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About Padrone

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    There's going to be an earth shattering KABOOM!

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    Emerging from hiding, now taunting the Kraken.

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  1. I've been trying for a while to do this, but I am missing something basic. I'm trying to remove all the default textures from Procedural Parts so that I can use my own .CFG to rename/reorder them, adding a few texture packs I've pulled together. (I.E. when I get done, all the texture names will be in a standardized format and will be in alphabetic order). This is the first part of the .CFG file from Procedural Parts, where the textures are defined. STRETCHYTANKTEXTURES { name = Default Original { //by Ancient Gammoner sides { // Snipped lines for brevity } ends {
  2. I remember these! Thank you for bringing them up to date. Any chance you're already working on updating the nodes on his Low Profile Hubs?
  3. PSA: Seems to work fine in 1.6.1 You don't need this very often, if ever. But if you do, BOY does it save time!
  4. @kurgut, have you got an "EVAvisor" DDS or PNG file in your ..\Gamedata\TextureReplacer\Default folder? If you do, you'll also need to patch it in. Here's what's in my ZZ_CustomSettings.cfg file in ..\Gamedata\TextureReplacer\ (ZZ_Custom... makes sure it's loaded last, therefore isn't overridden by any other settings) The settings set the color of the visor. If you don't have a EVAvisor file, just search for "EVAvisor.dds" in this topic, there's a number to choose from. The basic differences are just how transparent they are. Try a few to see what looks best to you. Here's wh
  5. I'm not seeing anything major that would stop usage of this in 1.6.1. My only complaint so far is the documented 'BaseYear' function doesn't seem to work.
  6. @The Spac NOTE! If you want to edit a configuration file to remove the glows around the moons, you'll find the instructions below. BACK UP the file someplace safe BEFORE you start to edit it. That way you can repair any accidentally induced issues. Skills necessary for this are the ability to navigate the folders inside the game directory and the skill to use a text editor to edit the contents of a text file. (Do not use a word processor, unless you laughed at that statement because you know how to use a word processor to get around the problem.) In ..\GameData\AstronomersVisualPac
  7. Sorry, I'm late to the renaming party. PMS - Pointless Motions Squashed. Hmm, something seems wrong with this name. NMQ - Needless Motions Quiesced. Nah, no need to make some folks grab a dictionary. UMB! - Unneeded Motions Begone! Sounds too much like something you'd spray on the rocket before liftoff. Seriously, tho... I think "Intelligent Controllers" is kinda generic. How's "AECS Motion Suppressor" (Aerobrake, Engine and Control Surface Motion Suppressor) Not nearly as snazzy, but it is a bit more descriptive.
  8. @Tidal Stream Thanks for keeping this one alive! FYI: I'm using it in my (Not yet launched) 1.6.1 career, and so far I've noticed nothing odd. I do have a question, tho. Is there some way to have any added in textures be listed alphabetically with the ones from PP itself? I've spent a lot of time trying to figure out how to do it with the large number of texture-sets I've pulled together. But no matter what I do all the default ones get listed as a group together first. Then my added in ones show up as an alphabetic group. I went so far as to copy SSTextures.cfg to my mod'
  9. I am trying to cut down on the number of mods I've amassed as I crank up for a 1.6.1. game. @linuxgurugamer, you are NOT HELPING! Seriously, tho... thanks for picking this up with an eye towards those hotel contracts. I tried building a hotel prototype, but wasn't happy with the looks of it.
  10. Ok, I thought I'd share some half-arsed results from my preliminary 1.6.1 testbed. This was done in a lightly (~50 mods or so) environment. Tomorrow I'll test in a clean environment. It appears the mod works fine if neither USI or WB is installed. I was able to print a single item, move focus away during the print, and return to a printed item in my KIS container. There was previously reported bug where single items being printed would get stuck and not complete if the workshop lost focus. The work around was to print two items, then come back when the first one was finished (
  11. I just installed the new version (1.2.7) and took a quick look. Yeah, the chemical workshop appears to function the same as the 3D Printing Lab, except for the addition of a Resource Converter that creates Equipment from Ore & Electricity. That, and it can hold 50 Material Kits and 50 Ore. I'm not that familiar with the Pathfinder production chain, but I don't think they'd miss an outside piece that can make Equipment. OTOH, who doesn't love more moar fuel? You can always leave an optional [NEEDS] patch in to keep the Equipment production around. Tho, fuel fits the look of th
  12. @linuxgurugamer Downloaded just now (Sun afternoon). I should be able to give you some feedback in 2-3 days. RE the differences: off the top of my head, one of the workbenches is the 'normal' one, one is automated (No crew necessary), but is slower and I think more expensive. I forget the third. If no one else chimes in before I return here, I'll let you know about the difference for the third. BTW, insert here the deep appreciation of a mod addict. The amount of time you dedicate to the KSP ecology puts you in the pantheon of the top folks who make this game more attractive to
  13. @nathan88fox Sorry, I don't know how to install anything from Twitch. But I can give you some starting pointers for installing mods yourself. Generally, you download a zip or other sort of archive file. Usually from Curse, Spacedock or Github. Once you have the mod downloaded: Open the downloaded file with the appropriate software. Drill down until you find a "GameData" directory inside the archive file. Merge that directory with your KSP Game directory file. If that's too much like a word salad for you, I second the idea you look up CKAN and how to use it, unti
  14. I also noticed the UniversalStorage2.version file from the currrent Spacedock download says: "VERSION":{"MAJOR":1,"MINOR":5,"PATCH":1,"BUILD":9},
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