

smjjames
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
GO FORTH!- 1,592 replies
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- get hyped m8
- not the patience ferry
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
There's a difference between released and totally ready- 1,592 replies
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- get hyped m8
- not the patience ferry
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
They haven't anhounced it officially or put up the forum sections yet, so, of course they aren't ready yet.- 1,592 replies
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- get hyped m8
- not the patience ferry
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
Steam is up now for me.- 1,592 replies
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- get hyped m8
- not the patience ferry
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
lolz- 1,592 replies
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- not the patience ferry
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to GregroxMun's topic in KSP1 Discussion
Obligatoringitly jumps on the hypetrain!!! *blasts train whistle*- 1,592 replies
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- not the patience ferry
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Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Awesome. -
Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Seriously guys, maybe they're just busy, lol. And no, I'm not 'in the know' or anything like that -
Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Lol, I guess they got distracted by the Ariane launch. We can forgive them for that. They have been pretty busy recently though. -
Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Just be patient guys -
Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Now I actually look at twitter. Dang, okay. -
Devnote Tuesday: Many hands make light work!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Just be patient really. -
official Stress out the Devs! (and KSP)
smjjames replied to sal_vager's topic in KSP1 Challenges & Mission ideas
Did you use hyperedit to launch this into orbit? Because I was able to load the ship after some time and I don't see it being launch capable. -
Devnote Tuesday: I ain't getting on no plane!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Pretty sure autopilot stuff is out of scope, they've said no to autopilot stuff bfore. -
Devnote Tuesday: I ain't getting on no plane!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
It's a known issue -
Devnotes Tuesday: Two sprints down, one to go!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
When it's ready -
Devnotes Tuesday: Two sprints down, one to go!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Or a twitch stream where you draft viewers. Though the 'Draft Twitch Viewers' mod would still have a use for those that don't want (or care) to fiddle with the details. -
Devnotes Tuesday: Two sprints down, one to go!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Ah, must have missed that part, thanks. -
Devnotes Tuesday: Two sprints down, one to go!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Is there going to be some kind of visual that shows how (or rather, where) the fuel flow is, well, flowing? Would be good to have something that shows how you have it set up and view the system as a whole because large rockets will get complex. -
Well... I'm sure it won't be as major as the 1.1 update.... But, I'm sure SQUAD will try to take that into consideration, but theres always going to be some configurations that will have to be redesigned, some won't.
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Theres a thread in the modding section where someone is experimenting with the new metallic shader or something in Unity, you'll get a bit of an idea there.
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Why do you assume so? Also, DON'T assume so.
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Dangit, Ted left yesterday? Theres a bunch of turnover going on, but I guess it's inevitable and every company goes through this period anyway. What is de-LINQing? Anyway, not seeing much difference between the new tier 3 editor scenes (a before and after image would probably be good) compared to now, except maybe the lights are working again and the scaffolding is not so dark? The tier 1 and 2 editors definetly look better now though. Also, now that we have metallic stuff (the new shaders and effects in unity that are getting implemented/turned on), I wonder if we'll have shiny windows?
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Maybe you could list what bugs you think are moronic?....
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Sounds like Gilly would be a good place to test out whether it drifts or not.