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Everything posted by Devric

  1. There is something else behind the delays. Think Take 2 has something to do with it...
  2. Will not use this mod (unfortunately) until the nyan cat is removed from Module manager.
  3. Glad to see you're happy with the new look. Also glad to be able to contribute to this very helpful mod.
  4. Got inspired by this thread. Working on a playlist on Spotify with mostly instrumental movie soundtracks to enhance that out in space feeling. This one is not from a space movie but suits fine for dramatic launches: https://www.youtube.com/watch?v=u5FyRZbqfeM
  5. Scott Manley is your KSP guru https://www.youtube.com/watch?v=St515zjUZHY https://www.youtube.com/watch?v=srsiLZLPiv0
  6. This is a very common way: Major version numbers change whenever there is something significant, a large or potentially backward-incompatible change to a software package. Minor version numbers change when a new, minor feature is introduced, or when a set of smaller features is rolled out. Patch numbers change when a new build of the software is released to customers. This is normally for small bugfixes or the like.
  7. Sounds to me like you're just going too fast too soon. 300m/s at a low altitude might create enough heat/aeroforce to break it.
  8. " I am currently mulling over the idea of saving up for an Oculus rift when I discovered that mod for KSP. the game would be absolutely amazing with VR and I would finally be the astronaut soldier from my childhood." Come on Squad...give the guy a set of Oculus Rift! Or maybe organize a Christmas Special where a certain percentage of your income from one or several items from your webshop goes towards a set for him. That way the whole community (which I think is the greatest out there) can contribute.
  9. Sounds great. Totally agree that it's better with tabs than separate windows for this.
  10. And maybe light control too. Not for the internal lights, but spotlights/floodlights/navigation lights on the outside of the ship/station.
  11. I had the same problem, but after updating to it works again. Thank you for this mod! It's just awesome.
  12. This is one of those sweet little mods that makes a big difference. Thank you for making it!
  13. Kerbucks just fits right in there with all other Kerb terms.
  14. I have to agree. It's a very supportive community. Haven't posted much myself because all my questions so far have been answered already by someone answering someone else's questions. Don't have experience enough either to be helpful yet. Guess the community is the way it is because we are mostly nerds and geeks haha, and have no desire to act cool or make fun of anyone. Have not been playing KSP too long myself. Started late 0.25 after a friend mentioned the game. Have restarted career mode many times so far due to new mods installed and a number of trial and errors not being to my satisfaction. Haven't been further than Minmus yet and haven't finished any planned orbital or planetary stations yet. There is always some new mod or something else coming up that I just have to try. Oh well, it's a lot of fun anyway and I think I will spend many hours trying to get Jebediah where he hasn't been before. On my computer that is... Anyway, welcome! Sorry for hijacking the thread.
  15. Have the same problem. And also the problem with a click on the transfer button only transfers 1 unit of whatever it is being transferred + slider is at max the whole time. You already know it but I just wanted to let you know that there are more of us with the same problems. Love the mod otherwise though! Great work!
  16. http://forum.kerbalspaceprogram.com/threads/105922-Karbonite-help
  17. If KSP was realistic we would need a few more levels of warp speed... http://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html Mun seems so close now...
  18. A really helpful mod when building planetary bases! Just click on where you want your next module and there you go. Well, almost. I don't like mods that do everything for you in a perfect way, so I really like this one where you have to do the basic work first and then you can use this for the cruical fine-tuning at the end for a precision landing. Good job!
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