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Posts posted by Deimos007
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Hello, awesome pack Nestridlar
I know there is already a tweakscale patch for this mod, however I made my own and I want to share it with everyone. The main difference between my patch and Tmasterson5's is that mine uses stack scale, rather than free scale. So 1.25 to 1.875 and so on.
https://drive.google.com/open?id=1iqZVckh627sjFW--a7nDHr7XETHFRIyY
Edit: New parts added -
Hello, I was wondering if anyone had the texture for the new jetpack (the suit revamp), I looked around the thread and I haven't been able to find it, only the old jetpack which doesn't fit the new mesh.
Thanks!
Edit: Nevermind, I found them by looking around. Thanks anyway
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Hey @AlphaAsh, sorry to bother you but I looked everywhere (maybe I overlooked) in this thread but I noticed the launch sites say Country: United Kerbin. Is there a way on how to change the country, I tried looking through the thread and even in-game and through the cfgs, but no answer. Is there on how to change it, or is it hard coded into the plugin?
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10 minutes ago, Fireheart318 said:
How much longer till 1.1 release
Probably a few days, 1.1 just came out yesterday so just stay calm, play ksp, and keep playing ksp, and before you know it the mod will be updated
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1 hour ago, MOARdV said:
Well, no, not really. The license on the first post of this thread says:
You can't post a modified version. You could post Module Manager configs that patch the existing configs, but putting up DDS versions of the existing TGA files falls under the "derivatives" aspect of the NoDerivs license.
That's why I said I could put up the original SSPP 0.14.0 release, but that people would have to fix it to work in 1.0.5 themselves.
That is true, well IL gladly wait for you to upload your copy and IL upload the module manager configs for the node fix.
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36 minutes ago, MOARdV said:
It looks like the URM is still available on Curse. The SSPP pack isn't, but the license allows for an unaltered version of it to be posted. I've got SSPP 0.14.0 (KSP 0.25) still, but it will require a *lot* of work for whoever downloads it to update it to work with KSP 1.0.5, unless someone's already posted Module Manager patches.
Funny enough I got the SSPP with nodes fixed and textures in dds (original Tng too, also have the even older sspp from the older thread) so I could easily upload them to dropbox and put up a link here.
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3 hours ago, Table said:
Please update download links for Kosmos. KerbalStuff is offline.
If @CardBoardBoxProcessor still around it should be no problem, and what do you need, the space station parts or the rd-170 family?
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1 hour ago, helaeon said:
I opened the PNG version of the helmet texture in Photoshop and used "Flatten Image", then saved the file again. Then the file will work. You should see a little padlock by a layer called "background" when you do this. You'll see all the other suit textures are already the same way. You may then use DDS4KSP or another way of converting to DDS if you wish and it will also be fine. The NRM file had the same issue so after flattening it, that also loaded correctly.
I don't have the tools installed on my computer at the moment to directly open DDS files in Photoshop but I imagine it is the same issue and same procedure to fix it.Alright, il follow your instructions and see if they worked. It works
EDIT: It works wonderfully, this fixes the problem, thanks @helaeon
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On 1/23/2016 at 10:40 PM, helaeon said:
It appears to be the way the image is saved. I popped them into photoshop and put the desired texture in over the working one then saved again, and it works. It appears the ones do not work are not on the background layer they are floating so there's an alpha layer in the file.
So @helaeon, how did you manage to sort out this problem, since I also seem to have this problem, I tried recreating what you did and still got the default EVA texture helmet, could you possibly explain it in more detail what you did to solve the problem?
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4 hours ago, DDE said:
Hey, just a q uick question: did this mod have custom R-7 clamps?
I don't think so, that was a different mod, IL link it once I find it if I do
On another note, I'm messing around with this mod and well, the parachute seems to be so far what I cant fix, every time I open it, I accelerate to around 2000m/s, then explode due to over heating.
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Really want to use this for the shell fairings. Kw got rid of their's.
Kw rocketry still has their shell fairings, except they are now in the extra folder that comes in the zip file that you download, they only work if you have FAR
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Sorry if I missed the word, but did 1.0 break everything as far as B9 goes? Every update before 1.0 was very swift, and I dont say that to minimize the fantastic work being done by blowfish and everyone else.
In a way, 1.0 broke many things that B9 needed to function, nodes, plugins, aerodynamics(?), but many of those things have been fixed and rebalanced, although there are things that still need to be fix.
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hey guys. can anyone remind me how to unfold the big twin balka solar panels? their animations are a little bit moody and I don't remember the correct way to handle them
Click open solar panel, and wait while they open, they take a LONG time so be patient.
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I have no idea what you guys are doing here, but I have a feeling that you're doing a cool thing.
If I recall correctly they are fixing the RD-170 family, since it's the only thing left to fix I think, I fixed the SSPP a while ago.
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yespleasethankyou
No problem
fix URMto please
Sure, il take a look at it
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I will *maybe* have a look at the ISS, especially on the Unity side, later when I finished Delta IV modelling. No promises. Though the docking ports should be easy, but the truss and solar panels makes it interesting.
I will look too at the iss, so like that you have some help at least.
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Does anyone have updated cfg's for MIR and ISS they wouldn't mind uploading?
If you look at the last page i uploaded a fix for MIR, il take a look at ISS later today, shouldnt be too hard to fix.
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It sounds like CBBP is giving you a go ahead, Deimos007
If he is, then here is the fix, well for the SSPP.
https://www.dropbox.com/sh/91j2txq62gortbq/AADh-qoX906vhlUHgbd_FnY5a?dl=0
Just drag KOSMOS into Gamedata, and Move and Replace if your pc ask you to.
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I actually decided to manually fix all of the nodes for the SSPP since it's mostly what I loved about KOSMOS, if I'm allowed, I would gadfly post them here.
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The mir space station works, you just gotta fix the nodes in the cfg or use the debug menu
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can you post your config file?
Here you go. Enjoy.
https://www.dropbox.com/sh/tt93cpzn10gzpk8/AABhlWHO6Dyl8CxiLJ7T3JQ7a?dl=0
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I love bobcat and his model, and just Azazael, I couldn't wait for the stuff to be update so I updated Mir, Kliper, and I'm currently updating Soyuz-TMA. I got the soyuz-tma almost working, the parachute is the only part giving me trouble now, it semi deploys but you still slam into the ground going 200m/s.
EDIT: I got the parachutes working do now I have a fully functional Soyuz-TMA.
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Hey AlphaAsh, every time I click on an individual pack to download it, it sends me to a blank page and nothing happens, sometimes I get a message saying this domain just got registered but other than that I cant download the pack I want.
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So i been having this problem with the B9 MFD configs, they are all coming out like low quality, like if they are being compressed. How can i fix this?
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
in KSP1 Mod Releases
Posted
Well im writing this to confirm it still works on 1.11. I haven't had any issues yet, nor game breaking bugs apart from standard ksp bugs. Keybinds work, grid shows up in editor, working as intended, for now.