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About -ctn-

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    Sr. Spacecraft Engineer

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  1. I never had them in game. There was another modder that their own rover models that Kottabos reviewed that had some sort of wheel model included. Mine where never in game. I couldn’t get the suspension to work so I just quickly put the model and texture together for Blender screenshots. On every release thread, I’ve always stated that it does not include wheels and that I never got them working.
  2. Not sure. I don’t see it wouldn’t be compatible with restock..?
  3. Make sure you delete the original Music/Playlist folder from Soundtrack Editor and replace the folders with those in my mod. Make sure you also download all the dependencies needed for Soundtrack Editor. Where did you download the mod from? Spacedock or Github? Try whichever source you didn't use before and see if a file was corrupted in the download.
  4. Version 1.3 is up, which adds 7 new parts to replicate the SpaceX Dragon spacecraft: Nosecone, Capsule, Heatshield, Trunk, Coupler, Solar Panel, and Shroud. Textures for all parts have been tweaked, most noticeably with the Atratus texture. PartVariant modules have been added to the new Dragon-style Trunk and Shroud as well as the "Moore" Booster to allow users to remove the blue bird logos from the parts.
  5. Streaming would be fine, even uploading to YouTube would be fine but you wouldn’t be able to monetize the videos.
  6. From that description, it sounds like something a little different called dynamic score or dynamic layering. The idea that multiple tracks are composed with the same beat/tempo/format so depending on where you are, it will seamless fade into new tracks. One of my favorite examples of this is Grant Kirkhope's scores to the Banjo Kazooie games!
  7. That's an interesting point.. There is a way to "procedurally" create music, using modular synthesizers or restricting a random MIDI modifier, although I can't imagine a way it could be implemented in a game. Side note, if that sounds interesting to you, Ólafur Arnalds has an album called re:member that uses three pianos - one played by Ólafur and two that semi-randomly generate MIDI notes based off of what he plays and then uses a mechanism that physically plays those notes on the other two pianos. In any case, I appreciate the compliments and the support!
  8. Thanks so much for your help, I appreciate it. I'm uploading to a GitHub right now, I think I have it figured out. We'll see! Okay, I have updated the OP with a download link to GitHub, hopefully I did that correctly and it works! Let me know!
  9. That’s a bummer, I composed it specifically to try to avoid strong melodies or other repeatable phrases that would get annoying after several listens, and there is over two hours of music so I was hoping the sheer variety would help alleviate any of that “Idk, I don’t want to hear the same song over and over again.” I do appreciate that you liked the music, however. As far as the errors go, I will be re-uploading it to Spacedock and finding a mirror or two to also upload it to. I appreciate everyone’s investigative work here to try to track down the error. I was sorta praying it was a Spacedock error, since my trouble shooting / coding skills are extremely limited and wasn’t sure what I could besides try again, lol
  10. As stated at the bottom of the OP, selected tracks (16 of them) will be available for streaming soon (couple weeks or so) so people will be able to “audition” it then. That’s an odd error, I downloaded and unzipped it when I uploaded it to verify it. I’ll repackage and reupload tomorrow and see if that fixes it.
  11. Partly because I was sick of that style of music and partly because I can't compose in that style to save my life I'm much more of a dramatic/tension/soundscape composer.
  12. Hello, everyone! I'm very excited to release this. Thanks to @linuxgurugamer and @pizzaoverhead, I was able to create almost an entirely new soundtrack to Kerbal Space Program. I'll give a little bit of background about myself later, but here's what's included in the download. Description Over two hours of original music, composed and mixed by myself - inspired by Kerbal Space Program. There are specific songs for in and out of atmosphere on different worlds, specific songs for construction or space, specific songs for the influence of different bodies, and re-orchestrated and recorded/mixed a new version of the opening titles, using my composing software and libraries. The tone of music here is not stockalike. More about that below. What's Required In order to hear all this music, you need to have Soundtrack Editor Forked installed, along with its dependencies: Click Through Blocker, Toolbar Controller, and SpaceTux Library. These are not included in the download file here. You must get them on your own. Technical Details This adds a significant amount of music to the game, with songs ranging from 2 minutes to 6 minutes long. Expect a little bit of a hiccup every now and then when a new song is loading. Each song is exported as an .OGG file to try to help with compatibility. To Install Simply replace the Music and Playlist folder in the Soundtrack Editor mod with those in this mod. About Me This project has been a personal project I've wanted to do for years. In 2014 or 15, the KSP social media accounts shared some music of mine from SoundCloud that I had written, inspired by the game. I saw a lot of people really like that music, and when I found out about Soundtrack Editor, I always wanted to do this. Now, several years later, I finally found the motivation and time to do so! I'm a composer for short films, indie games, podcasts etc so composing music is not only part of my income, but a part of my daily life. I take a lot of pride in my music (I've even won an award for one of my scores!) and I hope you'll enjoy it as much as I enjoyed making it. The tone of the music I created for this project ranges from electronic to drone and ambient. I used a lot of synthesizers (both hardware and software) as well as orchestral libraries and live recordings of instruments I own to make this. It's very much inspired by artists such as Ólafur Arnalds, Jóhann Jóhannsson, Hildur Guðnadóttir, Hans Zimmer, Benjamin Wallfisch, and Rutger Zuydervelt. I wanted to make something that gives a different tone that stock KSP. The construction songs are still more upbeat, using electronic instruments and lo-fi beats, but once you get out of the VAB/SPH it's a different feel entirely. I do want to note: unfortunately I never got to Moho and Dres. They were the last two bodies that I was going to compose for, but I recently accepted a short film score and I didn't want to distract myself further from that. So for now, Moho and Dres are using the same track as Mun. Hopefully that's okay! Anyways, that's all for now I suppose. Post feedback below! License: If you like this music or the mods I do, please consider donating! Future I humbly request that you don't listen to this music outside of the game. I ask that you use your favorite free streaming service to listen to this music outside of the game. This way, I get (a very, very tiny amount of) money per stream. If you want to purchase the album, you certainly can, but I would ask that you donate directly to me instead (using the button below), otherwise major services get a cut of that amount. Selected songs from this mod are available under the album title "Celestial."
  13. I love this! It looks great! Such a great name for the mod too!
  14. The toolbar shows up in the KSC, you must choose the suit texture of your Kerbals there. Ideally you can load 8 different textures at one time to decide which ones you like (or look at modder's images) by selecting a different suit for Jeb/Bill/Bob/Val/Pilot/Scientist/Engineer/Tourist and loading a craft with one of each onboard.
  15. Version 1.2 is up, which adds the EVA handrails mentioned before.