oriramikad
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Everything posted by oriramikad
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[IMG]http://i65.tinypic.com/2rwnjtc.png[/IMG] [IMG]http://i64.tinypic.com/9u9bvl.png[/IMG] Cmon guys -- this thing can go 350 m/s, and I just slapped it together in 15 minutes. It only has 5 parts! What's so hard about breaking 300? (I tried vector engines, but they ate up fuel too quickly and were hard to control.)
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[quote name='Pds314'] Can someone break 300 m/s? [/QUOTE] [IMG]https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F004%2F457%2Fchallenge.jpg&f=1[/IMG]
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Why not run experiments on this? Shouldn't be too hard.
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All I need is a kraken. A giant one. One that will scare the crap out of me when it roars out of the water to engulf my boat with its flailing tentacles and gaping maw...
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692: TP the bike section.
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Snarky Britain, is it? *waits for the abomination that will be the next post*
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Which one looks nicer; new Mk1 cockpit or old one
oriramikad replied to Falkenherz's topic in KSP1 Discussion
New one. It fits the 1.25m fuselages better (the old one had a steep angle at the connection) and looks shiny. @_@ -
Most Difficult Thing You Ever Archive In KSP?
oriramikad replied to ThePULSAR's topic in KSP1 Discussion
Hardest thing I ever did? Building a there-and-back moon rocket in the demo. It took me two weeks of late nights. XD -
Sun's atmosphere : what the point ?
oriramikad replied to Tatonf's topic in KSP1 Gameplay Questions and Tutorials
The thread, for those interested: http://forum.kerbalspaceprogram.com/threads/124522-Solar-Limbo-How-Low-can-you-Go -
I wish contracts were more like the Challenges we have here on the forum. "Build a less than 10 ton SSTO capable of carrying two passengers to orbit." "Build a plane using only ion engines and fly it to <coordinates>."
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Today I made a flying drilling platform. It's short-range, a bit wobbly on landing, and needs solar panels, but since it can do loop-the-loops, who cares?
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How can I un-stow an engine?
oriramikad replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
Can anything make a fix so the game will let you activate engines in fairings? -
Valentina and Bill. I ship it. #myotp
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What engine shall I make next?
oriramikad replied to SmashingKirby148's topic in KSP1 Mods Discussions
o_O Isn't that describing the RAPIER engine? -
Staging mishap on launchpad. All the boosters fall off. And the remaining engine doesn't have enough TWR to lift off. Heheheheh.
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*gets a full minion* *inserts gallons of water*
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A gate. (barn? pen? something of that sort)
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Nawp. The user below me is not a robot.
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Space plane inline decoupler
oriramikad replied to Gameslinx's topic in KSP1 Suggestions & Development Discussion
Ah, but this isn't real life -- this is Kerbal Space Program! Isn't that the point? More power to the player is a good thing in my opinion. -
Pretty steep learning curve, tho.
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Today I sent a plane equipped with three ramjet engines to 50,000 meters and flew straight down at full power. Only the cockpit was left, but I broke the 1050 m/s contract! Any suggestions for how to get the 2500 m/s contract?
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Banned for unnecessary pollution.
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"Atmospheric EVA? Seems safe enough . . . Uh-oh." Also: "Powered descent -- 1050 m/s achieved!" *boom*