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Starhawk

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Everything posted by Starhawk

  1. My mistaken assertion that mass doesn't matter was a red herring. The point that RAPIERS are always less efficient is still valid.
  2. I agree completely. My comment about turbojets being overpowered was in response to Jouni's assertion that '1 ram intake/turbojet is heavy airhogging, because it can get you to a 171x36 km orbit on jets alone'.
  3. Oh. I tend to think of it as 'turbojets are massively overpowered' rather than 'one ram intake per turbojet is heavy airhogging', but each to his own.
  4. I must concede this point. I hadn't been considering that drag is currently a function of mass, and was working with a simplified mental model. I'm not quite sure what you are getting at. The orbital specs? How much mass you can get to a specific orbit?
  5. It seems to me that the number of intakes you need is dictated by the number of air-breathing engines you have. I don't believe that mass comes into it. It's not like you can put 1/4 of a turbojet on the craft. I'm quite sure that '1 or 2 ram intakes on a 10-15 tonne craft' (I would use two) works very well for a single turbojet. I haven't built anything with a RAPIER myself in a long time, but I'm pretty sure that Slash is correct on this.
  6. Hi Intrepidman10 and welcome to the forums! I know what you mean with the EVA interface. It always struck me as very weird that it works to differently than the vehicle controls. I don't have an answer to your question, but if you post a thread in the Gameplay Questions and Tutorials section, I'm sure you'll get an answer fairly quickly. Happy landings!
  7. Hello TheXRuler, and welcome to the forums! I don't know anything about modding, but here's a link I found in the tutorials section. Don't worry about the terminology overmuch. It's kind of Pecan's thing to point out that 'SSTO' is not necessarily equal to 'Spaceplane'. Happy landings!
  8. Starhawk

    .

    Welcome! Once you make orbit, you are well on your way. As far as resources for beginners, I would recommend you look around in the Tutorials Forum. There is also The Wiki which has a wealth of information. If you have a specific question, go ahead and ask it in The Gameplay Questions section of the forums. Hope this helps. Happy landings!
  9. I think it's 'you are the OP'. It actually means "Which piloting skills have you taken the time to learn?" which is how I should have titled it. Happy landings!
  10. When I started it, that was not my intent. I suppose some of that is par for the course in a thread discussing differing skill levels. It was definitely not my intent to create a MechJeb thread. I was interested in what people think is worthwhile to spend the time learning. As I mentioned in another post, if I could do it over, I would leave out the phrase 'without an autopilot' in the title. I've only been around the forums for a couple of months and didn't quite realize the depth of the emotion over this. Many of the posters, or maybe most, seem to feel that there is some ethical issue with the use of MechJeb. Anyway, like I said before, live and learn. Happy landings!
  11. This is one of my earlier rover designs, and a fairly poor one. It is, however, extremely durable, and it can flip itself over if necessary. I made sure an attachment node was more-or-less in line with CoM of the rover and added a reaction wheel to the delivery vessel to keep everything flying straight.
  12. There are different ways to save your game. How did you save it? You can save your game from the KSC scene by pressing ESC to get the menu. If you press mod+F5 (Alt+F5 in windows) while in flight you can create a named save. You can load a named quicksave while in flight by pressing mod+F9. If you press F5 while in flight you create a quicksave. This can be loaded in flight by holding down F9. Hope this helps. Happy landings! And welcome to the forums!
  13. I think the poll results are interesting. I didn't expect nearly that proportion of respondents to have flown aircraft. At first glance, I was surprised by the discrepancy between rendezvous and docking. But it made sense after I thought about it for a second. The 'Land at Specific Location' isn't surpising. I would have created separate options for airless and atmospheric bodies if the poll system allowed more choices. I expect surface base building to become much more of a significant activity with the introduction of ISRU (at least in my game), so this will become an even more significant skill. I find precision landing on most airless bodies is moderately easy if you're willing to be inefficient. Atmospheric bodies on the other hand... After countless spaceplane flights I can get quite close to KSC, and with spaceplanes, quite close is good enough. If doing chutes and engines I find it much trickier. If I did it over, I would include an 'all of the above' option. And probably left out the phrase 'without an autopilot'. Live and learn.
  14. Laythe. I'm not yet sufficiently versed in orbital mechanics to 'see' this. I'm trying to develop an understanding of the necessary relationship between the positions of Laythe and Tylo and Jool's orbit. I've just trying for a lower delta-v transfer home. It'd be nice if I could make it more predictably, though. I've seen that some times/positions are much more finicky than others. Haven't tried with Vall so far. I knew that the Tylo assist from Laythe was doable and so I've just been trying to get a handle on that.
  15. I wasn't aware of one, but I'm going to check out Trajectory Optimization Tool that Red Iron Crown mentioned. The Tylo assist is the one I've been playing around with. So far I'm still doing 'an inefficient search of a solution space'. I know the result I want, and with enough time mucking around, I can get close enough. A tool to make this more efficient would be very useful.
  16. At about 12 km on Kerbin. About 30 km on Eve. About 10 km on Laythe. I usually treat Duna as an airless body and start the turn right away. All this will completely change come 1.0. Happy landings!
  17. Welcome Katia! Good to see you introducing yourself. I've been extremely impressed with your entries in the art contest. And Nikko is pretty amazing, too. Happy landings!
  18. Sorry, I didn't check how that displayed. You want two sets of square braces [] with the word 'IMGUR' in the first set and '/IMGUR' in the second set and the alpha string in between. That should work for you.
  19. Copy the link location from the 'Publish to Imgur' link which Imgur provides. You want the alpha string at the end of the link (the part after the last '/'). Then use these tags [imgur][/imgur] to enclose the string and it should work like a charm. Hope this helps. Happy landings!
  20. I have to agree with this. To me, it's definitely about learning. The source of the information is immaterial as long as I learn and I've certainly learned from watching MJ do maneuvers, especially the two you mentioned.
  21. I'm definitely not trying to reignite a flame war or pass any judgement about autopilots. I'm merely interested in what people have taken the time and had the desire to learn. One of the things I haven't yet taken the time to learn is how to calculate interplanetary launch windows. The math looks like stuff I haven't looked at in many years. That said, I expect that eventually I'll spend a bit of time to slog through it, if only just for the satisfaction of understanding it a little better. In the meantime, I'm happy to use the various external resources that are available to tell me when it's time to go to Jool.
  22. I'm actually more curious which things people think are worthwhile to learn.
  23. I'm curious which piloting tasks people have had the play-time and desire to learn how to do without an autopilot. I just recently executed my first successful gravity assist, which took the longest to learn of the items on the list for me. Happy landings!
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