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About Sarxis

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    Rocketry Enthusiast

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  1. I find myself often having my multi-tank stages drain from the bottom tanks first, and then successively upwards until the end of the stage. My thought is that this gives my gimballed engines more leverage to work worth as the center of gravity moves further forward during the stage (lawn darts). As long as the aerodynamics of the rocket hold stable, this seems to be working out fine. But is this the correct approach? Should I just allow for even drain rates for all of my tanks, or drain the stage from the top down? I'm interested to know what your thoughts are on this and if there's ever been serious talk in real world design about this concept.
  2. Ok thank you! Yeah, I noticed you had to recompile against the newer AT_Utils anyway. Guess I'll be back at the wonderful 2.4.0 version foreva! FOREVAH!!!
  3. Is the current version of GC backwards compatible with 1.7.3 of KSP? I'm still using that older version.
  4. I just started to use those SDDs, and those can really change the way you approach collecting of science. Quite nice!
  5. I'm curious how I can copy the new solid fuel rocket boosters into an older install of KSP. I was able to copy the new blade covers and copter blades, as well as the new rocket cone just by copying the part folders into the appropriate sub folder. But the boosters don't show up in-game by simply copying their folders over. Is there something else I need to modify? I added their part info into the PartDataBase.cfg file, but that isn't enough for the boosters to show up in the game. I can't simply play on the 1.8.1 install yet, because some mods I use haven't updated yet. Thanks for any help!
  6. So wait: are you saying all I had to do was change the DeployedScience.cfg file manually? Why didn't you just say so! lol I LOVE hacking my KSP game files by hand. You should see what my Squad folder looks like these days >:D
  7. Just to be clear: the migrating was happening to me with the current Trajectories version, not with your fix. -edit- Hey, I've got a question about your fix: it came with two files, but my current installation doesn't have a Trajectories.dll file anywhere in the mod folder or sub-folders. It just has TrajectoriesBootstrap.dll and a bunch of Trajectories.bin files. Is the Trajectories.dll supposed to go in the Plugin sub-folder?
  8. Is it being destroyed, or is it being moved off screen? I've noticed that the 'new' GUI seems to migrate around from where I placed it when it isn't open. Seems to move more when it is not in its default, center-of-screen position. I've switched back to the old GUI for now to see if that suffers the same effect.
  9. Oh wow! I finally got around to launching my first telescope and opened the zoom window - amazing! I didn't realize how much fun this mod would be
  10. Well this is amazing: I went online to look up how I could change the maneuver node's color and it looks like you've already done the work for me! Thank you.
  11. Seems to be working with Outer Planets, Kerbol Origins, Outer Kerbin. I just moved the Kerbol system anomaly over to Sarnus instead of Jool (to make it a little more difficult to reach.)
  12. I remember the first time I went to Moho - so exhilarating! I didn't realize how much dV I'd need to get into orbit. So sunny!
  13. This little planet pack is so perfect for me. I love playing the early game where I do missions to the Mun and Minmus, and do a lot of surveys of Kerbin via aircraft. But the leap to inter-planetary missions is large and feels like a whole other game. Now i have some more things to do before I'm ready to strap on heavier thrusters and leave Kerbin's SOI! Thanks!
  14. Somehow ( I haven't figured out exactly how I did it yet ) I managed to get my window to reappear without having to reload the save or game. So I know it is possible.