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TokiTech

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Posts posted by TokiTech

  1. Trying to do a returnable Mk2 SSTDuna Spaceplane with rovers as payload. The design just got bigger and bigger to carry more fuel as well more engines, wings, structures blah blah. alot more heavier with the about the same DV left after landed.. FAIL!
  2. I had been busy with stuffs but managed to play some.

    [spoiler="Journey of learning new stuffs in 1.0.5"]
    Rebuilt my best Mk3 Cargo SSTO from 1.0.4, due to game mechanic changes the best orbit altitude is now unachievable. Lift became very insufficient for big heavy planes.


    [img]http://i.imgur.com/aFAT0Xw.jpg[/img]


    Suddenly found out de-orbit require new approach, 40 degree angle to bleed off speed left and right. Those wings seriously can't take the heat in 1.0.5!


    [img]http://i.imgur.com/68o1pa4.png[/img]


    Also rebuilt my favroute fly around planes.


    [img]http://i.imgur.com/HQGPGxg.jpg[/img]
    [img]http://i.imgur.com/6UtX5cl.jpg[/img]


    An experimental craft carried from 1.0.4, with accidental attach alignment that produce odd but rather well stability.


    [img]http://i.imgur.com/opsvaxy.jpg[/img]


    Took the effort to SSTDuna again.


    [img]http://i.imgur.com/YQV590c.jpg[/img]


    Ofcourse its in beta phase with quite a bad Center of Mass/Lift ratio after spent fuel nor any safety instruments. Not sure why i would land on the ground instead just let it orbit the planet with a chance to refuel and return home.


    [img]http://i.imgur.com/hjrxDZ7.jpg[/img]


    On a journey to test out a new SSTDuna varient end in disaster. 101% failure.


    [img]http://i.imgur.com/6ZckcXy.jpg[/img]


    To refresh my mind out of that SSTDuna failure, went to build an entirely new Mk2 Cargo SSTO, and is a well balanced one. But again deorbit requite big angle attack to prevent overheating.. dang.


    [img]http://i.imgur.com/PVolCCG.jpg[/img]


    Surely is about time to hit the bugs, SPH randomly became bright after a crash revert to hanger.


    [img]http://i.imgur.com/JVhLQZV.jpg[/img]


    I can even load multiple crafts at the same time, totally overlap each crafts.


    [img]http://i.imgur.com/wwOVyko.jpg[/img]


    Lastly, thought of haven't play with rovers for a while. Meet my overpriced old classic V12 engine rover, with optional wings that can take driver to anywhere with a price of 300k.


    [img]http://i.imgur.com/6maXE47.jpg[/img]
    [img]http://i.imgur.com/t9asNTj.jpg[/img]
    [img]http://i.imgur.com/lOkU6YZ.jpg[/img]
    [/spoiler]
  3. Not doing alot as i thought 1.1 is round the corner. But that has been couple months, meanwhile i just build random planes designs and fly around exploring Kerbin. Trash the crappy experimental designs after session and keep few crafts that is fun if there's any. No alot idea for going to space at the moment.

  4. Started playing BD Armory mod for week now and made the War Plane, it was a weird fitting, stripped it and refurbished today.

    Mimicking the boss level of air fortress superiority i hope to use it as a practice target, with high amount Anti-Air, Anti-Ground defenses onboard. Too bad the AI can be sucks at flight path.

    x9HV9wJ.jpg

    hGljuhi.jpg

  5. Okay, so can we all agree to this?:

    -Wing clipping into the body no greater than 15% of the wings surface area.

    -Wing blending into another wing is permitted as long as the blended area is no greater than 20% of the wings surface area AND it must be visible from the outside. If the wing blending is greater than this it may be permitted as long as it was necessary to the proper flight of the aircraft (i.e. structural necessity).

    Guideline is within my perspective, i can do if you are the tourney host.

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