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FlyMeToTheMinmus

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Everything posted by FlyMeToTheMinmus

  1. Hey Sumghai, I know it's a dumb question and I'm sure its somewhere a couple pages back (I remember some MLI discussion) but I can't find a how-to What do I need to remove to have fustek without the MLI textures?
  2. 1) the Common Berthing Mechanism is the larger docking port used to connect the US modules on the international space station, so yes they are docking ports. 2) Real life docking ports originally had 'male' and 'female' variants, where the male had a probe that it uses to hook onto the female port like, well, you know. A Common Berthing Mechanism can change between active/male (technically not male because these don't use probes) or passive/female, which means that any CBM port is in theory compatible with any other, and is done by rotating the petals you see coming off the port. The CBMs in this mod can't switch, so what it means functionally is that they're like soyuz docking ports; active ports are only compatible with passive ports, and vice versa. So if you're using the CBMs from these, then one docking ship needs the passive port and the other ship needs the active port. Generally the ship you are docking to ​uses passive. 3) No idea on this one but if they didn't work for you I'm assuming they don't work with stock ports at all.
  3. Ah, by the looks of things the Air Force actually had more of an influence on the use of delta wings itself, as opposed to the width of these wings.
  4. I was under the impression that the shuttle wingspan was actually wider than NASA originally wanted because the the Air Force wanted it to have a large cross-range capability?
  5. I don't suppose you couldn't just cut the engine in half about 2/3 the way up and make the top part solely a separator that stays attached to the engine like with the first stage decoupler for your proton?
  6. For the separate engine/decoupler, what about a 0.625 recess (not sure if thats the right word) in the top of the engine, the depth of the stock 0.625 decoupler? That would allow using a separate decoupler, even just the stock one, while keeping the engine flush with the pod.
  7. If it's those two antennae sticking out the side, they already exist in the mod
  8. Sad to hear that Mike, but it does sound like everyone here's burning themselves out. Maybe it would do well to take a break, and, if you feel up to it, return later and take it at a slower pace?
  9. Do you plan on doing other USOS parts like this, with the Tantares style? I'm really liking it.
  10. Beale, I've already voted on the poll, but could I ask if, for the lander craft, whether you meant manned or unmanned? And if unmanned, would that encompass rovers, like Lunokhod style parts?
  11. Guys I suggest you just bury it. Bickering is the reason this mod fell apart in the first place. Just remember we're all friends here yeah?
  12. Do you think we could get a texture like the one on the second half of the right module here: http://www.bisbos.com/Images_illustrations/tiangong_3/tiangong3_top_1024.jpg It looks kind of inflatable, and the closest texture in procedural parts is the dark grey, if that helps.
  13. Ah now I see, it was the fuel tank on the agena that I set so I could make separate crafts, and I must have set the fuel tank as the root part...
  14. Curtquarquesso, for your agena file I got the tweakscale bug where it puts the part back to its original size in-flight. Do you know how to fix this without launching another?
  15. Beale, I have to say after playing ksp for a year now with mods the whole time, Tantares is the one mod I keep coming back to. Everything about this mod is great and keep getting better, right down to how well it compliments stock imo. Keep up the good work!
  16. Hey Sumghai, I know Fustek isn't supported in 1.0 right now and everything, but would you know how to change the values that parts overheat at? I'm having a lot of problems with the parts overheating by themselves, but I really like using the mod.
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