EvilGeorge

Members
  • Content Count

    29
  • Joined

  • Last visited

Community Reputation

12 Good

About EvilGeorge

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As I just came across this thread on an unrelated search, I thought I would state this for others who might find their way here as well: KSPI (release thread here http://forum.kerbalspaceprogram.com/index.php?/topic/155255-122-ksp-interstellar-extended-11211-9-3-2017-release/), now includes the features the OP of this thread has been pining for (and more). Any air intake (including stock ones or intakes from other mods) can now (for quite some time) collect resources present in the atmosphere of a celestial body. The intake air can then be separated into its constituent parts in some of KSPI's ISRU parts. KSPI also models different detailed atmospheric definitions for each planet and will automatically adapt and work with planets added by planet/system packs as well. The collection & processing also works in the background (i.e. when focused on another vessel). With all that said - if you are longing for a new function, please don't abuse part configs the way it has been discussed here (you might break stuff without meaning to), instead write a simple plugin to do the task you want or ask someone to do it for you (here the OP had the right idea with the request thread). Anyways, sorry for the thread revival, but I just thought I'd set the record straight. Thanks for reading so far.
  2. Hey, tutorials or handbooks are always welcome, feel free to do so. Localizations should be apparently easier to make once the new update to KSP is ready, so perhaps don't jump straight into that (Also keep in mind that localizations can be very lengthy/time-consuming projects!) I would advise you to be careful with making mod packages though - generally, this seems to be frowned upon by modders on these forums (for good reasons - one of them being that then the mod authors are not in control of distribution of their mods, so people could be using old versions of their mods obtained from modpacks while still bothering them with bug reports and issues that have already been fixed etc.) See more here: forum.kerbalspaceprogram.com/index.php?/topic/157313-modpacks-should-they-be-banned/
  3. If you need some help, see Freethinker's github wiki at https://github.com/sswelm/KSP-Interstellar-Extended/wiki. Some of the resources might not be up-to-date, but they can still be of some help. (Also, if you run into something that seem wrong, not up-to-date etc., either post about it here or create an issue on Github, I'll look into it.)
  4. I'm afraid I can't take credit for any of that Modular approach to ISRU in KSPI-E was Freethinker's idea and the hex ISRU parts are parts from a different mod altogether. I only provided two of the new models, the converter and the electrolyzer that Freethinker showed off in an image a few posts back
  5. Deuterium currently isn't produced from the regolith resource (based on lunar regolith). If you think that is incorrect and can provide some scientific evidence to support that, we can always add it. But the plan is to eventually rework regolith collection to produce different elements based on where the regolith was mined from (and thus make the regolith resource more of a universal abstraction) anyway - so on some planets, regolith will be rich in some elements and not others. He3 and He4, on the other hand, are currently produced from regolith.
  6. I'm sorry, I would love to help you, but I can't reproduce the bug. It could be a mod conflict (though I can't see how). I would advise you to upgrade (your game and your mods) and see if the issue goes away. If not, check the console (press alt + F12) ingame to see if there are any issues and save the log (in the same menu) - this could help us. You can also post the .cfg of the solar wind collector array from your install, I can look it over to see if there's something wrong there, but that's about it. I just tested the array in a clean install and it works fine for me.
  7. Hi, that is weird, as the collector should only show Status: Disabled or Status: Collecting Solar Wind. Can you provide screenshots of the vessel that doesn't work? Preferably with the right-click menu on the array open. What version of KSPI-E are you using, what other mods are you using..?
  8. The constructor is a WIP feature that should not have been in the release yet. Feel free to ignore it for now.
  9. Well, ss8913 said that he had some troubles with acceleration under timewarp - ship exploding, parts moving out of alignment and jumping back etc. So I guess that's why they're looking for a workaround through sheer speed/power. I would say it's a mod conflict and advise perhaps updating mods, but transfering saves between versions can be treacherous...
  10. Yes, it's completely different. Only the regolith drill can currently mine regolith and only the KSPI-E ISRU can process it. (So the stock drill can't mine regolith and the stock ISRUs can't process it.) Whether you want to use one system or the other probably depends on what level of realism/difficulty you're currently in mood for
  11. I expected this question to pop-up, perhaps I should have put it in the wiki. It's mostly a simplification for coding sake, it just assumes that no atmosphere == no magnetosphere, which is not accurate by any means, but makes it easy for the plugin to decide whether there should or should not be regolith there. Also keep in mind that by regolith we mean basically 'solar-wind-enriched regolith' (i.e. regolith bombarded by solar wind, which can happen only on planets with no or weak magnetosphere, as I understand it). And that the definitions as they are now basically treat regolith mined anywhere as one similar in composition to actual lunar regolith. In future, Freethinker and I plan to extend this to take different soil/regolith compositions on different planets in account.
  12. Hello everyone, since I am the person behind the new regolith collecting code, I created a wiki page to help you understand how the revamped regolith mining currently works. You can find the page on Freethinker's wiki at https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Regolith. With that said, if you're about to start a new regolith mining operation or something similar, I would advise you to wait for the next release of KSPI-E, as I recently rewrote the code for terrain detection used by the regolith drills. The old version should work, but it might have troubles on uneven terrain or where the planetary mesh is weird. So, yeah. I advise you to wait and plan your regolith mining ops in the meantime. That's all from me for now. *back to lurking mode*
  13. Hello everyone, since I am the person behind the new regolith collecting code, I created a wiki page to help you understand how the revamped regolith mining currently works. You can find the page on Freethinker's wiki at https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Regolith. With that said, if you're about to start a new regolith mining operation or something similar, I would advise you to wait for the next release of KSPI-E, as I recently rewrote the code for terrain detection used by the regolith drills. The old version should work, but it might have troubles on uneven terrain or where the planetary mesh is weird. So, yeah. I advise you to wait and plan your regolith mining ops in the meantime. That's all from me for now. *back to lurking mode*
  14. I think you've found the right mod then KSP-IE does add a lot of new stuff and once you reach the various nuclear engines, you will probably sideline stock engines for most tasks. There are some drawbacks to most technologies (waste heat production, mass, antimatter collection etc.) but the drawbacks are not extreme and are more like an interesting side-challenge. Those are my two cents, anyway
  15. Yep, sorry about that I've already fixed that in my branch (added regolith storage capability to ore containers), it just hasn't found it's way into the master because I am still working on something related to this.