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Squeaky

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Everything posted by Squeaky

  1. Hey thanks for the mention for the NavBall texture. Feel free to include it in ZTheme if you like, or if you'd like me to make any changes I'd be happy to. (Think i have the PSD around somewhere)
  2. Hey love this mod and thanks for the hard work! I made a Navball texture that I think fits quite nicely.
  3. I made a pre-alpha KSP2 style navball texture if anyone wants it Though I'm not 100% on emissives yet Thought it looked quite nice with ZTheme
  4. wow! You have waaaaaaay more patience than me
  5. Awesome work ! Sure a little rough around the edges currently but can't wait to see where this goes. I imagine its not easy to do given this is one of very few if not the only mod that changes the UI like this.
  6. I very nearly asked if you'd plan on including HonkHogans IVA's, but felt too cheeky to ask. Awesome thank you!!!
  7. What the actual...! It actually is. Thanks @modus Happy if a moderator wants to remove my post, no issues with Kopernicus
  8. Hmm installed the latest version and now seeing my profile picture everywhere . I've purged from cache and reinstalled but still getting the same. I'll reinstall manually but just thought I'd check, is the nyan-cat still a kopernicus version thing?
  9. Hey thanks again for adopting this one! I think I'm having an issue when using flags with transparency. In the control room the flags in the upper right and left corners are showing the external view.
  10. Can't wait to give it a go soon in a couple of years I hope the UI is customisable, love the new look, but hoping I can push it to the screen edges
  11. Thanks for adopting this one! One of my favourites for a a good while.
  12. CKAN looks to be updated now, at least my one brought me here and updated correctly Thank you, huge fan of your IVA mods!!! Any plans other than whats listed above for PCR? Would love to see different control room options dependant on tech level (If thats even possible, i have no idea, all this runs on magic and dreams as far as i know ) Stayputnik = Old school soviet control room HECS Cans = Similar to what we have currently NF Exploration probes = Something a bit more ......well near future i guess
  13. Ah brilliant thank you! Actually I prefer adding it to the ISRU's for Ore >> Soil and then the greenhouses for Soil >> Snacks I'll have a play around and see how much I break, thanks again
  14. Hi wondering if someone can steer me in the right direction. I'm trying to add the Snacks Processor to a few other parts. Mainly parts from SSPX & Planetside Exploration etc. Is it just a case of copying this and replacing the part name with the ones I want? Appreciate any help, and apologies if this has already been asked. I went back a fair few pages to check.
  15. Ah I dont have the Start Greenhouse option. I installed via CKAN but I'll reinstall manually and see if that sorts it Thanks!
  16. Hey, I'm really sorry to ask but struggling to figure it out. I'm using the latest version with the Snacks mod. For the life of me I can't get the Hacienda or the Chuckwagon to generate snacks. I've set both of them to the Greenhouse option in Manage Operations and they have Power & kerbals inside them but after time warping a good while neither seem to be generating anything. Really appreciate any help, I'm sure it'll be something obvious I'm just completely missing
  17. Does US2 still need the patch for the 1.875m fairings to line up correctly? This one....
  18. Hey Folks. Unsure if this is to do with US2 but having a fairly consistent freeze which has to be killed by task manager. I have a fair few mods installed so have yet to try and replicate with just US2 but checking the player.log theres around 35,000 lines of : [Universal_Storage] USCostSwitch.GetModuleMass, CurrentSelection: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before it then changes to: KSP Verson:1.12.3 US2 Version: 4.0.0.7 Player.log Mod List - Crash happens at random it seems. For the log attached it was just in LKO not doing anything for around 20mins. - Craft had the 1.875m parts (US2 Payload with a restock materials bay inside with a couple of batterys and a few other science parts stuck inside) - I've installed everything via ckan including dependencies - checked for updates (ckan, windows, gpu) - Downloaded from steam and created a fresh copy and reinstalled mods via ckan Appreciate any help at all
  19. Worked a treat thank you! Edited my post before in case anyone stumbles across
  20. Ah great thank you, I'll give that a go after work !! I wish i knew this yesterday! It took a long time to add model = to every sspx part. Knowledge isnt just power, its time as well apparently Thank you!
  21. Hey I made some configs if anyone needs CommNet Antennas Extension Surface Mounted Lights Stockalike Station Parts Expansion The majority of these are already included within \GameData\MagpieMods\TU_Cfgs\Misc2.cfg but they dont include the most recent additions to SSPX. Best way is to remove any of SSPX lines from Misc2.cfg and replace them with the ones below.
  22. The latest one is 1.11.0, Works fine for me in 1.12.2
  23. Great thank you @Gameslinx !! Do I just delete the city lights folder? I know this isnt a Parallax thing, so i can run away and ask in EVE or AVP threads, no problem. EDIT: Found it sorry. If anyone else stumbles on this in the future, you can disable city lights in the EVE menu in game Click EVE App Icon at the space centre >> go across to city lights >> remove >> Apply >> then save Hope it helps someone ^.^
  24. I don't suppose anyone can point me in the right direction as to whats going on here: I think it's either Parallax or Astronomers Visual Pack (or one of the dependencies) I'm installing everything via CKAN onto 1.12.2, reinstalled KSP and purged CKAN's cache and redownloaded. If i only have Parallax installed theres no issue, and if i only have AVP installed theres no issues. Only happens with both? I imagine its a conflicting texture but not sure what i need to do. Appreciate any help, and sorry if i've posted this in the wrong place ^.^
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