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Everything posted by pTrevTrevs

  1. #StuffElonSays Seriously, I bet right now that's about as likely to happen as Crew Dragon making a propulsive landing on a helipad was when Elon promised it years ago.
  2. It looks like my problem wasn't directly related to this mod after all, because it still happens exactly the same way even when I remove all the Modular Launch Pads hardware from the craft file and test it on the pad. Fortunately by doing that, I was able to get a better look at what exactly was happening to the ship, and it seems that whenever an animation was triggered, such as a cargo bay opening or landing gear extending, all the radial decouplers would break off. So the SRBs and Orbiter all fell off the ET, which became unsupported and fell to the ground and exploded. Switching the SRB de
  3. Yeah, I thought about that after I closed the game, but I don't think I moved the Mobile Launcher at all since my last flight; only the FSS and RSS. I'll double check and let you know.
  4. I tried to launch my shuttle tonight using the most recent update of this mod. For an unknown reason, when I have the shuttle sitting on the pad and activate one of this mod's part animations, such as rolling back the RSS or retracting the ET intertank access gantry, my left solid rocket booster seems to just fall off the ET, right before the entire vehicle stack explodes and scatters debris in about a 150m radius around the pad. This happens even if I trigger a part like the hammerhead crane, which is clearly far enough from the shuttle itself to be causing this. The entire sequence happens r
  5. To be honest I don’t remember, this was a few weeks ago. I’m pretty sure it was over 5000 meters though since I had a few minutes of free flight time from separation to touchdown.
  6. Before Pathfinder made its first flight, I conducted an Approach and Landing Test with a prototype orbiter. I think it fits the profile for STS-1T too. The only relevant difference between this orbiter and the spaceworthy ones is that this one has no fuel in its tanks. Orbiters preparing reentry will dump their unused OMS fuel before atmospheric contact, but will retain whatever RCS monopropellant is left in the fore tanks, while the ALT orbiter flies its tests entirely dry.
  7. Yep, those are the RoveMate probe cores; they’re a really great part for all kinds of aesthetic uses, especially now that they have silver and gold mylar versions. I do have TAC Life Support hardware hidden inside the shuttle cockpit, but like I said, they don’t really affect the function of the shuttle.
  8. Well, I've got a shuttle I've started using in my career save. Didn't design it with this challenge in mind but I think the last mission I flew fits the profile for STS-1A. Relevant parts mods include TAC Life Support, Conformal Decals, Kerbal Engineer, Near Future (only used on the payload), and Modular Launch Pads (irrelevant after launch). Technically this is STS-2 in my own save, but the first flight probably doesn't qualify since it landed short of the runway. The orbiter used on this flight is OV-101 Pathfinder, carrying a crew of two Kerbals for a two day flight. STS-2 is the
  9. @Yukon0009, Shuttle Pathfinder thanks you for its new look: Might make a thread in Mission Reports to show off my missions with Pathfinder and her soon-to-be-commissioned sister ships. I'm using this in a career mode save, after all.
  10. Dumb question, maybe, but what did you use to make the custom flags for the markings on the shuttle? I want to make a set of nametapes for my own shuttle.
  11. Yeah man, if you don't do a remastered version to outdo the old one I might just do it myself! If I knew literally anything about recording and editing, anyway...
  12. Whoa man, I had no idea you were still around. I still watch your old Constellation mission every now and then and it's still great.
  13. Reached a point in my current career game where I plan to start flying Shuttle hardware and capsules/ELVs concurrently, so I'm working on getting that STS/Saturn hodgepodge vibe for rockets launching from LC-39.
  14. Can't wait to find a set of Space Shuttle nametapes or historic mission patches for these new decals. I'd make some myself if I knew where to start.
  15. Testing shuttles in career mode is more monotonous than one would think. After all, I am air-launching it from the back of an airliner at cruising altitude and gliding it to a landing. If that don't put hair on your chest I reckon nothing will.
  16. What's the serial number? If it's above 254000 it's probably one of the models built with outsourced chinesium parts. Nothing beats the classic Dinklestein manufacturing, but it's so hard to find these days.
  17. The other day I realized that LC-17 actually has an animated service structure. Was wondering if any other pads have this as well.
  18. Reading this made me twice as libertarian as I already was.
  19. Hey, it'd be real cool if you'd put up a tutorial on how you make those fold-out solar panels.
  20. In my current career game I've been using the Bishop I as my standard manned launch vehicle for flights to LKO. Its first stage is a large solid rocket booster with a set of four small vernier engines to provide control. The second stage is liquid-fueled, and the spacecraft adapter fairing has a small amount of room for mission-specific equipment which can be retrieved after launch. It's a pretty cheap vehicle for its size, and I'm planning on upgrading it in the future to have a reusable first stage and more modularity. Its primary payload is Polaris, the multipurpose spacecraft I'v
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