pTrevTrevs

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Everything posted by pTrevTrevs

  1. To be honest I don’t remember, this was a few weeks ago. I’m pretty sure it was over 5000 meters though since I had a few minutes of free flight time from separation to touchdown.
  2. Before Pathfinder made its first flight, I conducted an Approach and Landing Test with a prototype orbiter. I think it fits the profile for STS-1T too. The only relevant difference between this orbiter and the spaceworthy ones is that this one has no fuel in its tanks. Orbiters preparing reentry will dump their unused OMS fuel before atmospheric contact, but will retain whatever RCS monopropellant is left in the fore tanks, while the ALT orbiter flies its tests entirely dry.
  3. Yep, those are the RoveMate probe cores; they’re a really great part for all kinds of aesthetic uses, especially now that they have silver and gold mylar versions. I do have TAC Life Support hardware hidden inside the shuttle cockpit, but like I said, they don’t really affect the function of the shuttle.
  4. Well, I've got a shuttle I've started using in my career save. Didn't design it with this challenge in mind but I think the last mission I flew fits the profile for STS-1A. Relevant parts mods include TAC Life Support, Conformal Decals, Kerbal Engineer, Near Future (only used on the payload), and Modular Launch Pads (irrelevant after launch). Technically this is STS-2 in my own save, but the first flight probably doesn't qualify since it landed short of the runway. The orbiter used on this flight is OV-101 Pathfinder, carrying a crew of two Kerbals for a two day flight. STS-2 is the second R&D flight for the shuttle and the first mission to carry an operational payload. Its primary objective include the testing of the Shuttle Robotic Manipulator Arm, deployment of the QBESAT-DataTracker 1, and the operation of several scientific instruments mounted on a pallet in the shuttle's payload bay. Like all planned R&D Shuttle missions the targeted landing site is the Kojave Sands Air Base from KerbinSide. Launch pad is LC-39A from Tundra Space Center. Literally a few hundred meters north of the stock KSC launch pad. I'm using StageRecovery to recover the solid rocket boosters after their jettison. The external tank, of course, is not reusable, and burns up in Kerbin's atmosphere after the shuttle reaches orbit. The payload includes the Shuttle Robotic Manipulator Arm, a scientific instrument carrier pallet, and a small satellite held inside a protective housing to the rear. The SRMA test involves grappling the QBESAT and extracting it from its storage tube. The satellite itself uses several Near Future parts, and the scientific instrument carrier has a Near Future capacitor and a set of solar panels, but none of them proved influential to the mission. I'm also using the Trajectories mod to navigate during deorbit and reentry.
  5. @Yukon0009, Shuttle Pathfinder thanks you for its new look: Might make a thread in Mission Reports to show off my missions with Pathfinder and her soon-to-be-commissioned sister ships. I'm using this in a career mode save, after all.
  6. Dumb question, maybe, but what did you use to make the custom flags for the markings on the shuttle? I want to make a set of nametapes for my own shuttle.
  7. Yeah man, if you don't do a remastered version to outdo the old one I might just do it myself! If I knew literally anything about recording and editing, anyway...
  8. Whoa man, I had no idea you were still around. I still watch your old Constellation mission every now and then and it's still great.
  9. Reached a point in my current career game where I plan to start flying Shuttle hardware and capsules/ELVs concurrently, so I'm working on getting that STS/Saturn hodgepodge vibe for rockets launching from LC-39.
  10. Can't wait to find a set of Space Shuttle nametapes or historic mission patches for these new decals. I'd make some myself if I knew where to start.
  11. Testing shuttles in career mode is more monotonous than one would think. After all, I am air-launching it from the back of an airliner at cruising altitude and gliding it to a landing. If that don't put hair on your chest I reckon nothing will.
  12. What's the serial number? If it's above 254000 it's probably one of the models built with outsourced chinesium parts. Nothing beats the classic Dinklestein manufacturing, but it's so hard to find these days.
  13. The other day I realized that LC-17 actually has an animated service structure. Was wondering if any other pads have this as well.
  14. Reading this made me twice as libertarian as I already was.
  15. Hey, it'd be real cool if you'd put up a tutorial on how you make those fold-out solar panels.
  16. In my current career game I've been using the Bishop I as my standard manned launch vehicle for flights to LKO. Its first stage is a large solid rocket booster with a set of four small vernier engines to provide control. The second stage is liquid-fueled, and the spacecraft adapter fairing has a small amount of room for mission-specific equipment which can be retrieved after launch. It's a pretty cheap vehicle for its size, and I'm planning on upgrading it in the future to have a reusable first stage and more modularity. Its primary payload is Polaris, the multipurpose spacecraft I've developed for space station servicing, commercial tourism flights, and eventually Lunar missions. The pictured vehicle is a Block I spacecraft, used for missions in low orbits. There's also the Abbot; a family of unmanned launch vehicles. It's pretty similar to the Titan III, but there are other versions with different numbers of SRBs and upper stages for differing payloads. It's slowly becoming obsolete, however, as my payloads keep getting heavier and their destinations grow farther and farther away.
  17. I don't remember the last time I actually posted here; it must have been at least a year ago. But I set up a new install of the game tonight and started working on a helicopter using the Breaking Ground parts. So I guess I'm back, at least for a little while. One of the most annoying things I've ever tried to do, not least because I couldn't find many other examples of conventional main/tail rotor helicopters. But oh how satisfying it was when I got this thing *halfway* working! Honestly though it flies really badly; it keeps wanting to roll to the left or right, and changing tail rotor pitch to control yaw is a really sluggish way of doing things. I know there are people on here who were building helicopters long before these parts were even in the game; maybe they can help me here? Also, I'm not sure if this is a bug or what, but sometimes when I engage the torque on the main rotor, the engine block itself spins rather than the rotor mast:
  18. Fellas, I'm not usually one for superstition, but I think your Titan II is cursed. I think the Sun god is displeased with how old the model for Titan II looks now.
  19. My man, that brings back loads of memories. Hell of a good show.
  20. By God I’m actually back already https://m.imgur.com/uzUnHxO I’d timestamp this or directly embed my image, but I’m on mobile and I just drove past it.
  21. Maybe this has been discussed before and I'm too lazy to read through years of thread history, but is this name in reference to the Titan I in Cordele, Georgia? I've driven through that town dozens of times since I was a kid, and I still have no idea why or how they got their hands on it.