Jump to content

IntoSpaceAgain

Members
  • Posts

    99
  • Joined

  • Last visited

Posts posted by IntoSpaceAgain

  1. I suspect there's an issue with the Netkan for @Papa_Joe's Connected Living Space. When I try to update, CKAN fails with the error "Failed to download "https://spacedock.info/mod/190/Connected Living Space/download/1.2.1.2" - error: The remote server returned an error: (404) Not Found." Judging by where the hyperlink ends, I'm guessing there are spaces that shouldn't be there.

  2. On 06/01/2016 at 3:11 PM, Yemo said:

    Need input from the community:

    Is there some kind of consensus at the moment, which contract packs work well to replace the bad stock contracts for a unmanned & airplanes first career (like SETI)?

    I m not up to date and due to time restrictions I can't really test it as well as I would like to. Though I would like to recommend those packs when someone installs the SETI-BalanceMod or the UnmannedBeforeManned mods via CKAN.

    Current thoughts (in order of CKAN appearance):

    1. Anomaly Surveyor
    2. Bases and Stations
    3. Field Research
    4. Giving Aircraft a Purpose
    5. Remote Tech
    6. Rover Missions Redux
    7. Tourism Plus

    Are any of those above not working well with others, or are there any problems with the list above, in general?

    I m not sure about a general progression pack, on CKAN there are SETIcontracts (and Initial Contracts), AdvancedProgression, GrandTours, Historic Missions and Unmanned Contracts.

    Without bias (since I made SETIcontracts), which of them provides the best progression for a tech tree starting unmanned, given their current state? And works well enough together with the special contract packs above?

    I'm really enjoying the progression of the Historic Missions pack, which starts off with sub-orbital probes and follows Soviet & NASA missions in scope.

  3. Open terminal and run 'mono fullpath/ckan.exe' That should do it. after a while i got lazy and dropped ckan into 'home' folder and now start it as 'mono ckan.exe'

    Also being a nix/ubuntu-whatever nooby i can't for the life of me run shellscripts through GUI, i gave it permissions, checkbox "allow executing as a program' is checked but it still launches as a text file. I exhausted first page of google and just gave up, which is sad. I suspect it's got something to do with default application in 'open with', but 'awesome shellscript launcher' is missing from the list.

    Change the default application to Mono Runtime and you should be able to run it directly. At least, that's what mine is set to.

  4. Hey this is probably just something temporary, but i have to ask anyway. When i go to settings and i try to add a new repository i guess its called (i want to add the mechjeb-dev branch) CKAN hangs when i press New, and then eventually pops up a new window with "Failed to fetch master list". Am i doing anything wrong? Thank you.

    Just came here to report the same issue with CKAN this morning.

  5. @Sarbian

    My issue with the below in bold. Is that yes, the turn starts early and I don't mind. But my apoapsis never gets above 20km. Ever. The turn starts early, I reach an exceptionally low apoapsis (when successful), I burn up in atmosphere while trying to complete Gturn.

    If you're burning up during the gravity turn, it suggests that your TWR is too high. Try limiting your acceleration to around 15-16 m/s/s until 25km, or thrust limiting the rockets to give a TWR of around 1.5 on the pad.

    With these numbers, the ascent profile I use is as follows:

    Turn Start: 100m/s

    Turn End: 50km

    Turn Shape: 66%

    This gets me to an 80km orbit with the majority of the rockets I build.

  6. 2. Why can't CKAN manage any mods that are supported that I have already installed manually? Why make me uninstall nearly 30 mods just so I can reinstall them with CKAN? It seems to me it would not be that hard to do. I mean CKAN detects mods I have installed why not give an option to replace any detected mod that is already installed?

    The Migration Tool plugin written by nlight works well for installing automatically detected mods.

×
×
  • Create New...