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Hactar

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Posts posted by Hactar

  1. 24 minutes ago, kerrigan778 said:

    New RemoteTech release breaks things.

     

    Exception occured while loading contract 'RemoteTech.RT_KerbinRelay_4sat': System.Exception: No ContractRequirement with type = 'CelestialBodyCoverage'. at ContractConfigurator.ContractRequirement.LoadRequirement (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0

    I'm experiencing a similar error. https://vgy.me/u6NcqB.png (not embedded because the image is rather large)

  2. On 4/26/2016 at 11:04 AM, Kaeltis said:

    The software is made to be easy to port to other RGB-Keyboards, so it currently does not use any "special features" like the display. Also, the official Logitech RGB library it uses also only supports controlling the key colors.

     

    The software is already very modular (thanks to the original author), so other keyboards and manufacturers can easily be integrated (like I did with logitech :)).

    We could try to integrate those other keyboards ourselves, but we do not own any corsair RGB keyboard and also there does not seem to be any official library to control the key lighting, which makes that task nearly impossible :D, but you can fork the original repo (https://github.com/cguckes/ksp-chroma) and try yourself :)

    http://forum.corsair.com/v3/showthread.php?t=149863 Perhaps this could be of help?

    I have had no experience with object-oriented programming, let alone KSP modding, but I would be glad to help in any way possible. :) (I own a K70 RGB keyboard.)

  3. CKAN is absolutely wonderful, and I love the "new in repository" feature, but it would be nice (especially with KSP 1.1) to have a "newly updated" filter, when a mod becomes compatible with the latest version of KSP.  Or perhaps highlight mods that have changed in the list? This would allow a user to incrementally add their favorite mods to the latest KSP version as they update without scrolling through the whole list every time. Thanks. :)

  4. Guys, enough of this "i" thing already.

    Considering i = 1.

    -1 (+)

    i ≠ 1

    If it did nobody would use it. Therefore I believe the number is still 6-8i.

    Or if we want to consider all the changes made after that post, then the number is 8-8i.

    EDIT:

    As stated earlier, the OP approved by saying "good luck with this whole imaginary thing." (I can't quote it because it is on a different page and I am too lazy to figure that out. XD)

  5. Several times over the past few years the idea of a radial stack separator has come up and again and again the download link has 404-ed. I (and many others, I'm sure) would really enjoy this as a more mainstream mod.

    A radial stack separator could prove very useful, mainly in decoupling autonomous craft, like deploying several communications satellites for RemoteTech.

    Original Thread #1 - Download link on Spaceport, which is LONG gone.

    Original Thread #2 - Download link on Dropbox, which gives a 404.

    Download? - Quick, before this one dies too!

    While there is a download that seems to work, it hasn't been updated since 0.23.5, and so probably doesn't have tech tree support, but it is a place to start. I am looking for a more adept modder to take this up. As you probably guessed, this is where you come in. :D

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