trekfan42

Members
  • Content Count

    25
  • Joined

  • Last visited

Community Reputation

5 Neutral

About trekfan42

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. this painter seems amazing. so how well does this software work with Unity?
  2. You are welcome. If it isn't too much trouble? Please post pics of the designs you make with my engines. I'd love to see what people come up with.
  3. Oh man your retexture looks great. could you help me texture my work inprogress cockpit?
  4. Will do - - - Updated - - - Ah, I renamed the part in the .cfg I thought that would be enough. I'll look into how to separate them.
  5. It has 200 thrust right now. ISP is as follows. Atmo-800 Vac-1600. They are not final. Will be rebalanced. Next update will be switchable to air breathing mode and will support tweakscale and hopefully NEAR and FAR.
  6. On your front post it says you didn't know what ISP is. Its basically fuel efficiency. The higher the number the less fuel your engine uses up per location. Like you can change rocket engines to have better efficiency in space as opposed to atmo. Sorry if you already learned this. BTW. I'm drewdus42 from reddit
  7. This is my First Mod. SRAVE- Slim, RAdial, Vtol, Engine Version: 0.1 Changelog Below Inspiration: Mass Effect Concept VTOL I Posted the idea on Reddit awhile back and it was fairly popular, so i decided to take up modding and climb the hill. this is the result: I had help from user: gdp209 to correct an issue with Mirroring in the SPH/VAB that plagues many modding newbs. _________ UPDATE (4/11/2015 - added Harrier Dropship and .craft file for it to play with - TCA is Practically Required _________ DOWNLOAD MOD ________ I highly recommend Infernal Robotics as my engine relies on the standard docking washer to rotate. However for now i have packaged just the docking washer along with the engine. the washer is named "SRAVE Directional Hub" and is found under the UTILITIES section. Please any pointers or comments, feel free to pitch in the comments below, Thanks
  8. I'm so excited for this. let me know if you need help with raw 3d modeling i'd be happy to help
  9. I'm having an issue with Unity. I was having isues getting the thrustTransform to recognize. I ended up changing the hierarchy and now the thrust works but KSP loads it and the model is scaled WAY too big!! if i revert the hierarchy back.. the part goes back to the right size but the thrust stops working. Here are some pics of my issue. Here's my unity settings here's my config: [/FONT][/COLOR]PART{ name = SRAVEtest2 module = Part author = Drewdus42 mesh = SRAVEtest2.mu rescaleFactor = 1 node_attach = 0.0, 0.0, -0.1690665, 0.0, 0.0, 1.0 TechRequired = precisionEngineering entryCost = 4500 cost = 480 category = Engine subcategory = 0 title = SRAVEtest2 manufacturer = Intui-Tech description = Very useful, good for craft! attachRules = 0,1,0,1,0 mass = 0.4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.8 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_medium loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 400 heatProduction = 150 fxOffset = 0, 0, 0.01 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 1600 key = 1 1200 } } } [COLOR=#000000][FONT=sans-serif] - - - Updated - - - Never mind. I solved it.