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About n.b.z.

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    Rocketry Enthusiast

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  1. Same problem here. Zero mods, not the Steam version, Windows (ZIP version).
  2. Figuring out how to make planes with excellent handling qualities, that are a joy to hand-fly without SAS or reaction-wheel torque - and, as a consequence, the video below. Take it as an opinion piece about why anyone interested in winged vehicles, who isn't already using a joystick, should REALLY try using one. Or a joypad, whatever you have that has proper analog inputs for primary flight controls.
  3. It's the other way around. SSTO is the general term for any vehicle that gets to orbit using a single stage, be it a spaceplane or not. The constant confusion around this is caused by conflating the term SSTO with "airplane".
  4. Nice. The plane is a favorite of mine. Think about it: this was a serial produced, manned, fully and rapidly reusable rocket (at least if it didn't explode). With freaking deep throttling. Took quite some time for another attempt at building such a thing, me thinks...
  5. Now that we can "officially" deploy Kerbal's parachutes from Command Chairs, I couldn't resist building the obvious para-trike. As I usually do for anything that uses air for lift, I couldn't stop tuning the thing until it not only flew acceptably, but really well-balanced and self-stabilizing, a pleasure to fly with a joystick and no SAS. I had to add two Basic Fins to solve a roll issue. Since I had to add them anyway, I also made them reduce the tendency to pitch-up as speed increases. At idle thrust, the trim speed is (very close to) 50 m/s at sea level. I could
  6. That's still accurate, for very large values of week. (In the meantime, I'll still play KSP, as my older versions don't stop working just because a new one is announced.)
  7. I submit the "Brutan Traveler". 100% stock 12.21 tons after landing on the island airfield _______ On the one hand, this is not a proper challenge entry, as I didn't even try to go for the actual objective - to fly the highest possible weight I can. On the other hand, I did build a plane as a response to this thread, it's my Biggest Plane With A Juno, both in size and weight, and I flew it to the island airport. I ended up with merely 12.21 tons on the island airfield. But more importantly, I not only had a lot of fun building and flying the thing, I actually hav
  8. One way to get an idea of the difficulty of landing on Duna, before actually flying there, is to practice landing somewhere high in the mountains on Kerbin. While you still have higher atmospheric density on Kerbin, you add the factor of unvafourable Terrain. If you can't land your plane in Kerbin's mountains, that same plane will be difficult to land on Duna. Drogues in the back are actually a good idea if you really don't want to spend fuel to slow you down. But on Duna, you need the big chutes (such as the blue radial ones) to act as drogues. Having them in the back will keep the plan
  9. The second-most annoying thing about Dalin Kerman is her constant bragging and bigmouthing, claiming to be "the best pilot north of the south pole". The most annoying thing about Dalin Kerman is that she's probably the best pilot north of the south pole. ______ Enjoy.
  10. Slightly more annoyed than usual about the various states of wonkyness that the landing gears seem to undergo over time, I admittedly overreacted at some point a few days ago, when still using 1.4.0. After watching a bunch of my favourite fun planes jump off the runway like mad kangaroos - only with less resilience to self-induced impacts - I found myself asking: "Isn't there anything these gears are good for?" This was obviously a very bad line of inquiry, which has lead me away from the path of noble and righteous rocketry, as I answered the above question by building my very fi
  11. I don't have this when switching between games. But the frequency at which I keep re-discovering that view controls (such as coolie hats) do not actually work with screenshots or videos of games is embarassing.
  12. The boringly named "Fivetonner" is an uncrewed cargo SSTO that can lift 5 tons of freight, shielded in a cargo bay, to a 75km low orbit. It is also capable of docking. It can return with an equal 5 ton load, or empty. While it both takes off and lands vertically, the reentry and entire approach to the KSC is flown in a nose-forward position. This way, I can keep being lazy about actually doing precise maneuvers, and just rule-of-thumb improvise may way back to the KSC by "flying" it similar to a spaceplane. Over the KSC, two stages of drogue chutes turn the vehicle bottom-down again, large
  13. The "Relay Flatpack" was not designed for beauty. It is just what happened when I tried to make a compact relay probe using the largest relay dish, with a built-in engine and fuel supply. Since I could not reduce the circumference of the dish, I tried minimizing the use of the one dimension I had control over. When I was done, I did add 8 parts only for the looks: two lights, and those six Communotron 16 antennas. It also doesn't really need all six solar panels to work. I'm not sure at the moment, but I think this probe carries north of 2000 m/s of delta-v. Weighs just under 5 tons full
  14. Mounting an additional probe core, or two, deliberately tilted off the vehicle's axis of travel, in order to... implement an AOA HOLD mode for planes (nice feature for cruise flight and/or reentry from orbit) tame wobbly rockets on ascent build an asymmetric shuttle stack, and use SAS PROGRADE on ascent like on any other rocket, going as far as rotating the whole thing 180° into a heads-up, tank-down position (like the real shuttle did) while the main engines are still burning, mainly just because I can I don't know about "revolutionary", but my little write-up about the
  15. I spend waaaay too much time on builds. Much more time than I should be spending in front of a PC in general. This means that I have a hangar full of vehicles that were designed to grandiose phantasies of the surely phantastic missions they were meant to be able to accomplish. Missions that then never actually take place, because the time left to fly them is a negative number, and also, because..... I *just* saw someone else's build on this forum and thought "wait a second - you can do THAT?? Let me try this idea for a moment". Turns out, I have a really interesting definition of "moment
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