Jump to content

Rath_1978

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I'm not sure if this was it's intention or I'm getting a bug, but I cannot put any kerbals at all into the inflatable parts. The only two parts that I have that have game recognized 'crew space' is the Orb and the Centrifuge. Bug, feature or user error? (1.0.4)
  2. Usually the Offical mod forum only shows the active ones, They haven't been tracking the ones too well that aren't being updated anymore. Kethane and interstellar were the ones I was concerned with mostly.
  3. I kinda want to know how to modify the tech tree to my own whim. Because the default one is quite mismatched to how I'd like it to be. Is techmanager meant to be easily manipulated by the user? Or is there more to it? (I've never tried, still a nub.)
  4. Are there any functioning tech tree mods? I know tree loader used to be around but it has been defunct since .24 and didn't work well in .25. Sidenote: I'm using DM Orbital Science, and Station Science, I'm wanting to set up my game such that I have to leave my own little system (Kerbin/Mun/Minmus) to get the final tiers of my tech tree. Right now I'm set at 110% funds, 60% Science (Starting 250k Funds and 100 Science) It's a little bit short, any suggestions?
  5. Some of these parts are REALLY heavy, are they balanced to the amount of science you get back in return?
×
×
  • Create New...