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DirtyFace83

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Everything posted by DirtyFace83

  1. @Just Jim What are the filenames of the IVA, Backpack and Chute textures? - I use Texture Replacer, so these (i think) can be assigned by that mod, but if I didn't - let's say I wanted to make new suit textures to be compatible with TR and Stock - can IVA, etc textures be linked by simply putting the correctly named textures into the same folder as the custom EVA texture that the suit picker draws from - or is there more to it? (I hope that's not too long-whinded and is an intelligible question) Also: Is there actually a subtly different suit model for each gender? Or is the gender tag there just to make certain suits available to only one gender?
  2. I applaud the effort for a much needed/wanted feature. Sincerely. It's always nice when developers listen to players. The new decals are appreciated, don't misunderstand me, and for players who don't like/use mods, they're far far better than not having them - I would even say they are an amazing addition. But the implementation of them is a little puzzling given that the following all perform at least the same functonality, and go much further than the stock ones:
  3. I fully concur with this assessment. To add to the absurdity, the new stock decals are, in as much as how they have been implemented in game, essentially pale, and far less versatile imitations of at least (there may be others I am unaware of) three decal adding mods that predate this one: Nebula, Decalc'o'mania, and the name of the third escapes me.
  4. Some new things: After reading Margo Kerman's blog post in her new job, this had to be included: Which then logically led to this: Which made this necessary: And then while looking for those, this Swedish agency had to go in: And finally, the Indonesian agency LAPAN has changed its logo to a better one it seems, so that had to change: There are lond decal textures to go with each (and a couple more that didn't have one have been added, along with a texture resolution update for the agency decals.
  5. I wanted to clarify that the flags work just fine with 1.10 stock, and most of the Agency decals will show up, but unitl I mess around with the long decals, those, and the mission patches will have to wait. In the meantime, a workaround if you wanted to use the mission patches would be to copy those from 'KerbalizedDecals/Textures/MissionPatches' into 'KerbalizedFlagpack/Flags' and they will then show up. As I mentioned before, I'm currently upgrading the texture resolution on a lot of things, so there may be pixelization on the bigger scale decals. The long decals are just the wrong ratio for them to work with stock at the minute.
  6. They currently require one (or both) of the two mods listed in the OP. I've been busy making the textures look nicer at higher scales, but I do intend to make them work with stock, yes.
  7. I mean a la DMP. Rather than a la No Man's Sky. Where any or all players can log off and have a life, and the Kerbals on the way to the mun continue on their journey. I absolutely neither expect nor want KSP:MMO
  8. I would very much like to see a detailed outline of the plan for multiplayer mode. It's great that it's going to be a thing, but terms (or rather marketing aiding search tags) like 'Multplayer', 'Co-Op' and 'Online Co-Op' are terms much abused by publishers, on Steam in particular. I worry that MP will be deliberately left open to consumer misinterpretation in a similar way that 'Create your own missions' was. Essentially my concern is that it will end up being an entirely external 'quickplay mode', or else a 'drop in on your buddy's game and do some stuff' which while fun, is entirely NOT what I personally want from KSP multiplayer. So I guess the TL/DR question is: Is the plan for multiplayer for it to be played in a persistent world with possibilities for (and for that matter 'a point to having') dedicated servers? The answer to this question may well be the deciding factor in whether or not I buy the game at release, or wait for a sale. Regardless, it will for sure influence my potential future decisions regarding DLCs and such like.
  9. If everything is installed correctly, from inside the game, you see should the decal parts in the 'Structural' parts category in the Assembly Building. Then to change which image displays, right click the part and there are buttons to switch textures. You could try delete and re-extract the files? It's possible something went wrong.
  10. So I've finally had enough of Lo-Res, Lo-Kuality flag textures. I'm currently in the process of converting all the Flag, Agency Decal, and Mission Patch textures to slightly higher resolution and also switching to use .dds from .png. The Long and Shuttle Decals I will hold off on, but they will probably eventually get some love. When I first uploaded this 5 years ago, I was maybe a little bit lazier than I am now. So hopefully, some things will get a little design improvement as part of the process. I won't be adding anything else until this is done, but if @davidy12 or anyone else has any ideas/requests for country flags, agencies, crewed mission patch sets (STS is already in my mind to do), or anything else that is screaming to be Kerbalized within the very obvious scope of this pack, I'm happy to look into those ideas. Here is a non-final sketch of the Koviet Flag:
  11. For real... we all want it done as fast as possible, you guys most of all (since you took it upon yourselves to adopt it.) I would like to think I speak for everyone who visits this thread when I say take all the time you need. Please. Since taking all the time you need will result in a smoother, less buggy experience for us all.
  12. I went ahead and changed the filename anyways. Lots of things don't like non-English characters.
  13. Awesome, I'll work on that for the next lot of changes. If I'm going to write in Russian, I would like it to make sense to Russian speakers. Thanks!
  14. @cineboxandrew It's my own. Basically I wanted to add things to the category already created by your mod. (will be useful other things too, thanks!)
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