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pTrevTrevs

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Posts posted by pTrevTrevs

  1. :) I think ore deposits can't be found at the bottom of the ocean, also, your sub is going to need MORE power just to get under. Mine took 12 turbojets to push 20 tons underwater at 5 m/s. Given the size of yours, you''d probably need more than that. Also, there are some parts what annoyingly refuse to sink like wings.

    My sub weighs 72 tons. If I can remove any unnecessary fuel, I can possibly cut it down to 60-ish tons. At that weight, I would need 36 turbojets to push it underwater, assuming there aren't any parts on it with unnaturally high buoyancy. I could probably make 4 clusters of 8 turbojets fairly easily, but that only comes up to 32. If I could manage to get it down to 50 tons though, I can use 32 turbos and possibly have it dive a little faster than 5 m/s...

    On the bright side, using a calculator, pen, and paper to play a video game makes me feel smarter than I probably actually am!

    Squad, please do us all a favor and make Better Buoyancy stock.

  2. The boats will emerge victorious!

    Really like that Walrus, anyway, looks really expedition-submersible thing, reminds me of those deep sea ones, like the Nautilus, quite interested in deep sea stuff myself.

    Do you actually have Kerbin City installed? Just verifying, sorry for the weird question.

    Yeah, I was going for a deep sea exploration look.

    And no, I don't have Kerbin City installed, it doesn't seem that useful or interesting compared to the other mods I have.

  3. The U-boat has gotten to be so many parts that I can't even launch it in a stock install without crashes. So I started another side project:

    lijHqaB.jpg

    My hope is that one day I can get it to dive down to the ocean floor, find an ore deposit, and mine it with a drill (to be installed on future versions). Right now though, it just waddles around in the water at a lazy 0.8 m/s and can't dive at all. Due to it's shape and apparently lazy nature, I've named it the Walrus.

    Maybe it will dive further if I take some of the unused fuel out.

  4. Love the orbiter, but I think the lander needs work. It just doesn't look like a Viking lander with that probe core so visible. Maybe if you built a frame out of cubic struts and attached three radial parachutes (always good for making a loose, baggy object) around the sides, it would look more like the real thing.

    https://upload.wikimedia.org/wikipedia/commons/1/13/Viking_lander_model.jpg

    notice how the lander does have a somewhat hexagonal shape, but it's not a regular shape. There is its sides are much shorter than the others, so it's more like a triangle with its ends cropped off.

  5. I have an early N1 with Gantry in Blender since 3 years. Actually, I wanted to covert her for KSP (she was made for an animation project and still uses procedural textures here and there, also some measurements are slightly off by some centimeters etc) but then switched to the Proton instead, because some detail areas of the N1 are still not well documented and many websites show them incorrectly. If there is the time (wanted to do a high quality TKS/VA first).. maybe?

    http://i.imgur.com/vjdZAPM.jpg

    Make that gantry a Kerbal Konstructs launch site. We will love you.

  6. Take a peek over at http://www.subsim.com/index.php if you can't find U-Boot pics there... Then pm me. I've got SH3 on this mac so can fire it up and take screens if you like. Not sure how accurate it is... Or check out video footage from Das Boot. They filmed it in a 100% scale replica that they built...

    PS Epic. It'll kill my FPS but I look forward to crash diving.

    Thanks!

    It probably won't be able to dive. If it's anything like my last sub (link in sig) it won't be able to manage more than five meters per second in the water. But you can always pretend. Maybe Better Buoyancy will let it dive, who knows?

  7. The U-Boat is coming along well. It's part count is so high (over 400) that I've had to remove it from my main install and port it over to the stock one I reserve specially for testing stock craft that have high part counts or require a high FPS.

    GPLiqyx.png

    The interior will have several compartments, based on a horribly low resolution sketch of a U-boat interior I found on the internet. Wish me luck.

    3C8mWNr.png

    The first room I furnished was the aft torpedo room. I actually started on the forward torpedo room, but the game crashed before I could save my work. I couldn't find very many good pictures to tell me what each room looks like, so I took some liberties with the control station, chair, and bunks. The only thing I know this room has for certain is a single torpedo tube.

    gABgdn0.jpg

    The U-Boat as it appears currently. The periscope (idea stolen from Azimech) is extended.

  8. I fear I am becoming obsessed with things that spin. I really ought to get back to my career save... Not even made it to the Mun yet. Fundamentally sound. Needs some tweaks and then to be tested off-world. 85% success ratio for Kerbals spawning in command seats. Oh and the neat thing is that once you set the rotation you can leave it be. The wheel brakes are powerful enough to stop the wheel when you want embark/disembark. Although why would you want to go through that pain and hassle?

    I can't get the docking ports to dock automatically... if I line them up in SPH they don't align when you launch. If I allow for the offset, then they're completely offset. I haven't tried changing their location. It functions fine without it, but sometimes the brakes only applying on one side can cause quirks.

    Sure hope the crappy weather stops so I can go play outside again soon...

    http://i.imgur.com/3sdcDVg.png

    This could be helpful when I get around to building the Tsar Tank for my planned WW1 Tanks collection. I'm waiting on the Mark IV tank to be finished before I move on to another one though

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