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Shadriss

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Everything posted by Shadriss

  1. Hadn't seen that, but good to hear. With a solid release date for 1.2, I imagine most of the major mod devs are already looking at thier updates... at least, I would hope so. Some of the things that have been changed in 1.2 are real nice, especially in the UI readibility category, and as a developer in my own right (on other games, sadly) I know I'd want my stuff up and out as quickly as possible. Here's to hoping. As for the pics, maybe it's my monitor, but those are so dark I can't really see anything. Planets in the sky are neat though.
  2. 38, and have spent the last 19 in the USN myself... I knew you were a hard worker before, now I can do nothing but tip my cover. Haven't been able to play with this (I'm running 1.2 right now), but looking forward to it's update (along with Kopernicus of course) in the near-ish future.
  3. O.o Your contract with us clearly indicates you are a Star(tm), and as such, are not allowed to be ill, take time off, or in any other way act like you are an actual human being. Take care of yourself, Gal - We're pulling for you out here in Interwebz land.
  4. Agreed - assuming no major changes with the full release of 1.2, looks to be a bug-free update. (The preceding statement should not be taken as a challenge to the Great God Murphy, and is meant metaphorically. Please, Murphy, stay away?)
  5. And this, Gal, is the most glowing recommendation for your mod yet, I think. 10/10 - would recreate reality again.
  6. Interesting - that may explain the crashes I've been having as well. Have you posted about your findings over on the MM thread?
  7. I think I see the problem, and it's the way you are unpacking the RAR. You need to dig into it until you find another Gamedata folder... it think it's only a single layer, maybe two, down from where you are. Inside that Gamedata folder is four (IIRC) folders that constitute the actual mod. Remove the EVE install you just indicated you did before you try again though... this mod includes the version of EVE you need, and the last thing you need is a file conflict as well.
  8. Scatterer is definitely in and working. Can you post a screen of your Gamedata Folder and, perhaps, provide a step by step of how you installed? @Galileo - Not sure that doing the OP post would really change anything. I'm pretty sure MOST (though certainly not all) folks aren't reading that post based on the questions that are being asked.
  9. Neither the menu nor the Tracking Station views are affected by this mod - only the IN FLIGHT graphics are altered. As regards your in-flight rocket, more info would be needed to identify a fix - we can't just magically pull one out of nothing. The screenshots given don't help as they are both one of the items I first listed. A screenshot from in-launch or in orbit views will be needed at a minimum before anything can be said that might help.
  10. Roger all... here's to hoping not too many changes are needed for 1.2 then. Thanks for the hard work - it's greatly appreciated.
  11. Since you refer to it as a pre-release, am I correct in assuming it is intended for KSP 1.2 as opposed to the 1.1.3 shown on the Github page?
  12. In space, no one can see the Yin-Yang... or can they?
  13. Glad to have you back Gal... though with 1.2 hovering over us, I forsee a brief (hopefully) stop on this pending changes in Kopernicus.
  14. Not sure of the background workings, but could this not be done as asteroids if they have a given proper veloctiy/vectors? They wouldn't need an SOI to be a 'moon' in that kind of case, and we know landing on asteroids is doable in the game.
  15. How much of this is going to be EVE reliant, if any? WIth SVT dead in the water until EVE is updated for the upcoming 1.2, I'm hoping this one doesn't rely on it.
  16. ...that you recompiled? Am I to assume then that the version I downloaded from Github for this mod is NOT the most up to date one? This may explain why I've been having problems making DMOS and US work with ASS. I had to rebuild the game and mods due to a new system, and I don't recall ever having used anything other than the Github files. If you have one that's been recompiled... well looks like I need to track back through the pages more, since I don't recall having seen this. EDIT: Aaaaaand having gone back and read, I DO remember this coming up in May or June. I have the new DLL now. @SpaceTiger Is there any chance of getting the Github version updated with the new DLL provided by bobvodka? If nothing else, it may save others from having the issue again. For all others seeing this issue, there is a post on page 16 (assuming normal default settings for the forum) where Bob posts a link to an updated DLL.
  17. @SpaceTiger - Question. I was poking around in the files, looking for troubleshooting inspiration. I notice under the plugins a DLL file called DmagicOrbitalScience. Is this a modified version of the original, or is it the original? I ask because the current version of DMOS doesn't use that file name for it's plugin. If that's the case, could the fact that the file names are different cause the DMOS experiments to not fire, and further, would placing the DMOS plugin under the ASS plugins potentially solve this issue? On a slightly separate issue, I also noticed Station Science in there... a mod which I don't use, but that CKAN mysteriously started reporting I had installed. Is it safe to remove this file? (This, btw, is what made me ask the above questions as well).
  18. So much for "Collect Surface Sample in BOILING HOT WATER ZONE OMBBQ!!!111!!! on Leto".
  19. Leto was the one he handed me, so I'll be curious to see how yours compares to what I came up with. Not turning this into a contest or anything - just curious. Either way, best product for the users, and that's the important thing.
  20. Not a problem. Depending on how complex the topography is, probably doable at about one every two or three hours. Depends on my own work schedule of course, but it's fairly steady atm, and expected to stay that way for this week. Regarding the name of the system... the name of the Star is the name of the system in every convention I've been able to find. Thus, if the name of the sun is Circo, so is the name of the system. Aureilian would make the suns name Aurelia, and Minorcan (my original suggestion) would make the sun Minorca.
  21. LIke the setup... one step closer to Science Alert replacement. The only thing I see that could be added is for the science to be automatically moved from the experiment to the capsule and automatic resets of experiments if a scientist is on board. EDIT: The window comes up no problem, but I've been unable to collect any science using it. I'm using the US Wedges on a Mun Lander, and while the proper experiments show up for a given biome, pressing the button results in a "Can't Do That Right Now" message. At first, I thought it was a result of a narrow band of a biome and that I wasn't fast enough, but then I went over a Highland Crater, and that stopped making sense. Haven't been able to check against stock or standard DMOS yet, so it MAY be limited to the US versions of DMOS at the moment.
  22. Might be a good idea to post the logs and let @SpaceTiger take a look at them more closely. When it was just me, I figured I'd screwed something up on my end. Now, not so sure. Or, at the least, we both made the same mistake. I'd do it as well if I had even a clue how to do so.
  23. Not even running mine automatically, so seeing the same thing. At least I have the stock stuff running again.
  24. I imagine it would be done in the same general manner as the buildings and anomalies that currently exist. No reason why they would reinvent the wheel (so to speak... since they did just that w/ 1.0) for this, especially since other mods have been making use of the ability for alternate KSP locations and the like. The only real difference will be whatever building model they use for the stations, though it wouldn't surprise me if they just recycle the tracking station at various levels for the various signal strengths. On another front - Gal, if you have any other planets you want me to work biomes on, I'll be more than happy to continue contributing... it really was far simpler than I expected.
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