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    Rocketry Enthusiast

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  1. Been experimenting with experimental VTOL craft. The Hoveround. Like a beefy hoverbike: Bicopter. It's ok, but slow: And the Vitol. This one is very stable, I have good control with the various engines and get decent speed because of the efficient afterburner engine: Vitol demo:
  2. Made my way up to Cape Kerman to gather some more data for my mobile research plane.
  3. Celebrating a nation's independence.
  4. I'd combine KSP with Factorio so that my game life would be complete. I'd never have to do anything constructive in the real world ever again, as I'd have no time from having to manage with conveyor belts and fuel efficient launches.
  5. I like going to Dres, especially since the launch window from Kerbin comes early in a fresh game. "Probe me!" ~Dres
  6. Started a Science only game with 3% science rewards. Not 30%, but 3%. MWUAHAHA! The pain is real, but the challenges are rewarding.
  7. I still have modded planets and parts I haven't unlocked in KSP1 yet. I'm still hyped every time I play!
  8. I went and did some testing and they both seem to be working 'ok' so far. The LX is harvesting Karbonite a lot faster though - like, cheaty fast. I'll keep an eye open for anything else aberrational. :3
  9. I'm running an older version (for 1.7.3) and I noticed that there are two 1.25m atmospheric scoops (the 400-LA, and the 400-LX). There's not much difference in their part .cfg file except a single line in the scoop. The 400-LX has this, whereas the 400-LA does not: intakeTransformName = spareTransform airSpeedStatic = 5000 Do I need both of these scoops for some reason? I can't tell if the 400-LA is necessary. Looking to delete unnecessary stuff :3
  10. Just floating around in an Otter pod. I call it, a "SeaBee". Not to be confused with a Seamoth, or Seaflea, or any other Seabugs Had to modify the .cfg to allow for its own intake of water, which allows me to use the RCS for propulsion: I thought I needed the extra batteries because I wasn't sure the heat panels were going to dissipate the internal reactor's heat fast enough, but it turns out I really do not need the capacitors or extra batteries, except for somewhere to mount the heat panels: Wait - what??
  11. Opened up a wormhole... somehow. https://i.imgur.com/PsjxQyx.mp4
  12. Specifically, I don't know which line in the .cfg controls how much tolerance a kerbal has at landing after a jump. I wanted to give each space suit unique stats, including jump strength. But in so doing, my modified kerbs are falling after each jump. hop threshold didn't fix the issue, so I'm wondering which line in the prebuilt .cfg file needs to be changed to give a kerbal more falling tolerance before they fall over. Thanks for any help!
  13. There's a way in Hyperedit to save the changes to a file which loads every time you start KSP. From HyperEdit - Kerbaltek: "Can I save the positions of planets after changing them with Planet Editor? Yes! Version 1.3 saves your changes to a file and then reloads them on startup."
  14. It's alright - just ended up using Hyperedit to change the Mun's initial rotation orientation from 230° to 150°, which put the Farside Crater on the... far side. Thanks for your help!
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