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Everything posted by pTrevTrevs
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
What's the serial number? If it's above 254000 it's probably one of the models built with outsourced chinesium parts. Nothing beats the classic Dinklestein manufacturing, but it's so hard to find these days. -
The other day I realized that LC-17 actually has an animated service structure. Was wondering if any other pads have this as well.
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Reading this made me twice as libertarian as I already was.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
Hey, it'd be real cool if you'd put up a tutorial on how you make those fold-out solar panels. -
Show off your standard launch vehicles!
pTrevTrevs replied to Misguided Kerbal's topic in The Spacecraft Exchange
In my current career game I've been using the Bishop I as my standard manned launch vehicle for flights to LKO. Its first stage is a large solid rocket booster with a set of four small vernier engines to provide control. The second stage is liquid-fueled, and the spacecraft adapter fairing has a small amount of room for mission-specific equipment which can be retrieved after launch. It's a pretty cheap vehicle for its size, and I'm planning on upgrading it in the future to have a reusable first stage and more modularity. Its primary payload is Polaris, the multipurpose spacecraft I'v- 25 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
I don't remember the last time I actually posted here; it must have been at least a year ago. But I set up a new install of the game tonight and started working on a helicopter using the Breaking Ground parts. So I guess I'm back, at least for a little while. One of the most annoying things I've ever tried to do, not least because I couldn't find many other examples of conventional main/tail rotor helicopters. But oh how satisfying it was when I got this thing *halfway* working! Honestly though it flies really badly; it keeps wanting to roll to the left or right, and changing ta -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
My man, that brings back loads of memories. Hell of a good show. -
So uh, maybe this is a stupid question, and maybe it's already been answered, since I haven't been keeping up with this thread very well, but are the STS and small American launch towers released yet? I don't think I have them in my current save, and I'm *reasonably* sure I have a current copy of this mod.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
Go home, Goering, you're drunk -
Curing a Burnout: My Attempt At Getting Back Into the Game
pTrevTrevs replied to pTrevTrevs's topic in Mission Reports
Aquila 1 lifts off after one and a half Kerbin days on the surface. It leves behind its research station, the flag, and cargo boxes, but due to the light gravity of Minmus, it was unnecessary to split the lander in two halves as is done with most disposable Mun landers. The pilots report exceptional handling characteristics and unparalleled cockpit visibility. This lander feels and looks almost more like an aircraft than a spaceship, and its compact frame and light mass gives it a sense of agility and responsiveness never before seen in spacecraft of this time, and certainly not -
Curing a Burnout: My Attempt At Getting Back Into the Game
pTrevTrevs replied to pTrevTrevs's topic in Mission Reports
Aquila's systems are powered up prior to undocking, and the two landing crewmembers take their seats at the controls. Once free of the Scipio stack, Aquila jettisons its cruise ring. With proper manned control, it can now maneuver freely and operate on its own I also want to remark in passing how much I'm liking this new lander model. It's really got a great view, and it feels just like a helicopter cockpit to me! Aquila is a new variant of lander tailored specifically to the remote distance and the low-gravity environment of Minmus. For landing mission on Minmus -
Curing a Burnout: My Attempt At Getting Back Into the Game
pTrevTrevs replied to pTrevTrevs's topic in Mission Reports
After something like two months of inactivity, I'm back into the game. Spring semester has been busy, but I got a few hours worth of time over the last few days. The preview I sent up a few days ago depicts the first launch of Scipio 9, the most logistically challenging mission yet undertaken in this save. Following Scipio 8's orbital mission over Minmus, go-ahead has been given for a surface landing on the green moon. Due to the heavy payload requirements necessitated by both the lander and the habitation module needed for the long journey, the mission hardware will be sent over two sepa -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in The Spacecraft Exchange
Is that... a white Mk I pod? -
Curing a Burnout: My Attempt At Getting Back Into the Game
pTrevTrevs replied to pTrevTrevs's topic in Mission Reports
Oh how I wish I could run this game with a higher resolution... Coming SoonTM. -
Thanks, I hate it jk, it's actually pretty neat
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Will it be possible to remove the white stripes from the small tower and go for a solid-colored look?
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Curing a Burnout: My Attempt At Getting Back Into the Game
pTrevTrevs replied to pTrevTrevs's topic in Mission Reports
Been busy the last few weeks with winding up the semester, but I've had some time in the last few days to work a bit more on the station. Today I added a new module which features a cupola for surface observation and a new radio dish for facilitating better communications with surface expeditions. Launch took place on the new Princeps II, equipped with two solid rocket boosters, same as the Scipio 8 launch. Delivery to the station was performed as usual, with a Scipio service module to provide power and propulsion during the trip. The station in its current c