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  1. There's a config file in MechJeb2\Parts that adds MJ to command pods. If you want all MJ tech unlocked at the start, you can add an empty folder to GameData named "MechJebUnlocked", as detailed here.
  2. With the latest dev versions, simply add an empty folder to GameData named "MechJebUnlocked" See:
  3. Yeah, that post is somewhat out of date. Assuming you're on Windows, the output log is now in AppData\LocalLow\Squad\Kerbal Space Program.
  4. @Devixon you appear to have two different versions of ScienceAlert installed. From your logfile: Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ScienceAlert v1.9.0.1 MiniAVC v1.2.0.6 ClickThroughBlocker v0.1.7.1 / v1.0.0.0 MiniAVC v1.2.0.6 ToolbarControl v0.1.6.20 / v1.0.0.0 ScienceAlert v1.9.6.2 Stock assembly: KSPSteamCtrlr v0.0.1.35 Try downloading and reinstalling. ScienceAlert is working fine for me in 1.7 along with around 100 mods.
  5. Just a heads up for anyone having trouble getting CKAN to update this mod: I found that I had to uninstall the previous version of SXTContinued via CKAN and then reinstall to get the latest version. Not ideal but at least it worked.
  6. MJ's Manoeuver Node Editor will allow you to do the same, although the GUI isn't quite as pretty as Precise Manoeuver.
  7. MechJebCore is necessary to tell the game that MJ is active on the command pods. That is only achievable in one of two ways: adding MechJebCore through a cfg file, as this mod does; or adding the in-game part to the craft, which then has the MechJebCore module on the ship through that additional part. Checking the source on @linuxgurugamer's GitHub, it seems that this config also adds KER's BuildEngineer and FlightEngineer modules to the command pods, so I'm not sure why you don't think KER adds a module to the craft files.
  8. A Hohmann transfer is simply the process of transferring from one orbit to another, with a specific target. The Hohmann can be carried out between any two orbits that share a common centre and the targets can be any object. So anytime you perform a rendezvous with a craft in orbit, where you're moving from one orbit to the target's, you're performing a Hohmann transfer. In the case of the satellites that @Jim DiGriz mentioned above, once you have targeted a satellite, I imagine the software then adds a set amount of lead time to the manoeveur to finish at the correct position in the new orbit.
  9. I've found the best way to get complete accuracy for a satellite constellation is to let MJ do its thing to get close, then limit the engine's thrust and manually thrust in short bursts until the satellite's orbital period matches the target's.
  10. To increase the number of contracts you can accept, you have to upgrade the Mission Control building. The starting level gives you 2 contracts max, the second level gives you 7 contracts (I think) and the final level gives you unlimited contracts. For clarity, just in case you don't already know, to upgrade any of the buildings of the Space Centre simply right-click on them to bring up their menu.
  11. I also had this issue with the dev version of MechJeb a few days ago. It was listing a conflict with the RO version of MJ in the "Relationships" tab, which I don't have installed. This was on CKAN 1.25.0, which I've subsequently updated to 1.25.1. As with Scatterer, uninstalling the mod and installing the new version solved the issue temporarily.
  12. Chatterer has a setting to enable probe cores to send out a series of beeps, though I think it's turned off by default. It has settings to allow you to change the frequency and pattern of the beeps as well. You'll be best to check in the Chatterer thread for details.
  13. The orbit that you'll have around Kerbin after leaving the Mun's SOI, is represented by the dotted purple line on the right in your image. You'll want to bring your trajectory more parallel with Mun's orbit for the most efficient return, probably by burning a little earlier than your current Manoeuver Node. In your image, taking the current node as 12 o' clock, I'd bring the node back to nearer the 1 or 2 o' clock positions.