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dezgard

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Everything posted by dezgard

  1. Mining mods added a lot to the game for me gave me a reason land and setup mining bases for rare fuel so i can visit other systems. I long for something that really complements career mode more.
  2. Debug window spams reference of an object or something taking out the mod stops the stuttering I run heavy science mods (i like experimenting). Not a huge issue as closing he windows stops it just thought i'd post it here in case people are getting driven mad trying to find out why there game keeps stuttering. great mod btw I never leave home without it! i5 quad 32gb ram dual channel SSD 500gb 64bit ksp Windows 7
  3. The game keeps freezing for a second then going again, tried vanilla with just this mod not sure why it's doing it.
  4. Ore Scan Karbonite Scan Resources Layout - - - Updated - - - I see what your getting at but the thing is even on overlapping Ore & Karbonite it'll show one or the other but never both it'll mine one or the other but never both it's like they can't over lap even though the scan shows them as overlapping.
  5. Well I've yet to see a Satscan that has seen Karbonite and Ore together (my Regolith is current) My main hub is over the ore. With ore miner connected to the hub I see ore on the resource scan but no Karbonite. With Karbonite miner connected to the hub I see Karbonite on the resource scan but no ore. So with one or the other connected it takes the resource scan from that vehicles area but with both connected it defaults to what the hub is sitting on. ^^^^moved from CRP Ore miner Karbonite miner Both connected
  6. Well I've yet to see a Satscan that has seen Karbonite and Ore together (my Regolith is current) My main hub is over the ore. With ore miner connected to the hub I see ore on the resource scan but no Karbonite. With Karbonite miner connected to the hub I see Karbonite on the resource scan but no ore. So with one or the other connected it takes the resource scan from that vehicles area but with both connected it defaults to what the hub is sitting on.
  7. Ok after further testing found the issue (if its an issue) when linking via KAS pipe end points the centre of the main ship is used for resource detection this means if you have a miner parked on karbonite and one parked on ore and you link them to the main outpost you only get the resource that the main outpost is sitting on. sins karbonite and ore do not overlap you can only mine one of them at a time. following me so far? i'll test further.
  8. Question are the resources randomized on loading a game up from save? every time I load a game my mining outpost has to move due no more resources is this down to CRP?
  9. Further testing and this only happens in career mode works fine in any other mode so I'm guessing it has to be setup with other parts? I have tried many different combos even a full base but still same thing happens. this was in the log: [EXC 12:05:08.196] NullReferenceException: Object reference not set to an instance of an object ScienceAlert.ScienceAlertProfileManager.OnVesselCreate (.Vessel newVessel) EventData`1[Vessel].Fire (.Vessel data) Vessel.Initialize (Boolean fromShipAssembly) ExLP.ExBuildControl.getBuildCost (.ConfigNode craft) ExLP.ExBuildControl.LoadCraft (System.String filename, System.String flagname) ExLP.ExBuildWindow.craftSelectComplete (System.String filename, System.String flagname) CraftBrowser.drawList (Int32 id) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) Well many edits later and it was science alert that was causing it lol.
  10. Yes I have the latest installed the issue is when I open the UI from the MLP select a ship to build for a split second the ship your building spawns then despawns and after that nothing happens, you can keep doing this. Tried wih just mks and epl same effect and on a 32bit game.
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