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DirtyFace83

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Everything posted by DirtyFace83

  1. The warning labels are from the mod that this depends on, so I can't take credit for those. Please visit this page: and say nice things there too, as nothing I've done would even have been possible without that mod. Glad you've enjoyed the things though! As soon as I figure out which mod is preventing me from loading KSP in v1.12, and I once make sure this all still works on that version, I should be releasing a small update
  2. @Grimmas Was basically coming here to say the same thing. Pretty much a +1 on this from me. That also goes for not being able to look deeply at all the details, but I didn't notice any glaring bugs/issues (yet). I didn't use the USI-LS side of things though, so I can't talk about that. Nice job!
  3. Given that there's already a small KASA worm decal (the flag sized agencies) in there, it kinda makes sense to change the shuttle one to grey. I'll put it that change in with the next lot. The plan was to add more shuttle stuff as part of it anyway. (Kanada, being historically quite heavily involved in space things, needs some love there I feel) As for the shark eyes and teeth, I'll look into it. At a certain point the images start to get warped as the decal goes further around the circumference of the part they're placed on, so depending on how wide it needs to be, this may need some trial and error work. Another thing to note about Conformal Decals is that they can't (afaik) beplaced on the stock fairings. Not discounting the idea, because I did want to do some fairing specific stuff. I'll investigate non stock fairings and maybe work on something specifically for fairings that act like other parts (if that makes sense). If for no other reason than for the kids to see the Shark Rocket launch at home Glad you've enjoyed the stuff!
  4. Thanks for the reply. Thought I'd ask since you appear to be the last modder to do anything with it. Yea, I did some digging and found the internals on github (v0.9, if memory serves) and did some basic tinkering, but although the pod works, and the IVA appears to be basically functional, windows and kerbals in right places etc, the hatch is blocked. If you ever get around to it, great! If I make any progress with my tinkering in the meantime, I'll let you know.
  5. Cool, yea, MKS and TAC have difficulty playing nice, but I'll give your patch a playthrough and see what happens. Thanks for sharing it
  6. Any spoilers to reveal? Or are you thinking mostly just a version bump?
  7. Update bump. Better mission patches. Station logos. DDS conversion. Hi(er)resification of stuff. General improvements to texture file organization. Soft depreciated decal parts (shouldn't break saves)
  8. +1 on the 'revolutionize my program' thing. For sure. CTT configs would be immense (for SOCK would be amazing too if you end up doing them)
  9. A small preview of some new things coming in the not too distant future: Hopefully it won't take too long...
  10. NVM - Basically everything is easier to attach if you're in the SPH or you orient the shuttle horizontally in the VAB
  11. I absolutely love this mod. I don't really like using craft files though, and I'm having a lot of trouble snapping the landing gear into their correct places. Outside of using the craft files, any tips on how I should be attaching them?
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