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About FusionItalian

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    Bottle Rocketeer
  1. It is set to the regular throttle, I do not have the incremental throttle assigned to any buttons/axis
  2. Just loaded up the game trying this and now it loads my ship @ 50% thrust and when I throttle down it goes to 0% and when I throttle to 100% it gets stuck at 50%.
  3. I have posted this issue previously and the solution of using AFBW worked for that version of the game. However, since 1.2.2 released I am still experiencing the following issue and it would seem the AFBW is not known to work with the latest version of KSP. Can see the previous thread HERE Hardware Specs: Windows 10 AU 64-bit AMD Mobility Radeon HD 5800 Thrustmaster T. Flight Hotas X KSP Player x64) ISSUE: It would seem that KSP 1.2.2 is still not properly responding to my controllers input for the thrust. I have it set to Axis 2, which for me is my thrust controller and is inverted, but when I go to launch a craft I push my throttle all the way forward to only see that in KSP it only goes up to the 1/2 way point and will not go any further. When I pull it back all the way it goes back down to zero. I have ensured that my controller is properly calibrated within its settings. I do want to note that I have tried the following: 1. use the update that was applied to my previous version of KSP via steam 2. deleted my KSP from steam and the steam folder and re-downloaded KSP Neither seemed to fix this at all. I'm starting to wonder if it might be my controller.
  4. Thanks for the information. After I installed AFBW, and callibrated that, and then set a throttle preset, with they Joy 2 axis, and then inverted it, I am able to properly use my flight stick.
  5. So how did you do the input in the settings area? I have tried starting with my throttle all the way towards me, and then pushing it forward and accepting and applying the settings; As well as starting from the throttle centered and then just pushing it forward and saving those settings, I have tried starting with it all the way forward and pulling it back, and again saving that setting. With the sensitivity at 1.0 and a zero deadzone. But to no avail have I been able to get it to where my throttle controller will properly throttle my craft up/down (0-100) properly. Also to note, I have calibrated my controller within the calibration tool, to where the Z-axis is green on the bottom half and white on the top half, and to where that properly shows the exact position that I have my controller in. Should I try using AFBW?
  6. Before I go into my issue, here are the specs of my machine and KSP install: And as far as the issue goes: I go into the "Input" settings and set all my joystick controls appropriately, however when I go into a game and try to fly my craft, the throttle (when the throttle is centered out) the game is showing that the ships throttle is maxed out. Then when I push my throttle to max, the ships throttle goes to slightly below 50%, and when I pull the throttle back the ship goes to 100% throttling. Even when I inverse the controls, I am not able to go from 0% - 100% throttle. Does anyone know how to properly configure this joystick without having to inverse the controls, and so it goes from 0% to 100%?
  7. Just an fyi, but for me at least I do not see any other buttons/information aside from "Auto arrange" and "Close". I do not even get anything highlighted when I turn this on and when I have the IBA screen open and I go to look at other parts this is what happens: http://imgur.com/p0kmCSM Just wanted to bring these issues to your attention.
  8. I removed the log files from my KSP install folder, and am now launching KSP to see what these new log files produce, will upload them into this post after seeing how far KSP loads today. As far as Planetarium is concerned, it looks like something in the mod "Snacks" was causing it, so I removed it for this test. *EDIT* logs below, and I think what was happening with the log files is that they where being written to while I was launching a bunch of KSPs and they kept crashing, and KSP didnt delete or rename the old log files when a new instance started up. will update this post again once the 64-bit version load, just in case you want to take a look at it as well. New Output_Log (NEW From KSP_Data) New KSP.log (New) **EDIT 2nd** Here is the crash report that it produced today for the 32-bit version of KSP. New KSP.log (New for 64-bit) New output_log (New for 64-bit)
  9. Just wanted to let you know that in my output_log of KSP_Data imj getting A LOT of these start errors: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Snacks - FixedUpdate: Object reference not set to an instance of an object at Planetarium.GetUniversalTime () [0x00000] in <filename unknown>:0 at Snacks.SnackController.FixedUpdate () [0x00000] in <filename unknown>:0
  10. I just updated my post with the other output_logs from the other folders. But I might try that. ah okay phew thought it might have been something on my end, for why you cant view that file. *EDIT* When trying to disable DEP for KSP, windows brings up a window that says "This Program must run with data execution protection (DEP) Enabled. You cannot turn off DEP for this program."
  11. oh, yeah sorry forgot about the log files: Output_Log (from folder Launcher_Data) Output_Log (From folder KSP_Data) Output_Log (From folder KSP_x64_Data in-case you want to take a look at it) KSP.Log Ah okay, Ill look into the mod versions and see if I might be able to figure out which one is causing this. As far as my system is concerned here are my specs: CPU: Intel Core I7 740QM @ 1.73GHz GPU: AMD Mobility Radeon HD 5800 Series RAM: 8 GB DDR3 And lol, well then, I might have to look for mods
  12. CKAN at this current point in time does not have any log functionality that I am aware of, The mod install is from a fresh KSP install and using CKAN to install mods for me for the first time. (sorry should have stated that, this is my first endeavor into modding KSP).
  13. Before I even state my issue I want to clear a few things up: 1. YES I know that I have A LOT of mods installed 60+ (Probably more than most, don’t judge). 2. All my mods ARE updated to their latest versions (With the help of CKAN) 3. YES my mods are installed correctly (Again thank you CKAN, but I did have to manually update Hangars from version to because CKAN has yet to update their list with the new version of Hangar most likely). 4. I already checked to see if others had the same problems as me, but there was not really any thread close enough to mine that would help me out. 5. I am using Windows 8.1 64-bit, and running KSP v0.90 in 32-bit mode (as I am writing this I am however testing KSP v0.90 on its 64-bit mode to see if my problem persists, will update this when I find out). 6. My problem could just be that my instance of KSP cannot handle this many mods and IS running out of RAM. 7. I DO NOT, I repeat DO NOT expect any help with the 64-bit version as I already know that it can be highly unstable and that the mod authors DO NOT support this version of KSP. Here is my problem: I use CKAN to install about 65 or so mods HERE is the list of my "GameData" folder (if you would like me to shorten it down let me know) (THIS should show the versions for said mods, if any mods are missing from this list that are on the first one, let me know so that I can fix it). so with using the 32-bit KSP.exe my game will load and about 90% through loading my game will crash straight to the desktop without any reasons as to why (and I dont have any crash report file when this happens) just that the Windows error box pops up saying that "KSP encountered an error and is shutting down". I have let the KSP 64-bit run for about the past hour and a half and it gets to about 85% complete before it just stops loading and stays put with the game not crashing. Below are the screen grabs I could get of both versions of KSP of these incidents: 32-Bit: http://imgur.com/E3rMJHR,7gFqPJs#1 64-Bit: http://imgur.com/E3rMJHR,7gFqPJs P.S. if you need any more information just let me know
  14. Out of curiosity, how where you able to get the versions printed out into the tree or did you just type them in by hand?, I am not able to do so in Powershell (at least not to my current knowledge of Powershell).