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pTrevTrevs

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Everything posted by pTrevTrevs

  1. I decided to give your shuttle a test flight tonight, here's a photo that was taken during the underwing inspection with the Canadarm: I think I'd like to try to reverse-engineer parts of your shuttle to build one of my own. I've never finished a working STS, but this example has a lot of techniques that have really piqued my interest and given me ideas...
  2. I’m really interested in that Shuttle, can you go over any special techniques you used to build it?
  3. If I could state my own humble opinion... My suggestion would be to finish the shuttle tower first, then work on a launch tower for use with smaller rockets, namely something like the Titan II service tower and erector, or the gantries used in Atlas and Redstone launches.
  4. Indeed. Of all the rooms I could have gotten with a magnificent view of the parking lot, I got the one with a window full of leaves...
  5. Thanks to all you guys for your support, I'm posting this from my new residence in Huntsville, with the US Space and Rocket Center's Saturn V right outside my window (or it would be if there weren't a tree blocking the view).
  6. Disclaimer: I believe this to be the best place to post this thread, however, if a moderator believes that another forum would better suit the topic of this post, I ask that they move thks thread to where it is more appropriate, thank you. I first picked up Kerbal Space Program sometime in 2013, not long after the 0.20 update came out. I still remember the old white-walled VAB, from which my first rockets rolled out, most of them asparaguslike monstrosities which needed to be lashed together with dozens of struts in order to hold together. Since then, I have played the game qu
  7. I wish you luck with this one; the FSS looks so much more complicated than the fairly straightforward Apollo/Saturn launch tower.
  8. EVA training for Surface Expedition 3 is underway. This mission will be the first to land at a resource deposit and will bring with it special equipment for sampling ore from the surface. No high-intensity mining will be attempted on this mission, but a small amount of ore will be extracted for testing. In order to safe space, this mission will not carry the bulky dish antenna used by SE-2, instead this mission will use Aurelian's main antenna to transmit to Kerbin, while the SEP will only transmit data when Marius passes overhead, eliminating the need for a dedicated long-distance a
  9. Actually, I was wondering if the command seat's mass value in the SPH factors in the weight of a Kerbal sitting in it, I guess now I know...
  10. Business as usual continues with lunar orbital operations, the first Scipio-FT has arrived at the station. The fuel FT-1 delivered will soon be used to fuel up Aurelian 2 for its second journey to the lunar surface, once its next crew arrives. FT-1's launch was perfectly standard, using a typical Princeps 2, and the flight to the Mun was uneventful. There was an issue with the spacecraft's electrical system, causing it to lose power in the critical moments before docking, however the crew aboard the station was able to achieve a negligible relative velocity before the
  11. After much procrastination, excuse hunting, and genuine fear of confronting this 600+ part menace, the Marius airlock is now in place. This newest addition to the station will make spacewalks much easier, and allow spacewalking crewmembers much more capability in servicing the station's exterior. Just like most other lunar-bound payloads, the airlock module is launched aboard a typical Princeps 2 rocket, the medium-heavy workhorse of the booster fleet. The Scipio Upper Stage is used to propel the payload beyond LKO and insert it into Lunar orbit. Once in Luna
  12. Despite being absent from this thread for something like twenty days, I actually have very little to report. The summer keeps winding away, and with it, the time I have left before I leave for college, so I've had to spend most of my days packing up for the move. Fortunately, I was able to get back to this a little bit more tonight. The bad news is that all I was able to finish was two prototype craft in the VAB. First, another variant of Scipio. With the beginning of regular surface excursions with Aurelian II comes a drastically increased demand for fuel in Lunar orbit. Say what yo
  13. But... doesn't the term "Base jumping" imply that the jump is performed from the ground or from a fixed structure?
  14. I've added the Outer Planets Mod to my game, and my Sarnus transfer window is open, so I'm sending a probe to the outer planets and possibly even interstellar space. The high DeltaV requirements of the mission require yet another new launch vehicle. This one is an improved version of the Auxiliary booster, with a more powerful first stage engine, larger SRBs, a much larger second stage, and a new third stage. I swear to god this isn't (exactly) a copy of the Atlas V, it just turned out looking like this... This new vehicle has been christened Auxiliary II, an
  15. Would that mean four satellites all with their apoapsis above the north pole, or two with their apoapsis at the north pole and two at the south?
  16. This one's a smaller mission, but no less important than the previous one. Having proved the ability of the Aurelian lander, the Nerva rover, and the Marius orbital station, I must now determine which areas of the Mun are rich enough in extractable resources to support a ground base. That is the mission of this probe, Polybius. It will be inserted into a polar orbit around the Mun and create a detailed map of the Mun's resource deposits, which will be used to create a shortlist of possible landing sites to explore in the future. Polybius was a Greek nobleman and historian who was sent to
  17. As the sun sinks lower in the sky and the shadows lengthen, the crew begins shutting off non-essential systems in Aurelian such as cabin lights, landing radar, and communications with Marius, preparing the lander for its low-power hibernation, which will be necessary to keep the lander's batteries at a safe power level throughout the long lunar night. As the sun finally disappears beneath the horizon, the crew sees Kerbin wax to a greater size than any previous landing crew has witnessed. They will be the first crew to see a full Kerbin in the night sky. For one last time
  18. It's been a lot longer than I thought since I last posted, so I've got a lot of catching up to do. Between the end of EVA 3 and the start of EVA 4, the crew experienced the first eclipse on the Lunar surface. Because the Mun's orbit has no inclination relative to the ecliptic, such eclipses will happen every lunar day at around noon. Future base designs will have to take such periods of darkness into account for determining necessary battery capacity. Once the Sun emerges from behind Kerbin, the crew exits the lander once more and begins EVA 4. The main objective of this ex
  19. A lot of the inspiration for that lander, as well most of the other craft in my CAB series, was taken from a past attempt I made at recreating the Constellation mission in KSP. The rover I used on that landing mission is basically an upgraded version of my SPR rover from earlier.
  20. They’re supposed to be surface contact probes, they couldn’t actually affect the suspension on the legs since they don’t seem to have colliders on them.
  21. Here's Aurelian 2 from my Mission Reports thread "Curing a Burnout" Fully reusable, and can carry up to four Kerbals to the lunar surface. It operates out of a space station in Lunar orbit, and makes trips to and from there, saving me the trouble of needing to send an entirely new lander for each surface expedition.
  22. The crew descends the ladder once more to begin the most challenging EVA of the mission. They board the rover and set off west, to find a way over the rim of the Arch's crater and up to the feet of the massive rock formation itself. Such an expedition would be near-impossible without a wheeled vehicle such as Nerva. The valley between the crater rim and the eastern slope (which itself leads to another crater) in which the lander sits is only about two kilometers across, and it takes very little time for the rover to cross it. Nerva can go over ten meters per second on flat
  23. Hey, thanks! Maybe I will post downloads if that's what you people want. I'll have to sort out which craft use which mods though, to make it easier for people to access the craft. Here it is. The mod seems to only allow a certain number of footprints on the ground, as once you walk far enough, the footprints from the beginning of the trail begin fading away. They also aren't persistent, so if you reload a quicksave or switch to another craft outside of load distance they disappear. Still, they're pretty nice, they help me get that "scuffed up" look you can see in the picture below to
  24. After a rest in Aurelian's cabin, the crew hits the surface once again, for a short geologic trek, which will pass through a debris field to the north of the landing site, where the rover's delivery frame was seen to crash. The crew will attempt to find the frame, which by now has been sitting out in the lunar vacuum for some five hours, and examine any notable rock formations and boulders they find. The biome scanner on the rover will also perform a limited resource analysis to determine the plausibility of using this site or an area near it for a base. Nerva's cockpit provides an a
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