pTrevTrevs

Members
  • Content Count

    1,640
  • Joined

  • Last visited

Everything posted by pTrevTrevs

  1. Here's a picture of my ASTP mission if you still want photos for the front page: Yes, I know that Soyuz 19 had solar panels attached. I was planning to add them. I forgot. So now, I have a Soyuz 7K-T for the ASTP
  2. Will this thread follow the Soviet space program as it happened in real life, or will it stray from it a little? Skipping Voskhod, and going straight to Soyuz, for example (which they probably should have done in real life. Voskhod was a dead end program and didn't accomplish anything that Vostok or Soyuz could also do.)
  3. The new parachute has delivered its share of pain on me as well. It is significantly smaller than it should be, and it doesn't even have an icon on the staging diagram. Oh well, the Fuji docking port + parachute makes for a suitable alternative for now.
  4. Spektr's IVA hasn't been created yet. Hopefully we will get some nice looking IVAs in the near future.
  5. Yes, IVAs should come next, they have been a pressing issue for long enough. I wonder if it would be possible for Spektr to have a cross between a station IVA and a capsule IVA. (Seats in the front, facing the window, storage and living space in the back?)
  6. How many Kerbals will the new Spektr have? Three like the old one?
  7. What are the chances that we will get an escape tower for TKS?
  8. Hmm, I just noticed that the new VA could possibly be used as an Apollo Command Module. Do not be suprised if I desecrate the capsule by using it in American style moon mission in the near future.
  9. Good. I'm wanting to get to work on either OPSEK or a ISS type station with a reduced number of modules. Not sure which yet. Heck, might even use the mini ISS as a starting point to build OPSEK like they plan to do in real life. Anyway, I wanted to make sure that I could start construction without having to worry about the Russian modules be broken when the update hits. Speaking of the update, when I download the Beta, where am I supposed to install it? Does it go in the GameData folder, or in the Tantares folder itself? If so, where in the Tantares Folder?
  10. Do you think that we will have any issues with the FGB parts breaking crafts when they are updated? How much do they differ from the old models?
  11. Just to be clear, we are going to get a double sized crew cabin to use instead of the cargo bay + single crew cabin, right?
  12. As long as the airlock is part of the descent module instead of its own part, it doesn't seem like it would be that hard to create. It appears that the PPTS creation has been set in motion. Time for me to begin work on an OPSEK style station to go with it!
  13. *cough*Dragon V1*cough* Maybe HTV or Voskhod? Voskhod is kind of important, as right now, the pack has a major gap in technical progression from Vostok to Soyuz. HTV would go quite nice with Fuji.
  14. Thanks! I never really thought very much about the interior, I just had a big empty space in the front and decided to cram two consoles, some seats and a periscope into it. If you ever manage to destroy something with the flamethrower, I would like to know about it. As far as I know, it's basically a cosmetic feature, as rocket exhaust doesn't seem to be that deadly in KSP. My future designs will hopefully have more functional features. Maybe a personel transport variant, possibly a mobile missile launcher?
  15. I present to you the ARM-01-F Visigoth. It is an armored assault vehicle with a flamethrower as its primary weapon. (Its actually just a rocket motor, but don't tell anyone, Nobody will buy it if they know the truth!) The Visigoth is capable of speeds over 20 m/s on flat terrain, and can survive most serious crashes with minimal damage. It has space for two Kerbals to operate the tank. But enough talk, you came here to SEE the tank, not to read about it! Well, here it is! The vehicle is popular among Kerbal tankers due to the flamethrower's ability to roast hot dogs and marshmallows when on low power. This is the Commander's station inside the tank. The Commander is responsible for driving the tank and monitoring the tank's condition. At left is the periscope used to view outside the tank. At the rear of the cabin is the Gunner's station. The gunner operates the flamethrower and communications systems. With Kerbals inside, the cabin is quite cramped, much like a real tank. The flamethrower can't run any higher than 60% power without flipping the tank over. Speaking of that, to fire the flamethrower, make sure that RCS and SAS are on, and that the legs at the back are extended. If the verniers don't fire automatically, press W and they should. Jeb(standing on track) and Bill pose for photos during a patrol near the KSC. Some things to remember when driving the tank: Don't try and turn while going faster than 10 meters per second, or you risk flipping the tank. Don't fire the flamethrower unless the tank is fully stopped. Be careful when driving up hills, it likes to swerve back and forth Never try to immediately brake the tank, especially when at high speed. Let it slow down a little first, then apply the brake You may want to invert the steering on the wheels. I'm not sure why, but sometimes you have to press S to drive forward and W to go in reverse. A and D are likewise inverted. Other times, the controls are fine. I will fix this if I find out why it happens. That's about all you need to know to operate the Visigoth, you can download yours here: http://kerbalx.com/crafts/922/edit I plan to add other tanks to go along with the Visigoth in the future, if you have any ideas, just let me know!
  16. I always use the Shenzou OM as a docking compartment. It's quite versatile, and looks more like an independent station module than the 1.25 meter Salyut part does.
  17. Hmm, what a peculiar program. I swear though, that guy looks a little bit like Walter White to me.
  18. That reminds me, where is that image originally from?
  19. Behold... The power!!! I actually thought it would be brighter, but the part count on this craft is well over 1000, and I crashed trying to launch this, so I think I'd better stop messing with the lights.
  20. I hope we will get a larger crew cabin in the TKS in place of that cargo bay. It's so small that you can't really put very much in there.
  21. Yeah... I used Infernal Robotics *shuffles feet* I think I will turn down the power on the floodlights a little, but at the same time, I'm going to expirement to see just how bright I can make it! *cackles*