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pTrevTrevs

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Everything posted by pTrevTrevs

  1. Wow this is seriously cool. I wonder if the same techniques shown here can be applied to EVA tethers for kerbals?
  2. The other day someone posted a Redstone Super Heavy (or whatever it should be called) with four booster Redstone cores around a center sustainer. This morning I had a moment of unholy inspiration and thought something like this: "The Redstone and Thor IRBMs were on *roughly* equal footing when they were first developed, so what would have happened if the powers that be had opted to further develop Redstone instead of Thor?" Only took me a few minutes in the editor to rough out these frankenboosters. Redstone/Able Redstone/Delta, 4x Castor 1 boosters Redstone/Delta
  3. You mean how Gemini's main parachute used a two point suspension system so the capsule hit the water at an angle instead of head on? I'd like to see that too, actually.
  4. It’s almost like people should stop treating Starship as though it were already a real rocket, and recognize it for the extremely-work-in-progress concept that it is...
  5. Gemini 6/7 Rendezvvous (JNSQ) AS-203, Saturn IB flight test with no payload to check out the S-IVB's engine restart capability.
  6. Technically you can already do something like this, as long as you upgrade to a Level 2 Astronaut Complex before you begin manned missions.
  7. Let’s not even get started on how For All Mankind has yet to explain how the Shuttle was made to work as a lunar-capable craft. I thought maybe they would have lunar missions use Saturn-Shuttle, but in the last episode it just looks like a typical STS stack. Love the show but I hate how they’ve stopped showing the technical side of things.
  8. May as well ask this now. Are we going to see Texture variations for the Saturn family, like the all-white tanks on later Saturn IBs, or the Saturn V Dynamic Test Article?
  9. Would a conformal decal still work on a moving part like the payload bay doors? Seems like it might cause issues.
  10. Suggestion (if it hasn't been mentioned/implemented already): Add an option to display the Orbiter's name on the corner of the payload bay doors, like Enterprise and Columbia had in their earlier days.
  11. Maybe it's just me, since I trust you've got good resources for the LEM, but is the descent stage really that small compared to the ascent stage?
  12. Question: With the B9PartSwitch now being a heavily-used tool in this mod, will there be a variant of the Service Module without the SIM bay and its handholds? Also, I’ve been retroactively watching the recorded dev streams and I would be remiss if I didn’t mention how the link someone shared to their concept for an Orbiter-derived Space Station Enterprise made me both sickened and intrigued. Props to whoever’s the first to make that abomination using SOCK and ReDirect parts...
  13. Haven't paid my screenshot tax since returning to this mod, so here's a little bit of what I've been doing lately: Mariner-B probes visiting Minmus in JNSQ. First one performed a flyby, second one impacted the surface. Improvised Pegasus satellite on Saturn I. Really hoping we'll get some dedicated Pegasus parts when Saturn I gets revamped.
  14. Experiencing a weird problem with the Atlas booster skirt and I'm really not sure what to make of it. When it's separated it doesn't fall away from the sustainer core, but rather fixes itself right behind the vehicle and follows it into orbit. Once I active timewarp outside of the atmosphere it pops out of sight and I can sometimes see it as a marker hundreds of kilometers behind me, but until then it just eerily hangs behind the Atlas. Moving the vehicle itself doesn't affect the skirt; here the Atlas is pointing roughly anti-normal about 30 seconds after skirt jettison. As you can
  15. Question, does anyone use BDB alongside Kerbalism? I've started a new JNSQ game for 1.11 with these mods, and one annoying thing I've noticed is that most of BDB's built in science experiments will never fit in Kerbalism's hard-drives in the early game. The most data the mod lets you store in a given probe core is around 1.5 MB, but almost all of BDB's experiments weigh in at over 5 GB. Sorry if this has been asked before. If the Kerbalism thread would be a more appropriate place to find out about this I'll move my questions there.
  16. Google reverse image search indicates the first photo is of the Apollo 14 launch and the second is of Apollo 4.
  17. Oh heck yeah, I've been waiting for this mod to be resurrected. Definitely gonna add it to the shopping list for my next modded career save.
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