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Everything posted by IntoSpaceAgain

  1. I don't know if this is helpful, @linuxgurugamer, but the Automated Science Sampler mod uses a drop-down populated with all the vessel's science containers, so that the user can select which container they want the mod to use. I don't know how it works under the hood, so I don't know how difficult it would be for you to implement in SAR.
  2. You'll likely have better results with flart's Speed Unit Annex, which provides essentially the same service but is updated to work with the current version of KSP:
  3. No, LinuxGuruGamer took this one over a long time ago. You want the version from which does work with the latest game version.
  4. That's really interesting. All the years I've used EEX and I had never noticed that behaviour before, probably because I normally use the hotkey and rarely need higher than 4-way symmetry. Thanks LGG, and sorry for making what turned out to be a false report.
  5. @linuxgurugamerI'm also experiencing this behaviour. Steps to reproduce: Check EEX settings - Max symmetry set to 20. Click save. Click symmetry button in editor - button cycles from 1R to 8R. Go into EEX settings - set Max symmetry to 4. Click save. Click symmetry button in editor - button still cycles from 1R to 8R. It appears that for some reason, the max symmetry setting is not being applied. Granted I've got a fairly well modded install and may be experiencing a mod interaction I've not spotted. KSP log: https://drive.google.com/drive/folders/1Yd0k2SCEHjr0mn-PXzlAmLf8S4z-Ce4K?usp=sharing
  6. Excellent work, @linuxgurugamer . It's working perfectly now. Thanks for the speedy fix.
  7. I can confirm, ScienceAlert isn't working in 1.12. Just tested with only ScienceAlert and its dependencies installed in a brand new career. KSP.log and Player.log
  8. There was a time when it was necessary to slap an AR202 to the side of a vessel in order to use MechJeb's functions, but since MJ is now integrated into command pods by default, you can safely ignore it.
  9. There's an easier way of unlocking Mechjeb's modules. Simply create an empty folder in GameData called MechJebUnlocked. See: https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/884/changes
  10. Yep. Take your orbital period in seconds multiply by the number of orbits you want to add or subtract. Put the result in the Maneuver Editor's time offset box and hit the plus or minus buttons, depending on which way you want to go. To make sure that's clear, the formula is: Time to Offset = Orbital period in seconds * Number of Orbits
  11. I've just checked and it's working without issue for me. Do you have the depencies installed as well?
  12. Hi @linuxgurugamer, I'm having the same problem as @5thHorseman, although with KSP 1.9.1. I have version of GravityTurn, as well as both dependencies. Log: https://www.dropbox.com/s/hbeocv7k5c5ezif/KSP.log?dl=0 I also noticed that the GT window ingame is titled "Gravity Turn V 1.8.0" and I'm wondering if there was an upload issue to Github, since the zipfile is named "GravityTurn-1.8.0-".
  13. There's a config file in MechJeb2\Parts that adds MJ to command pods. If you want all MJ tech unlocked at the start, you can add an empty folder to GameData named "MechJebUnlocked", as detailed here.
  14. With the latest dev versions, simply add an empty folder to GameData named "MechJebUnlocked" See:
  15. Yeah, that post is somewhat out of date. Assuming you're on Windows, the output log is now in AppData\LocalLow\Squad\Kerbal Space Program.
  16. @Devixon you appear to have two different versions of ScienceAlert installed. From your logfile: Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ScienceAlert v1.9.0.1 MiniAVC v1.2.0.6 ClickThroughBlocker v0.1.7.1 / v1.0.0.0 MiniAVC v1.2.0.6 ToolbarControl v0.1.6.20 / v1.0.0.0 ScienceAlert v1.9.6.2 Stock assembly: KSPSteamCtrlr v0.0.1.35 Try downloading and reinstalling. ScienceAlert is working fine for me in 1.7 along with around 100 mods.
  17. Just a heads up for anyone having trouble getting CKAN to update this mod: I found that I had to uninstall the previous version of SXTContinued via CKAN and then reinstall to get the latest version. Not ideal but at least it worked.
  18. MJ's Manoeuver Node Editor will allow you to do the same, although the GUI isn't quite as pretty as Precise Manoeuver.
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