Hactar
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Posts posted by Hactar
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24 minutes ago, kerrigan778 said:
New RemoteTech release breaks things.
Exception occured while loading contract 'RemoteTech.RT_KerbinRelay_4sat': System.Exception: No ContractRequirement with type = 'CelestialBodyCoverage'. at ContractConfigurator.ContractRequirement.LoadRequirement (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
I'm experiencing a similar error. https://vgy.me/u6NcqB.png (not embedded because the image is rather large)
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I noticed this isn't compatible with the Planetary Base Systems mode yet, so I made some quick modules for that. You can extract this ZIP file to your game's main folder and it will overwrite a few of the files from SimpleConstruction. Right now, the KPBS science lab, ISRU, and both holding tanks have been modified. I hope it helps.
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On 4/26/2016 at 11:04 AM, Kaeltis said:
The software is made to be easy to port to other RGB-Keyboards, so it currently does not use any "special features" like the display. Also, the official Logitech RGB library it uses also only supports controlling the key colors.
The software is already very modular (thanks to the original author), so other keyboards and manufacturers can easily be integrated (like I did with logitech ).
We could try to integrate those other keyboards ourselves, but we do not own any corsair RGB keyboard and also there does not seem to be any official library to control the key lighting, which makes that task nearly impossible , but you can fork the original repo (https://github.com/cguckes/ksp-chroma) and try yourself
http://forum.corsair.com/v3/showthread.php?t=149863 Perhaps this could be of help?
I have had no experience with object-oriented programming, let alone KSP modding, but I would be glad to help in any way possible. (I own a K70 RGB keyboard.)
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On 3/5/2016 at 11:12 AM, jcddmdad said:
I've been getting a "Error in autoupdate: the remote server returned an error: (403) Forbidden. The program was working just fine earlier in the day. Did your server go down?
Same here.
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I'm often getting this error:
It happens when I am trying to apply changes, during the downloading phase. It's a little annoying, and I've learned to not install all my mods at once because of it. Hopefully this helps.
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CKAN is absolutely wonderful, and I love the "new in repository" feature, but it would be nice (especially with KSP 1.1) to have a "newly updated" filter, when a mod becomes compatible with the latest version of KSP. Or perhaps highlight mods that have changed in the list? This would allow a user to incrementally add their favorite mods to the latest KSP version as they update without scrolling through the whole list every time. Thanks.
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Excellent mod, thank you very much! Along with KER, this is one of my most essential mods. Do you have plans for updating to 1.1, either once Toolbar has been updated or using the stock app launcher?
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For what it's worth I made a Scratch project to simulate this. XD
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Guys, enough of this "i" thing already.
Considering i = 1.
-1 (+)
i ≠1
If it did nobody would use it. Therefore I believe the number is still 6-8i.
Or if we want to consider all the changes made after that post, then the number is 8-8i.
EDIT:
As stated earlier, the OP approved by saying "good luck with this whole imaginary thing." (I can't quote it because it is on a different page and I am too lazy to figure that out. XD)
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+1
5-9i (The previous post appeared to add i, but then displayed a number which would indicate the subtraction of i.)
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Several times over the past few years the idea of a radial stack separator has come up and again and again the download link has 404-ed. I (and many others, I'm sure) would really enjoy this as a more mainstream mod.
A radial stack separator could prove very useful, mainly in decoupling autonomous craft, like deploying several communications satellites for RemoteTech.
Original Thread #1 - Download link on Spaceport, which is LONG gone.
Original Thread #2 - Download link on Dropbox, which gives a 404.
Download? - Quick, before this one dies too!
While there is a download that seems to work, it hasn't been updated since 0.23.5, and so probably doesn't have tech tree support, but it is a place to start. I am looking for a more adept modder to take this up. As you probably guessed, this is where you come in.
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I just refreshed the mods list, and yours doesn't appear on the CKAN. I will still download it before then, of course.
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How can we get Squad to see this? Because this would be an EXCELLENT addition to the new 1.0.
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Hey Bahamuto,
Interstellar has come out recently, and my favorite Charicter is TARS. Since you make the critterCrawler engine, could you make a TARS that can walk/run/roll (that sort of thing)?
AGREED ENTIRELY! TARS was awesome and it would be SO cool if it could be a little probe thing you could carry on your vessel.
[1.0.x] Protractor Continued - Rendezvous Plugin v2.5.1 (May 15th, 2015)
in KSP1 Mod Releases
Posted · Edited by Hactar
Could you maybe add support for the TI-84+ CSE/CE and TI-NSpire?
Just kidding! I'm hoping to start using this mod once it's updated to 1.1