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Boris-Barboris

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Everything posted by Boris-Barboris

  1. 1). There is always a debugger log - it's located in KSP_Data\output_log.txt 2). I was finaly able to reproduce science tree bug, thank you. Will handle once again. 3). Reproduce fusion reactor bug, will debug now. Be patient please and we'll be able to finish it until new year!
  2. updated links, thank you. Dropbox is messy (( P.S. make sure reactor runs ok without engine at all.
  3. Delete Techtree.cfg from save folder and reload the save. Tell me if it doesn't work. tree.cfg file in your save folder is not used by game, it was a legacy interstellar code that copyed it there. I just removed this useless operation.
  4. Sorry, i've just noticed the difference between this release and Fractal_UK's branch. Looks like he was supporting separate one for his interstellar mod. I'm terribly sorry, thought that those are the same plugins. This code is really diffirent. I'll delete the post.
  5. k, will rework all my past posts tomorrow. Was in a bit of a rush to care.
  6. UPDATE: I find current solar panel heat generation system highly unrealistic. They can act as radiators themselves (their back side), so in real life we don't really have problems with them overheating. I've corrected heat generation curve, so now you can safely use solar panels up to Eve, but not closer. Yes, that means you won't get stupid overheat somewhere close to Jool. New heat production curve for solar panels in red:
  7. No, i've just cheked, everything works for me even if it's close. May be mod incompatibility. Conduct the experiment and right after it look at your log file. If you find something there containing Exception-like words, let me know.
  8. Example is quite self-explanatory, but plugin is not realy developer-friendly. If you're a developer, check out this post: http://forum.kerbalspaceprogram.com/threads/98409-Planning-Community-Tech-Tree
  9. deleted - misunderstanding and addon posting rule violation
  10. UPDATE: - added KSPI_scale_fixes.cfg from the wiki to archives - handleded science tree loading error. It was an error in TechManager code. Updated archives and added TechManager.dll to main post.
  11. How to reproduce seismic experiment bug? For me it's working on Kerbin: sensor near KSC and impactor rocket crashing in the mountains 15km away. Btw if you have multiple recorders, you'll be able to collect data from only one of them. I think it's intended mechanism.
  12. noted, will check tomorrow. UPD: btw, do you want me to include that scaling fix from the wiki to the archives?
  13. Well, it's not critical so i don't want to waste another day of my life on it )
  14. I've found a bug, wich crashed interstellar mode on air-intakes. https://github.com/Biotronic/TweakScale/pull/25 Contributors, be advised.
  15. Okay, i've done it too in the repo and the archives. TWEAKSCALE bug was finally found (3+ hours, heh). It was in the TweakScale reflection code. https://github.com/Biotronic/TweakScale/pull/25 if you are interested. You can now change your air intake configs back to mode stock. Added recompiled dll to the post.
  16. Ok, I've finally handled background transmitters loading on startup, the main problem for me is now solved. Added updated dll to download links and to archives. I'll have a quick look on TweakScale now.
  17. I don't know, man, i've just spent 15 minutes trying to crash the game with mirror mode in VAB and it didn't work for me, everything runs fine. With\withour intakes\coolers\mirror symmetry.
  18. Use public folder of Dropbox for screenshots so I can see the plane configuration. I don't understand your problem.
  19. 0.90 PORT DEVELOPMENT MIGRATED HERE: http://forum.kerbalspaceprogram.com/threads/104943-0-90-KSP-Interstellar-port-maintance-thread?p=1630968&viewfull=1#post1630968
  20. Only reciever orientation matters. Transmitters and relays are omni-broadcasting. Don't expect much from your rover-based power station, it's signal gets occluded by Kerbin's horizont fast. Common practice is huge power station on low kerbin orbit and 3 relays on high (800km+) kerbin orbir in a form of triagnle.
  21. For me thermal helper opens automatically when i enter an editor. Close it once and it won't open till next load or something like that. Buggy. Btw please let me know if dll helps and your recievers work as intended.
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