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JohnWildman

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Posts posted by JohnWildman

  1. @blowfish & Flashblade

    First of all I would like to thank you guys for working on the compability.

    I have downloaded and installed your changes and found 2 issues so far (I dont know how to use github which is the reason that I use this thread if you guys do not mind)

    The first issue is, that the Sabre Intakes (at least the small ones) explode as soon as the craft is loaded on the runway.

    The secont issue is, that the sabre gimbal and controll surface animations are not working anymore. Not sure I this is my fault by making a mistake during installation.

    I used the 0.90 version before and it kinda worked without tweaks and by activating that cheat option. The first flight with your update (except for the annimation and the exploding intakes) was awesome. So once again thank youl.

    @bac9

    Thanks alot for this awesome mod, I am using it since 0.23 if I remember correct. Those new textures you have posted are looking awesome!

    Cheers

  2. After a couple of hours I found out that the Gemini Dockingnosecone is not working together with the mod "Tweakable Everything". As soon as both mods are installed the nosecone decoupler is flashing in the VAB and is not entering the stage sequence after attaching it to the Gemini Pod.

    I am sure it worked before and do not know what may cause the issue now.

    Sorry for my bad english. I hope you still know what I mean.

    - - - Updated - - -

    I tracked down the problem to TweakableEverything.

    Seriously????

    You were 2 minutes faster after I have looked for hours! :D

  3. I have the reflections done since some time ago... And I've linked a preview just 4 messages before.

    I don't gonna save time with this: just me have the updated textures of KSPRC to modify it.

    May I be honest without being misunderstood?

    I'm starting to feel pressure to release this, but I want to be clear: I'm carrying KSPRC to EVE's new version, almost from scratch, because has a completely new way for the settings. That, now, include terrains... which is much more work, but much more possibilities too.

    I'm using Kopernicus now, not RSS. I'm trying to support as much as I can the new EVE and Scatterer mods, and I want to include both in the new version of KSPRC, as soon as they become enough mature.

    I've done reflections for several parts, which will be optionals. That include some engines. I'm doing new textures, new (graphic and sound) effects, new features, new illustrations and so on... I'm improving all the mod, a lot.

    And I'm just one. But I love the fact of being just one. I do this for my fun and my love to the game. And I just share the result because I think the people could enjoy it.

    But I do it when (and because) I think is enough good (and I have a pretty high standard for it).

    So, I'll not do more hype until I finish (that includes EVE and Scatterer being ready). Because I want to enjoy the ride (please, let me do it).

    Please, be patient. The more I enjoy the process, the more you'll enjoy the mod. It's a promise.

    Hey Proot,

    this is the first time I am writing in this thread allthough I visit it every day and look what is going on and used it since 0.23.5 when I remember right. The reason for my reply is to thank you for your awesome job. Please take what ever time you need and dont get under pressure. Just ignore the impatient guys.

    A picture is quickly drawn, but a masterpiece might need ages to be complete but absolutley worth the time.

    What I am trying to say is: Relax, take your time and enjoy so that we can enjoy your creation whenever it is done.

    Cheers

  4. Anybody else having trouble with the Gemini docking port nose cone? It's not appearing in the stage list correctly and right as I'm about to hit space it suddenly starting to rapidly overheat, although nothing else does and the non-docking port version works just fine.

    I have exactly the same issue. Although I don't know about the heating problem because I did not use the part since the issue occured. I am using alot of mods (155 regarding to CKAN). One of the mods is the "Adaptive Docking Node". I don't think that this is the reason because I haven't have that issue prior to the last update.

  5. As I remember now I found this thread by looking for some design tips because I love to build rockets and planes but unfortunately I am not very creative. Now after clicking through all 48 pages I noticed that I forgot why I started to do it because I was just amazed by the crafts you guys have created.

    I would love to rep all of you but well that would take some time. So please accept this little reply as a sign of reputation to all of you that have built and posted their crafts. You guys are really great.

    (Sorry for my bad english, it's not my native language)

  6. I'm really liking this mod! It takes some of the grind out of collecting science, but it doesn't feel like it's doing all the work for me. However, every time I collect science, the game seems to freeze up for a second or so. Is anyone else noticing this? Is it possible that this mod is responsible?

    Also, a minor feature request: can you have the window "remember" whether it's open or closed independently on the different game screens? For example, when I go from flight to KSC, I'd like the [x] Science! window to be visible only if I had it open the last time I was at KSC, not just if I happened to have it open in flight. It might also be nice for it to remember its compact/expanded state and position independently, but that's less important.

    Oh, and the window should probably go away when I quit to the main menu.

    (would you prefer GitHub issues for bugs and feature requests?)

    Unfortunately I have the same freezes. It would be awseome if there is a way to fix it because I really like this mod. Regarding the menu I would like to see the quoted changes.

    Thank you for keeping this mod alive.

  7. This is (slightly) off topic, but did you try to dock in staging (i.e. "normal") mode BUT while using Chase view (by pressing V)?

    I find it way easier to manage than docking mode since it lets you access linear (RCS) with IJKL-HN at the same time as rotation (QE) without having to use your space bar... when you are already lined up, that's usually all you need :)

    Thank you for the tip! Its something you have to get used to but it works quite well! :)

    @vexx32 I have tons of mods. My Gamedata consists of 87 folders so I am pretty sure it maybe due to a mod! Gladly it is the only problem so far which has an easy workaround!

  8. Seems to be an awesome mod. Unfortunately it seems that I am just to supid to get it running. Unfortunately I cant find any installation instructions. I just put the two folders 000_Configs an Icons and Filter Extensions into the gamefolder. Behind that point I have no clue what to do.

    Did I miss something? Or did I just misunderstood the whole thing? :blush:

    The reason might probably be that I am using x64.

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