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Recon420

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  1. Thank you very much and sorry for the inconveniences as im new to this forum. So THANKS Again
  2. Its exactly the same as the stock lv-t30 except i changed the mesh name PART { name = NukeEngine module = Part author = NovaSilisko mesh = NuclearEngine.mu rescaleFactor = 1.25 node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = basicRocketry entryCost = 3200 cost = 1100 category = Engine subcategory = 0 title = LV-T30 "Reliant" Liquid Fuel Engine manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a failure and rattly bits ratio below the 50% mark, this has been considered a major improvement over previous models by engineers and LV-T enthusiasts. attachRules = 1,0,1,0,0 mass = 1.25 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 stagingIcon = LIQUID_ENGINE bulkheadProfiles = size1 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 215 heatProduction = 192 fxOffset = 0, 0, 0.8 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 280 key = 7 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleAnimateHeat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 7 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.5 thrustTransformName = thrustTransform } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } }
  3. I modeled an engine and put the .mu file in the stock ltv 30 engine folder and replaced the mesh name in the .cfg file but when i stage my engine it just sits there making the running sound but not play fx or fly. In unity my game obj nor my mesh is static. In game it says its producing thrust but no fx or flight also the mass is stock ltv 3 value and if i suspend it in the air with launch stabilizer it just falls so my collision has nothing to do with it. PLS HELP
  4. This is fresh install and this happened on my last version install also. I have windows 7 32bit single core, amd athlon 64 3800+, ATI Radeon Xpress 1150 graphics. Sorry for the links but for some reason my images wouldn't dislplay. LoadScreen Bug: https://www.adoberevel.com/libraries/2103ba78ba684443bb6528d6d002bc0a/assets/de9780251180887f66c2ab4f3955fbfc LoadScreen No Bug: https://www.adoberevel.com/libraries/2103ba78ba684443bb6528d6d002bc0a/assets/16f80a28231301fe475ff44741fab5d4 Tracking Station Bug: (My Vessel list is also scribbled) https://www.adoberevel.com/libraries/2103ba78ba684443bb6528d6d002bc0a/assets/1cc05256eee8d36f08a5b6aeb4ab5145 Flag Bug: (Also happens on mission flag, flag pole, any flag) https://www.adoberevel.com/libraries/2103ba78ba684443bb6528d6d002bc0a/assets/7934ed39467b0530bfb76ff416810795
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