Jump to content

Derwan

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I have a few dozen solar satellites in orbit around kerbol to fuel things that require a lot of energy. I used those to charge the warp rings, and switched the main ship reactor off while charging. I'm using a 2.5m Antimatter reactor and a 2.5m Charged particles generator. another thing, is the drive supposed to drain all exotic matter at once? everytime I activate it, it just drains it all and nothing happens.
  2. I found a problem when trying to use a warp drive. It doesn't do anything for me. when I click the engage button, it shows me the trail and the sound and the shaking and everything, but it doesn't move the ship at all. am I doing something wrong? is there a fix?
  3. Sorry to bother you again, but I'm having another problem. I'm bad at orbits, and have been using mechjeb to do my orbits like...forever. today I tried to launch my first warp-capable ship, Pioneer I, to another star. I got it ready, manned it, placed it on the launch pad, enabled mechjeb and started to make my orbit. after a little while, I noticed the autopilot's gravity turn was far too steep for kerbin (http://imgur.com/Yq0hxD9), and chaos ensued. I stopped the autopilot and tried to make a crashlanding, however all of the kerbals died and the spaceship was destroyed. I lost 4 good people and 16 million dollars. What happened? my theory is that because your mod essentially changes kerbol into a black hole and makes all the stars planets and all the planets moons and all the moons moon-moons, Mechjeb though I was on another planet. is there a theorethical fix for this or do I need to make my orbits manually again?
  4. Alright, thanks for the quick reply. her'S what I found: I updated to the latest version of gn, and some of the packs work. It's just a pain saving the gamedata folder everytime before adding a new mod. so far I've noticed these packs causing problems: -Kronkus: Breaks the Base. I spawn in deep space with nothing in sight. -Outer planets mod: produced this error: https://www.dropbox.com/sh/q8h8eg08sk2o3vg/AABjz5wdlyhZT8ziYswKlAala?dl=0 -Real solar Skytem: Basically disables galactic neighborhood. no other system is visible. -I don't really know the name of the mod, the zip file was geniously named "Game Data". it produces the same effect as real solar system edit: I believe it's called PF Systems. -Setnar Expansion: Crashes the game with a lovely "Doesn't work anymore" window. no crash report. -Planet Warehouse: Freezes the game at the end of loading Alright, those would be all. the rest works perfectly fine. that's all I found for now. Its getting annoying to switch out everytime.
  5. I'm having a problem. If I only install kopernicus, galactic neighborhood and module manager, it works fine. but if I install any of the planet packs, it doesn't work. it seems to revert back to the kerbol system without anything else. I tried letting mods overwrite kopernicus and not letting them do it, but it makes no difference. what am I doing wrong? also, thanks moderators for deleting my first post. real nice to delete a bug report.
  6. I'm having a problem. I made a clean install, downloaded the mod and all dependencies and planetpacks. When only having galactic neighborhood, kopernicus and modulemanager installed, it works fine. however, when I install any planetpacks, it only shows the kerbol system and nothing else. I tried letting the mods overwrite and not letting them overwrite, that did nothing. what can I do?
×
×
  • Create New...