duckmaister3000
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[1.3.x] SETI, Unmanned before Manned [Patreon]
duckmaister3000 replied to Yemo's topic in KSP1 Mod Releases
I actually figured out what it was. I needed Ven's Stock Part Revamp's CTT patch. I ended up uninstalling Ven's anyways due to the pods not working with RPM.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
duckmaister3000 replied to Yemo's topic in KSP1 Mod Releases
I'm having an issue where the MK1 pod isn't showing up at all in the Unmanned Tech Tree. The flight control node has the aerobrake, nose cone, mechjeb, and rcs stuff. no pod. The command pod node has all the other stock ones.- 2,515 replies
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
duckmaister3000 replied to stupid_chris's topic in KSP1 Mod Releases
They break the moment that they are suppose to deploy. If I'm only using a single main chute, it breaks on pre-deployment and my craft crashes into the ground On the SDHI chutes, when the drogues "deploy" at say 19000m, then they instantly break and the craft free falls until the main chute deploys. The autocut is not set until about 900m when the mains deploy. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
duckmaister3000 replied to stupid_chris's topic in KSP1 Mod Releases
I am having an issue where my chutes break upon deployment. The double chute works fine, but the combo chute from SDHI works only for the main chute. The drogue still breaks. I'm running FAR, DRE, RT2, and several other part mods.