JohnWildman
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Posts posted by JohnWildman
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After a couple of hours I found out that the Gemini Dockingnosecone is not working together with the mod "Tweakable Everything". As soon as both mods are installed the nosecone decoupler is flashing in the VAB and is not entering the stage sequence after attaching it to the Gemini Pod.
I am sure it worked before and do not know what may cause the issue now.
Sorry for my bad english. I hope you still know what I mean.
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I tracked down the problem to TweakableEverything.Seriously????
You were 2 minutes faster after I have looked for hours!
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I have the reflections done since some time ago... And I've linked a preview just 4 messages before.
I don't gonna save time with this: just me have the updated textures of KSPRC to modify it.
May I be honest without being misunderstood?
I'm starting to feel pressure to release this, but I want to be clear: I'm carrying KSPRC to EVE's new version, almost from scratch, because has a completely new way for the settings. That, now, include terrains... which is much more work, but much more possibilities too.
I'm using Kopernicus now, not RSS. I'm trying to support as much as I can the new EVE and Scatterer mods, and I want to include both in the new version of KSPRC, as soon as they become enough mature.
I've done reflections for several parts, which will be optionals. That include some engines. I'm doing new textures, new (graphic and sound) effects, new features, new illustrations and so on... I'm improving all the mod, a lot.
And I'm just one. But I love the fact of being just one. I do this for my fun and my love to the game. And I just share the result because I think the people could enjoy it.
But I do it when (and because) I think is enough good (and I have a pretty high standard for it).
So, I'll not do more hype until I finish (that includes EVE and Scatterer being ready). Because I want to enjoy the ride (please, let me do it).
Please, be patient. The more I enjoy the process, the more you'll enjoy the mod. It's a promise.
Hey Proot,
this is the first time I am writing in this thread allthough I visit it every day and look what is going on and used it since 0.23.5 when I remember right. The reason for my reply is to thank you for your awesome job. Please take what ever time you need and dont get under pressure. Just ignore the impatient guys.
A picture is quickly drawn, but a masterpiece might need ages to be complete but absolutley worth the time.
What I am trying to say is: Relax, take your time and enjoy so that we can enjoy your creation whenever it is done.
Cheers
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Anybody else having trouble with the Gemini docking port nose cone? It's not appearing in the stage list correctly and right as I'm about to hit space it suddenly starting to rapidly overheat, although nothing else does and the non-docking port version works just fine.
I have exactly the same issue. Although I don't know about the heating problem because I did not use the part since the issue occured. I am using alot of mods (155 regarding to CKAN). One of the mods is the "Adaptive Docking Node". I don't think that this is the reason because I haven't have that issue prior to the last update.
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As I remember now I found this thread by looking for some design tips because I love to build rockets and planes but unfortunately I am not very creative. Now after clicking through all 48 pages I noticed that I forgot why I started to do it because I was just amazed by the crafts you guys have created.
I would love to rep all of you but well that would take some time. So please accept this little reply as a sign of reputation to all of you that have built and posted their crafts. You guys are really great.
(Sorry for my bad english, it's not my native language)
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I'm really liking this mod! It takes some of the grind out of collecting science, but it doesn't feel like it's doing all the work for me. However, every time I collect science, the game seems to freeze up for a second or so. Is anyone else noticing this? Is it possible that this mod is responsible?
Also, a minor feature request: can you have the window "remember" whether it's open or closed independently on the different game screens? For example, when I go from flight to KSC, I'd like the [x] Science! window to be visible only if I had it open the last time I was at KSC, not just if I happened to have it open in flight. It might also be nice for it to remember its compact/expanded state and position independently, but that's less important.
Oh, and the window should probably go away when I quit to the main menu.
(would you prefer GitHub issues for bugs and feature requests?)
Unfortunately I have the same freezes. It would be awseome if there is a way to fix it because I really like this mod. Regarding the menu I would like to see the quoted changes.
Thank you for keeping this mod alive.
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Getting the same thing here as well.
Same here also. For every scession change I get a new toolbar icon. Is there a way to force this mod to use blizzys toolbar only?
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This is (slightly) off topic, but did you try to dock in staging (i.e. "normal") mode BUT while using Chase view (by pressing V)?
I find it way easier to manage than docking mode since it lets you access linear (RCS) with IJKL-HN at the same time as rotation (QE) without having to use your space bar... when you are already lined up, that's usually all you need
Thank you for the tip! Its something you have to get used to but it works quite well!
@vexx32 I have tons of mods. My Gamedata consists of 87 folders so I am pretty sure it maybe due to a mod! Gladly it is the only problem so far which has an easy workaround!
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O well I'm sure there will be someone else who reads this and goes .. Hey.. I didn't know that" too.
Well that's me then I guess! I am also searching for that setting! Thank you Mars Mullo!
Edit:Too sad, I found the mentioned setting but unfortunately it wasn't active. Is there a shortcut to activate and deactivate it in flight?
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You Sir are a hero! Your plugin is working perfectly! I just can't thank you enough!
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Wow that was a quick reaction! I will test it asap and let you know if it works! Thank you for your effort!
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I am using RealChute also. I have 50+ mods installed so it would be quite a task to list them all. What I can say so far is that it is not craft dependend because it dosen't work at all. I could upload the KSP.log, would that help?
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I really like your mod! Thank you for your work! I only have one issue the mod won't stage parachutes. Any idea what might cause it?
Once again thank you because in opposite to auto aspargus everything else works on my heavy modded install!
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Wow... that was fast! You solved the problem! Thank you once again!
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I uploaded my ksp.log at dropbox:
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No crash and no question marks. It just don't recognize any parts! I will check something if it still don't work I will upload the KSP log if it helps!
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I started to use the dds loader and the dds converter. It seems your mod is unable to recognize dds-textures. Is there a way to implement these files?
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Nice! Thanks again and happy new year!
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I finished the configs for most of my mods. (Thanks for the awesome icons) Due to the fact that it is unbelieveable easy to write them, I don't think that there is any need for an upload, right?
Btw. building ships is fun again because of Crzyrndm and the other guys that are helping him!
Big Thank You!!!
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Man I love what you have done so far!
Would it be possible to add a config for a filter which shows all parts that haven't been filtered? That would help to keep an overview i guess!
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Found the Problem... I use KSPRC as graphic upgrade wich again is using the texture replacer! One part of it
are new textures for stock parts. After deleting those everything is nice and running!
Now I can finally start to write some configs for all those mods!
Thank you for this awesome mod!
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Its working now, unfortunately only with vanilla ksp! That means that I have to check my other 70 mods to find the one that is not compatible!
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I have had the same issue with DX11 when I use "-force-d3d11-no-singlethreaded" it works fine... at least for me
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Seems to be an awesome mod. Unfortunately it seems that I am just to supid to get it running. Unfortunately I cant find any installation instructions. I just put the two folders 000_Configs an Icons and Filter Extensions into the gamefolder. Behind that point I have no clue what to do.
Did I miss something? Or did I just misunderstood the whole thing?
The reason might probably be that I am using x64.
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
in KSP1 Mod Releases
Posted
@blowfish & Flashblade
First of all I would like to thank you guys for working on the compability.
I have downloaded and installed your changes and found 2 issues so far (I dont know how to use github which is the reason that I use this thread if you guys do not mind)
The first issue is, that the Sabre Intakes (at least the small ones) explode as soon as the craft is loaded on the runway.
The secont issue is, that the sabre gimbal and controll surface animations are not working anymore. Not sure I this is my fault by making a mistake during installation.
I used the 0.90 version before and it kinda worked without tweaks and by activating that cheat option. The first flight with your update (except for the annimation and the exploding intakes) was awesome. So once again thank youl.
@bac9
Thanks alot for this awesome mod, I am using it since 0.23 if I remember correct. Those new textures you have posted are looking awesome!
Cheers