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Starhawk

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Posts posted by Starhawk

  1. I am definitely not bored.  I am enjoying the early access sandbox experience immensely.

    I played science when there was just sandbox and science in KSP1.  When they introduced career mode I was very disappointed in it.  The contract system was terrible at first and was marginally improved over many iterations, but it always seemed like a clunky, sort of 'cosmetic' addition to the gameplay that was bolted awkwardly on to the base game.  It never seemed to fit well.  Nonetheless I played career mode a lot.  After unlocking the entire tech tree, science mode becomes sandbox mode and career is basically the same.  The money only limited me for a very short time at the beginning of any career game.  Once I unlocked all the buildings I wanted, I just did missions I felt like doing and found a contract or two that could be worked in to the mission.  Money was never a limiting factor in gameplay once any career game had advanced a little bit.  So then it's just unlocking the tech tree and, boom, sandbox mode equivalent

    This is how it works for me.  "Hmm", I think, "where should I send a ship?"
    "Well, I haven't been to [destination] yet.  I could send [thing] there.  That sounds like fun."
    "Now how do I engineer that?"

    And that's where the creative side of KSP kicks in.  I imagine getting [thing] to [destination] and maybe back, figure out what is needed for the purpose, and think about what I can build to do that.

    Anyway, that's how it goes for me.

    Some of the bugs are a bit tedious to work around, but I haven't encountered anything since the first patch that I am unable to work around in some way or another.  And the next patch is slated to be out in a week or two.

     

    1 hour ago, cocoscacao said:

    So far, the only "bigger" mission I've attempted is Duna (without return, because docking bugs).

    I tried undocking and docking for the first time in my mission to Vall.  It worked almost perfectly.  The undocking action was too forceful and my lander was kicked away from the mothership quite a bit faster than I expected.  It all worked, though.  I don't know if the reported bug has anything to do with a particular size of docking port or whether it was addressed in the first patch.  I used the medium docking ports (Clamp-O-Tron Sr.).


    Happy landings!

  2. Finally had the time to finish this challenge.

    I sent Jeb, Tim C. , and Derpont to Duna and Ike for the Jeb level challenge.

    This is the Duna II.

     

    KZFuYs3.png

    Pretty thin margin for going to Ike and Duna and then returning home to Kerbin.  Nice and simple.

    On the pad.

    hP72gF3.png

    Here we have Duna intercept.

    K77DcCr.png

    A tiny mid course correction to adjust inclination and lower periapsis to the equatorial plane of Duna.

    xrelmDv.png

    A massive 4 m/s dV expenditure and the trajectory goes from the blue line to the orange line.

    aD2qrjj.png

    In Ike orbit.  Interestingly lumpy in places.

    B5gB1rj.png

    And there's Duna.

    KyplGhH.png

    And after the landing, here's the obligatory beauty shot with the whole crew.

    rVWEXr3.png

    And here we are leaving Ike.

    DCJdLuV.png

    And headed for Duna.

    UXmxgPj.png

    7 minutes of terror, indeed.  I don't remember how many times I had to retry this landing.

    Al12Zk7.png

    But the view was worth it.  The Kerbals stacked themselves to celebrate.

    aKcaM7l.png

    And here we are back home, safe and sound.

    dL5NW0s.png

     

    Happy landings!

  3. Finally getting around to posting some pics of my Vall mission.  Rather dubious engineering here, but only 49 parts.

    W4u1V8a.png

    Here it is on the pad.

    ujQp4wx.png

    Arrived in the vicinity of Jool.

    TRWWKHD.png

    In Vall orbit.

    ApKtBsx.png

    Docking after the landing.

    dkZzVNs.png

    rMElx6T.png

    The lander was left at Jool and the return trip was uneventful.


    Happy landings!

  4. Some content has been removed.

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  5. It's complicated.

    Moho is a special case.
    It is very deep in Kerbol's gravity well and all maneuvers deeper in a gravity well are more costly in terms of dV.
    It is in a very eccentric orbit around Kerbol.  This means that there is a significant difference in your relative velocity if you encounter it at its periapsis versus at its apoapsis.
    It is in a very inclined orbit wrt Kerbin.  This, combined with being deep in the gravity well, means a plane change maneuver to encounter it is very costly in dV.

    The upshot of all this is that transfer windows between Kerbin and Moho are definitely NOT equal.  A simple Hohmann transfer is not really the most efficient transfer to Moho most of the time.  It also means that simple tools such as the image shown or the tool linked in your post are not very effective in finding a good transfer.  To get a better idea of the variety of transfer windows take a look at this.
    6LeqH8V.jpg

    This is the output of the Alex Moon Launch Window Planner with the origin as Kerbin and the destination as Moho and the dates as Year 1 Day 1 (Year 0 Day 1 in KSP2).
    The porkchop plot is zoomed out several times to show a longer time range which allows us to see several successive transfer windows.  Note that they are not very regular and that they vary significantly in the amount of dV they require.  They also vary rather a lot in the duration of the trip (vertical axis).

    It has been said before that KSP1 has three big bosses.  Eve, Tylo, and Moho.  Eve is the hardest to return from the surface of.  Tylo is the hardest to land on.  And Moho is the hardest to get to.  The orbital insertion dV required when you actually get to Moho is insane.


    Happy landings!

  6. Hello @TechDragon.

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