at the VAB and clicking around and seems fine.

    EDIT #2: Nope! Right-click something in the VAB and it crashes to desktop again. *SIGH* Left-clicking works now though... rofls.. this is stupid *cries* I wanna play KSP :*(

  8. This is a very peculiar issue that I'm not sure what to do about. I got a "new" computer to me, well my old one went the way of failed kerbal launches (Kablooey!) and doesn't work so I bought some parts and built a new one and re-installing windows and trying to play KSP again.

    So this is: 1.) clean windows install, windows 7 x64, 2.) clean steam install, 3.) clean KSP download/install. No mods, nothing changed what so ever.

    Brief system overview:

    Intel Core i3-2130, 8 GB ram, GTX-770, pair of samsung 850 pro SSD's in raid-0.

    Problem: KSP Starts, loads through the loading screen and sits there at the main menu where it asks if I want to send anonymous usage data. The problem is.... I can leave it right there, and it will run for a good 15 minutes, no problem. The instant I left-click on something in KSP, it crashes to desktop.

    Logs:

    http://www.outfoxed.net/ksp/output_log.txt

    http://www.outfoxed.net/ksp/error.log

    And all drivers in the system are current, I just finished installing everything yesterday and now today so all drivers are current from nvidia and intel and everyone for all devices in the system.

    Any input? I would like to play this today hopefully.

    EDIT: Nothing wrong with the system, I've been playing GTA-5 for hours without issue on the same computer.

    EDIT #2: I've verified game integrity (Through steam) and every time I run verification check, it always says "2 files failed and will be downloaded", then it downloads them then goes. I've tried deleting the entire KSP folder, both through steam, and deleting it off disk from the steamapps -> common folder, re-downloading it twice now, and it does this every time. It's not ram, windows task manager is only showing 2.47 GB used in the system total, even when KSP is running.

  9. It really depends. Check to see if you are running out of ram or not. I'm not a mac user but there should be some sort of system resource monitor program you can run to watch your physical ram usage. If you're running out and paging to swap space / hard drive / swap partition, then yes ram would benefit you.

    But if you're not running out of ram, then it's going to be a newer system.

    I will tell you that (if you figure out you need a newer system) there's been extensive testing done and KSP runs fastest on the latest intel CPU's, so a haswell mobile i5 or the new broadwell mobile i5 chips would probably best your best bet if you were looking for a system upgrade (and you need to remain in the portable world)



  10. I'm having the same issue, see here. I know this is unmodded installs and I have mechjeb installed but this is not related to that, I can reproduce it with or without MJ.

    We used to be able to place these small tanks on top of the round struts and the small cubic ones, but now they will not place no matter what I do with it, see video above.

    This is beyond fustrating! SQUAD! FIX THIS!

    This basic part placement has never been broken since the oldest releases I can remember, at least not this bad.
  11. I recently picked up a Patriot 60GB Sata-III SSD for $35 new last month, it's not too expensive to switch em to an SSD, although small one. Usually it won't void your warranty, as long as you keep your original mechanical drive somewhere in a closet, and if you need to send it in for factory warranty service, just swap the spinner drive back in and keep the SSD. That's at least what Acer said about my Acer laptop I own. If you buy that machine you may want to check with support department and get confirmation first though.

    Edit: Also of note, according to this CPU database here, supposedly all haswell CPU's are the definitive best at KSP performance.

  12. Hi I am about to buy a new computer, but want to make sure I'll be able to play ksp with nice textures and resolution.

    I am considering 2 options: could anyone tell me which one would be the best and if I can expect a lot of differences between the 2 configurations?

    Config 1

    Apple MacBook Pro (MD103C/A) Notebook - Core i7 2.3 GHz - OS X 10.8 Mountain Lion - 4 GB RAM - 15.4" wide 1440 x 900 - NVIDIA GeForce GT 650M

    Config 2

    Intel Core i7-4710HQ 2.5 GHz

    8 GB DDR3L SDRAM

    750 GB 7200 rpm Hard Drive

    Windows 8.1,

    15.6-Inch FHD (1920*1080)

    NVIDIA GTX860M 2GB GDDR5

    I would assume the second one is better but as the processors are quite similar, I was wondering if it would justify the 300$ I'd have to add for config 2...

    Thanks a lot for your help!!

    Both would do well, one may be beter than the other. But I did a little searching on the macbook pro option #1, and I can not find specifically the model # of the processor it uses. There are quite a lot of different generations of i7 mobile now and one may be better than the other (sandy bridge, ivy bridge, haswell, etc). However, the option #2 I can tell it is indeed the latest generation haswell family cpu, so that's probably the best option all around, the haswell chips are the latest mobiles we have so far, and the best on performance and battery life. but it's your money, and the first one may just as well also be haswell, too, but I can't tell without knowing a model # of the CPU it uses.

    Regardless, either one is going to do fantastically at KSP. The second one is superior though in many ways. A faster video card, a real 1080p screen, double the ram, slightly faster (based on pure core speed (Mhz / Ghz) alone), based on the hardware specs.

  13. this mod only produce science in different ways and was not intended to to a similar mapping like scansat

    That's all I wanted to know.. thanks. I guess I don't understand it myself. I mean.. you can generate enough science points even on hard mode to max out the new talent tree with vanilla parts, and then after that there's nothing to spend points on. If this doesn't let us image the planets in a different way then.. it doesn't seem very useful to me, but.. that's just me and my opinion.

  14. I'm a little late to the party, with the Multispectral Imaging Platform mods, can we actually get different images of the planets in KSP in different parts of the electromagnetic spectrum exported to our hard drives or something?

    I see images of the SATSCAN mod on the wiki, so it exports.. I was wondering if some of these other mod packs that do other imaging actually do anything useful or is it just like "gathering science points" in-game, with no real useful output of anything?

  15. I began building my current computer in the summer of 08. Got a decent cpu (the i7 920), pittily amount of ddr3. A cheap video card (Ati 4850?). And dropped a chunk on my Mobo. So I could slowly upgrade it and "future Proof" myself.

    I added some fans, did very mild overclock, and left it alone till roughly last year where I added a GTX 760 4GB windforce GPU, H100i Water cooler and upped the overclock. Then got some 64 &480GB ssds at different times.

    my plan was to get better CPUs for this MOBO when the prices came down (moores law) but *&$#(%& changed sockets.

    So, now I'm looking to start building my next PC. I think 7 years is pretty good run for a technology that is outdated every 6 months..

    You can get a 6-core 3.3 ghz i7 for that socket for about $380, they're very good chips and hold their own against most newer games, espically if you can overclock em to 4ghz (should be easy with water). A little pricey to spend on an older platform, but I had one before @ 4.6 ghz on a h110i and it was faster than the modern-day i7 chips, and it might be cheaper than buying a whole new system in your case. Chips are 970x, 980x, 990x by the way, if you go looking.

  16. I remember back in the day, everyone was trying to build "Crysis Killer" computers. Now my focus is how big a ship I can build in KSP.

    I'm on low income and a little behind the tech curve.. still sitting on 2008-2009 computers with late 2010 video cards, or some older. I'm just barely now getting in to crysis-killer status machines with my big gaming computer able to run crysis on two video cards with 60 FPS @ 1080p DX-10 maxed out settings, BF3 too.

    I usually sit back and wait 5-6 years for the newer stuff to be dirt cheap used then upgrade. I've looked in to something to make a killer KSP computer at some point. Maybe wait for some of the cheap bottom-end basic motherboards for the new Intel chips coming out in 2015 and something like a Pentium class chip or something. Dunno yet, but it's something I've toyed with in my mind.

  17. Does your FPS plugin work in .90? along with the test ship?

    I have CPU limited set up i think. But I also plan on upgrading soon. So I wanted to...find the limit.

    I also just installed Ubuntu, specifically so I could us KSP on 64 bit, But I know nothing of Linux and getting that FPS program seemed daunting(I failed to install Java so that nvida could detect my GPU for drivers, That's the level of noob)

    Any who, I wanted to run the windows version and linux on an stock CPU, and stable overclock, then OUTLANDISH OC on both OS's

    Core i7 920 ( stock configured at the 965 settings of 3.2ghz) Liquid Cooled

    Asus rampage 2 extreme OC MoBo

    GTX 760 4GB Windforce

    480 GB SSD

    Gskull 8 GB 1600 ram.

    1200w PS

    The Asus Maximus 7 Formula and I7 4970k Will be replacing my 920

    I can save you a little trouble. I have two computers here.. both with i7-920, sort of. One runs a pair of them (xeons) the i7-920 version (2.67 ghz), and the other is my gaming machine runs a desktop i7-920 @ 4.4 ghz.

    Dual-xeon platform uses a superclocked gtx-260, and the gaming machine uses a pair of custom-bios overclocked +46% EVGA GTX 470 Hydro Copper cards.

    I see almost zero difference in performance playing KSP on either machine, almost exactly the same FPS running the same ships on either computer. So this entire platform of CPU is most likely not very good for KSP. I think the deciding end is Intel Haswell for KSP performance, so far. GPU doesn't seem to really matter either way.

  18. That wasn't the question. Yes, there have been changes (and fuel lines are no longer working to transfer fuel because of this, even though they still appear in place). The question was regarding struts (which also have changed code but still appear in place).

    The question: Do the old struts still perform their function as struts when the old file is opened in 0.90?

    (NOTE: Some of us consider it a challenge to keep our old save games working as new versions are released. I've been keeping mine going successfully since version 0.18, and hope to work through the problems of getting everything to work in 0.90. I don't have problems with crashing, except when KSP reaches the memory limit, and that happens to me even with a clean install if I run long enough.)

    Yes, I know I did not address your fuel line issues. But you did mention you are opening old saves period. Which is generally a VeryBadIdea. I don't want to sound mean, but I doubt you'll get much help if you keep doing that. Generally we re-start all game progress every update, it's the price we pay with an in-development game. Besides fuel lines not working right any more, unknown countless other things were probably changed, re-written or just don't work the way they used to anymore.

  19. Question: When I open an old save file in 0.90, the fuel lines no longer transfer fuel (the fuel lines are still there...they just don't transfer fuel). I gather that this is because of changes to the way these parts are handled.

    But I also understand that the way struts are handled have been changed as well... So does this mean that the struts on my old ships (which appear where they are supposed to) are NOT working as struts?

    Most likely the reason is the old saves are no longer compatible with the new release, and not guranteed to function correctly. A lot has changed with this release, and old ships are no longer built correctly under the new changes.

    Generally it's best to delete all your saves and even the whole game folder and do a clean install on main upgrades. It may be annoying, but this is what we deal with, with a game that's in alpha/beta, there's going to be updates. And with each update, you start over.

    This is almost 90% the reason the game is crashing for most folks, they're loading old saves.

  20. hay Everyone . . .

    Iam play KSP almost 2 year . My unfinish project is "Rapier Supersonic Prototype" . Some medium size aircraft with 214 componen in it , really fast ,perfect hending, with 6 booster b9 . .

    but i have some trouble with it .

    My FPS is really bad , , before i can run in normal fps in hangar (60-120 FPS)

    But after update 0.90 my FPS is just 5-8 FPS . .

    did somebody have solution for me???

    Please . . ;.;;.;;.;;.;

    Anything above 200 part count is going to start eating in to your FPS, badly. This is a long-running flaw with the game. You have several options: 1.) Build a smaller ship with less parts, 2.) Invest in a haswell-core CPU (Intel, search into it) which seem to be the best for KSP, or get a slightly faster computer in general. My machines don't drop below 60 FPS launching unless I get in the 400+ part count region.

  21. If you are running KSP in full screen mode, and tab away for any reason to attempt to do something while it loads, it doesnt actually load until its the active program again. Running it in fullscreen-windowed or just windowed mode bypasses this.

    Ahh I mis-understood. I have a dedicated computer just for gaming so it runs everything fullscreen and I never alt-tab out.

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