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Starhawk

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Everything posted by Starhawk

  1. That was beautiful!! I kept wondering how that Gumdrop was going to come into play. Also, nice double deception with the suit and the fighter. Klawing Evil Jeb was a totally badass move, too. Dilsby is definitely kicking some Kerbulan butt. Thanks once again @Mister Dilsby! Happy landings!
  2. A large amount of off topic material has been removed. Comments on numerous other topics (most of which have been discussed to death elsewhere) are not what this thread is about. Some of these include wobble, the gaming industry, and arguing about arguing. For those who passionately want to discuss rocket wobble or some other topic unrelated to this one, please do feel free to find an appropriate thread or start a new thread for such discussions. There were also a number of comments containing personal remarks including comments which are demeaning, denigrating, or implying ill intent of another member. Such remarks are forbidden on this forum and have been removed. Please keep all comments respectful towards all members of this forum. Thank you for your understanding, Forum Moderation Team
  3. This doesn't look good at all. On the other hand, Evil Jeb is now busy monologuing. Hopefully Dilsby can now take advantage of that. Perhaps both Dilsby's (character and author) will now take advantage of that. Happy landings!
  4. Yeah. It's hard with a visual medium. And TV/movie folk always seem to get so stuck on always making ships approach each other 'right side up'. I always wished ST would at least try to vary that for a bit of realism. Oh well. Anyway, it looks like Evil Bob has everything figured out. However, it seems unlikely to me that his plan will survive Dilsby's interaction with Jeb Kermulan. It seems likely to me that the character for whom the author is the namesake will display some outstanding brilliance. Go Dilsby! I really enjoy the way you've created Kerbulan society. It's fun to see something that truly lines up with my idea of 'Lawful Evil'. As always, thank you so much for these, @Mister Dilsby! Happy landings! (probably not for a while yet)
  5. That was awesome! Love the new thread title. That episode was always one of my favourites. Val is soooo smart! So much for evil Bill's device. Thrilling landings! (That is not always a good thing, but it is exciting.)
  6. Okay, she's on their bridge. Doing a science experiment. But, wow, is she ever a quick study! She seems to have learned physical combat. And she took out Evil Bob. Go Val! I hope she's not traumatized by this or anything. Happy landings!
  7. It sure was! It would seem that Dilsby just saved the Intrepid's entire bridge crew. His courage stat must be through the roof. Jeb is a badS on both worlds; I hope Dilsby is ready for him. Happy Surprised landings!
  8. Thanks @Mister Dilsby! The recap was essential considering how much is going on. And now Dilsby has a bloaked fighter. I can't help but wonder what he'll think to do with it. Happy landings!
  9. it looks like all the pieces are in place and we are set to resume our story. The italicized 'forgotten something' is troubling, but it's Kenlie I'm really concerned about. I'm looking forward to the next scene with great anticipation. As always, thanks @Mister Dilsby! And, of course... Happy landings!
  10. I know your pain. Happy landings! . . . eventually
  11. Crowning moments of awesome, indeed. I loved the running gag about Gregmore's invisibility. And the Ghost as Gregmore's counterpart Kerbulan is absolutely brilliant! Gregmore being remembered by everyone is perfect. You mentioned in a previous post about the readers of the series being thoughtful. I have to tell you that without a truly thoughtful writer we wouldn't have anything to be thoughtful about. Your thinking about the story as much as you have is what makes Kerbfleet so magical to me. Reading the panels above brought back that warm, wonderful Kerbfleet feeling that I so grew to love. Thank you a thousand times for bringing the story back to life! Happy Ecstatic landings!
  12. That was so much fun. Thank you! And many many thanks to @Angelo Kerman for all the work that will make this project possible! Bribery, hmmm. I like the sound of that. I mean, the moderation team will make sure that everything is fully within the forum rules. Happy landings!
  13. I'm so pleased to see new pages! I'll echo what Jim said. @Mister Dilsby please make liberal use of any universe-altering technology that will allow us to once again be immersed in the Kerbfleet universe. Thank you so much for these stories! As I see above, your loyal readers are thrilled to see you return, and even more thrilled to see Kerbfleet come to life once again. For Science! For Kerbfleet! Happy Overjoyed landings!
  14. Welcome back! No matter the format, it'll be wonderful to see more of Kerbfleet's latest saga. And no matter how the story ends, for me it'll definitely be... Happy landings!
  15. Hello @Kirian and welcome to the KSP Forum. I have not landed on Tylo in KSP2, but I did a number of Tylo landings in KSP1. Since the Kerbolar system remains largely unchanged, the information I have to impart should still be relevant. First, there are several quite different strategies for landing on a body which has no atmosphere. One of the common ones I have seen is what I will call 'stop and drop'. Starting from a basically circular orbit around the target body one simply points retrograde and burns until the lander is basically motionless with regard to the surface (orbital velocity zero). With the lander now falling straight down, the engine is pointed at the ground and the craft is slowed as needed to result in a gentle landing. The lower the gravity of the target body, the easier this is. However, it is not efficient. The orbital velocity is completely removed while the lander is still far above the surface and all further burning is simply to remove the velocity accumulated while falling. Pretty much all of this is wasted. To land efficiently, the periapsis is lowered as close to the surface as possible and the retrograde burn to remove orbital velocity happens near the periapsis. Ultimately, you want to finish the burn and bring your lander to zero orbital velocity just as you finish falling and touch down. In practice this is quite easy on low gravity bodies. Of course, on low gravity bodies the inefficiency of 'stop and drop' is much lower and so less fuel is saved. On higher gravity bodies, this is not only difficult to achieve, but is a rather hair-raising experience. On Tylo it is downright terrifying. But the amount of fuel saved versus 'stop and drop' is dramatic. One of things necessary to make this work is a sufficiently high TWR. It is necessary to remove all orbital velocity in as short a time as possible so that the periapsis can start as low as possible and gravity has as little time as possible to accelerate your lander into the ground. The less vertical component to your landing burn, the less fuel is wasted. I don't remember the exact figures I have used, but it seems to me that you want a TWR comfortably over 2 as you complete the removal of orbital velocity and prevent Tylo's gravity from smashing your lander into the surface. With an efficient landing trajectory and sufficient TWR, it should be possible to design a lander with something like 5300 to 5500 m/s dV and successfully pull off landing and return to orbit. It will take careful design of the lander and probably quite a bit of trial and error to get the periapsis and the landing zone just right. It has been said in KSP1 that there are three big boss missions. Getting to Moho, landing on Tylo, and returning from the surface of Eve. The same should more or less be true for KSP2. I wish you the best of luck and I hope this is somewhat helpful. Happy landings!
  16. Perhaps kerbals are simply more interested in flying than in boating. Happy landings!
  17. Hi Mikki. Good to see you around. Happy landings!
  18. As Gargamel said above, please post on the topic at hand. Some content removed. Thank you for your understanding.
  19. Some content has been removed. As has too often been the case, this discussion was taken into bickering and personal remarks. Please be civil towards each other. Please be polite to each other. Please respect one another. We know that when emotions run high it can be easy to allow that to affect how and what you post. Please try to take the time before posting to ensure that you are posting in a reasonable manner. Some off topic material was also removed. Thank you for your understanding, Forum Moderation Team
  20. Folks, please pay attention to our forum guidelines. They specifically forbid "Content unsuitable for children or younger audiences, e.g. nudity, sexually suggestive or explicit images, excessive violence, gore and recreational drugs" Please avoid such topics when posting. Thank you for your understanding, Forum Moderation Team
  21. I am so doing this! I've been working on a Jool 5 design for a while now. It's almost ready, I think. Happy landings!
  22. Hello DanW and welcome to the forum! Your thread has been moved here from KSP2 Discussion. This is a known bug which the dev team has acknowledged they are working on. The fix is, unfortunately, not in the lastest update. Happy landings!
  23. Hello @gabcool50 and welcome to the forum! Here's a couple of biplanes I found around the forum after a quick search. Happy landings!
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