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BioRoots

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Everything posted by BioRoots

  1. @Roverdude Is it just me but i can't seem to add a docking port at the bottom of the cargo bay http://imgur.com/zZfjyuN, look like the node is upside down. http://imgur.com/x2EVsJV
  2. Here something i did with your mod. Thank you http://i.imgur.com/HiqMPAC.png' alt='HiqMPAC.png'>
  3. Thank for the mod i love your works Few point thought it tell me firespitter is not for version 1.0.4 the centruifugal ring is missing texture http://imgur.com/PrQOmMm You dual air intake as 0.2 intake while the stock circular as 0.9 might want to upgrade yours since it way bigger. Also i don,t have the option to change the crew compartment like shown on page 1 what i'm missing
  4. There a option to hide the shrouds can i disable the arrow in the cfg ??
  5. no but i want to use the Kronal Vessel Viewer and they show in it
  6. how can i get rid of the arrows that come with the track in the VAB
  7. 0.24 like i said i use the link on the first page to kerbalstuff
  8. Before it happen i try the CTT but i deleted it cause it not was i was looking for. I downloaded the version on kerbalstuff and no altstocktech is there.
  9. Hey not sure if iam the only one with this issue. It not game breaking but when i go in the R&D building this is what i see http://imgur.com/31gNaNV That is just a small section of it there way more seem like it is duplicating quite a bit I un install and reinstall and the issue was still there will have a look at the cfg file to see if i spot anything
  10. There was duplicate of the parts and when i try to attach the parts the node would disappeared and kind a attach mid air to the side with no way of deleting the part.
  11. I install the new version but it created conflict with your previous version i had to delete entire folder and re-install it work now but you might want to mention that. And no my version was not older then .22
  12. **Edit turn out i dont know how to use KER ** I fell there is a issue with the Yucatan engine and the Odin engine not representing the proper max thrust in the description see album for reference. http://imgur.com/a/3IjuZ Yucatan Max thrust (ALS) 786 Odin Max thrust (ALS) 917 Yet when I add to the same tank the Yucatan as a way better TWR.
  13. Thank for the quick update but what happen to the fuel switch patch??
  14. That is part of the module for those engine but since rcs are not typical engine with staging i cant use the full module. That where iam stuck
  15. Not the right place for this ??
  16. Trying to have the vernier Engine to be able to pick from LFO or LiquidFuel so that i don't have multiple parts. Here what i got but once i launch it don't give me the option anymore. *** copyright squad*** PART { name = vernierEngine module = Part author = HugoGut mesh = Vernier_Engine.mu scale = 1 rescaleFactor = 2 node_attach = 0.0, 0.0, 0.0, 1, 0, 0.0, 1 // --- editor parameters --- TechRequired = specializedControl entryCost = 4200 cost = 1400 category = Control subcategory = 0 title = Vernor Engine LF manufacturer = Reaction Systems Ltd description = The VR-N1ER Veer-Governor, or "Vernor" Engine is an attitude control thruster. These motors are linked to RCS controls, but are powered by a Fuel+Oxidizer mix, making them significantly more powerful than MonoPropellant-powered RCS thrusters. They are fairly more bulky in comparison though, and feature only one nozzle facing outwards, although most agree that is an acceptable trade-off for the additional punch they pack. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 // --- standard part parameters --- mass = 0.08 dragModelType = default maximum_drag = 0.01 minimum_drag = 0.01 angularDrag = 0.1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 3400 fuelCrossFeed = True PhysicsSignificance = 1 // --- rcs module parameters --- MODULE { name = MultiModeEngine primaryEngineID = LFO secondaryEngineID = LiquidFuel } MODULE { name = ModuleEnginesFX engineID = LFO thrusterTransformName = RCSthruster minThrust = 12 maxThrust = 12 resourceFlowMode = STAGE_PRIORITY_FLOW PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = Oxidizer ratio = 1.1 resourceFlowMode = STAGE_PRIORITY_FLOW } atmosphereCurve { key = 0 260 key = 1 140 } } MODULE { name = ModuleEnginesFX engineID = LiquidFuel thrusterTransformName = RCSthruster minThrust = 12 maxThrust = 12 resourceFlowMode = STAGE_PRIORITY_FLOW PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 260 key = 1 140 } } }
  17. Good day I notice this in the name = FTT_Kontainer_03 some cost value are missing. MODULE { name = FSfuelSwitch resourceNames = Ore;Water;Substrate;Minerals;Karbonite;LiquidFuel,Oxidizer;LiquidFuel;RocketParts;Metal;Chemicals;Polymers; resourceAmounts = 27000;135000;27000;27000;27000;12150,14850;27000;27000;27000;27000;27000; tankCost = 95000;9000;45000;110000;48000;18000; hasGUI = false } I added a liquidfuel kontainer that why some of the resource don't match
  18. Should a pay more attention to is first post he say there no iva yet
  19. Thanks for looking into it. Love your mod also by the way.
  20. Thank for the mod. I have a no texture inside the pod!! Why is that??
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